Andovar
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Registered: 04-2005
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Divert Hexes or Expel Hexes?
Question for the Monks out there.
What do you think is better for hex removal, Divert or Expel?
Divert has some nice bonuses with the condition removal, and the healing, but at 10 energy it can put extra stress on your energy pool.
Granted Expel only removes 2 hexes, but usually that's all you need. Plus at only 5 energy, you can remove many more over time.
It would seem to be the way to go purely for hex removal.
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3/29/2007, 9:01 am
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Pyxis
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Re: Divert Hexes or Expel Hexes?
A fast casting Me/Mo with Expel Hexes and Remove Hex. Leaves you a lot of points to distribute as neither is tied to an attribute.
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3/29/2007, 9:45 am
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Dannzzigg
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Re: Divert Hexes or Expel Hexes?
quote: Pyxis wrote:
A fast casting Me/Mo with Expel Hexes and Remove Hex. Leaves you a lot of points to distribute as neither is tied to an attribute.
Also, something that Pyx didn't mention but should be considered is the addition of hex removal to characters in the build other than the monks, when working in a team enviroment.
It takes pressure off of our monks, and can usually be worked into other builds on the back end without disrupting their main purpose too much.
As for your question, I'd go with Divert if it's on a monk with points in Prot who can benefit from the additional heal, as long as it doesn't take away from the purpose of the build by being an Elite. Otherwise, I'd go with Expel since it doesn't require any points in an attribute to be effective. Quite a few effective characters can be built without using an Elite.
--- Check out Dylan's Den!

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3/29/2007, 6:16 pm
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