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Dannzzigg
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Golden Rules of PvP
Originally posted by Andovar, Pyxis and Greentongue.
I think most of us know most of these rules/guidelines for PvP, but we still do break them sometimes in the HeEt of battle. I for one was guilty on several occasions. These are copied from the following post:
http://vnboards.ign.com/Guild_Wars_General_Board/b22740/84516824/?4
1) Stick together. If you spread out then the enemy can better focus on one person at a time and the whole team gets owned.
2) Protect Monk. The monk is what keeps us alive. The enemy, if they are smart, will jump the monk. So protect the monk by killing the persons attacking him/her.
3) Focus Fire! I can't stand it when each person is fighting a different target. When that happens you don't have team work but instead a bunch of duels!!!! Focus fire, focus fire, focus fire. I can't say it enough.
4) Do not go chasing after a person if their health is low. It breaks up the group and owns everyone. It messes up with focus fire and it makes it impossible to stick together.
5) be respectfull, don't piss any one off, don't taunt the other team. It is a game, relax and be respectfull. Number 5 is really not an issue for us. Part of the reason I joined HeEt.
Last edited by Andovar, 7/21/2005, 4:28 pm
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4/4/2005, 5:32 pm
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Dannzzigg
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Pyxis posted:
Those first 4 should be called the golden rules of GW PVP.
Same should be said for running away when your Health is low. Just stay with the Group and give your monks a chance to heal you. If you die its the Monks fault and he either needs more practice, or just couldn't keep up with the damage. Running out of healing range is not the solution though. The monk will see your low HP and try to heal you, before he knows it, he is out of healing range for the rest of the party and then everyone starts dying.
If you have to run, you should say it on TS so the Monk knows not to go chasing you down trying to heal you, at the expense of the rest of the party. Running is definitely a good strat that can be used to break up the enemy party though, but it should be a known strat the team is using, not a random person deciding to run because their health drops uncomfortably low.
Last edited by Dannzzigg, 4/4/2005, 5:35 pm
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4/4/2005, 5:33 pm
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Dannzzigg
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Andovar posted
Yeah, I try to actually run around in a circle if my healths low and it's a warrior chasing me. This way I can give the monk a chance to do the healing. Another thing I read which I think makes sense, is that a primary healer shouldn't bring rez. Other secondary monks should, or non-monks should bring rez signet. I think this makes sense because rezzing takes 8 sec to cast. During my feeble attempts to be a healer, I found a few times that while rezzing I was watching another party member dying. Either that or several enemies were pounding on my head killing me.
Last edited by Dannzzigg, 4/4/2005, 5:35 pm
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4/4/2005, 5:33 pm
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Dannzzigg
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Greentongue posted:
For the GvG team, I think it is important to arrange the team in a specific sequence. When the front line and back line are spread all over the roster, it is harder to determine who to select in a hurry.
For example I am thinking of trying a build using Balthazar's Aura. Selecting the teammates that will be ganged as a Called Target will be critical for this to work. If they were next to each other in the team list, it would make it a lot easier to select them in the heat of battle. With two healers, concentrating on half the list is easier with the roster arranged in a specific order.
Blessed Aura [10/2/2] (Enchantment Spell) While you maintain this Enchantment, Monk Enchantments you cast last (10..30)% longer than normal. Maintaining this Enchantment reduces one point of your Energy regeneration.
Balthazar's Aura [25/1/15] (Enchantment Spell) For 10 seconds, foes adjacent to target ally take 3..15 Holy damage each second.
Glyph of Energy [5/1/15] ELITE (Spell) Your next spell costs 20 less Energy to cast.
As you can see timing and knowing who is being targeted is important for this. Teamspeak helps, but so would roster arranging.
Last edited by Dannzzigg, 4/4/2005, 5:34 pm
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4/4/2005, 5:34 pm
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Lanoni
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Re: Golden Rules of PvP
quote: If you die its the Monks fault and he either needs more practice, or just couldn't keep up with the damage.
Anyone who has played with me knows that I feel responsible when folks die. But honestly I'm not sure it's always the monks fault. Especially when some of the things you mentioned not to do in this thread don't get done.
I know that because you have been playing longer you probably have better energy than I do, but I sure run out a lot. Everyone is telling me to get the tattoo armor, and I am trying to do so, but even so, from years of healing experience, it seems to me that people honestly blame the healer way more that need be. The first thing any healer needs to understand is that people are gonna die under their watch.
quote: Yeah, I try to actually run around in a circle if my healths low and it's a warrior chasing me. This way I can give the monk a chance to do the healing.
Don't cetain warrior builds make this not a good thing to do? Some warriors can hurt a lot more if someone is fleeing can't they, or am I mistaken? Also, even though on occasion I do the very same thing, most times (for me) running (even in circles and not "away" ) usually gets me killed. But maybe I don't understand what you mean here?
Please take this post in the light it is written, I mean this purely as a friendly discussion; I am not trying to smash your sandcastle so to speak.
Last edited by Lanoni, 9/5/2005, 12:09 pm
--- Lanoni Lifegiver Monk/ Mesmer
Dharlanna Wend Paragon/whateverIfelllikeatthemoment
Chandra Snowfall Ranger/ ditto above
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9/5/2005, 12:07 pm
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Pyxis
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Re: Golden Rules of PvP
quote: Lanoni wrote:
quote: If you die its the Monks fault and he either needs more practice, or just couldn't keep up with the damage.
Anyone who has played with me knows that I feel responsible when folks die. But honestly I'm not sure it's always the monks fault. Especially when some of the things you mentioned not to do in this thread don't get done.
I know that because you have been playing longer you probably have better energy than I do, but I sure run out a lot. Everyone is telling me to get the tattoo armor, and I am trying to do so, but even so, from years of healing experience, it seems to me that people honestly blame the healer way more that need be. The first thing any healer needs to understand is that people are gonna die under their watch.
Lanoni, Thanks for the discussion. Actually this is a thread from our old boards, taken a bit out of context. I wrote the part about it being the Monks "fault". At the time people would get low health and start running away in whatever direction suited them. As a healer working off Health bars, this is disasterous for the rest of the party. So the Monks "fault" comment was a way of saying just stay with the group, if you die, then you can blame me for it, just don't run half way across the map breaking up the party and getting everyone else killed in the meantime
The main goal at the time was to keep me and other monks from spending our time running after people to heal them. It was getting everyone killed.
Hope that clears it up, as a dedicated Monk for the Guild since Beta, I can say I have always felt appreciated here, and as more people try out Monking for themselves, I think they really get a new appreciation for what we do.
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9/6/2005, 10:12 am
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Lanoni
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Re: Golden Rules of PvP
I didn't mean this to hurt anyone's feelings, I just think, like you I am sure, that people die, and sometimes it's nobodies fault.
--- Lanoni Lifegiver Monk/ Mesmer
Dharlanna Wend Paragon/whateverIfelllikeatthemoment
Chandra Snowfall Ranger/ ditto above
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9/6/2005, 11:16 am
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Valykar
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Re: Golden Rules of PvP
As a sometime healer monk in pvp, I have some insights that I feel would be helpful.
1. Yes, people will die in the game, that is why we have rez. I don't think that anyone in this guild feels that the monk is at fault when we go down, as long as the player did the right thing. The right thing, being the stuff listed above. Actually, Pyxis was being more polite than I would have been... he was talking about certain players (*cough*Guild leaders *cough*) and asking them NOT to run away from the healers. Again, it was an old post, but still valid!
2. Energy: Personally, Energy management is one of the hardest factors in the game, especially for a monk. Yes, the tat set will help, but I personally don't use it. One thing about energy: Use it as wisely as possible.
A lot of beginning monks try to keep the party at full health. They will burn precious energy when a party member is at 3/4 health. You can wait, and heal a member when s/he is lower in health. Or, make sure that you use your high energy spells wisely. Heal other is great, but at 10 energy, it is very expensive.
Or- you can use 'auto pilot' spells. Things like Healing seed (when our tanks are clustered) are great. Healing breeze to conteract degen, etc...
For me, I use the spell Offering of blood {E} for my energy. It is a necro spell that gives me 15 energy for the cost of 10% max health (around 50 hp). That is the only reason I run a Mo/Ne as my pvp player. This is a great spell, but must be used wisely. A lot of players shy away from the secrificed life, but really 40-50 hp is not that big a deal. If are not under fire, it will regen, and if you are, an orision or healing touch (or even Divine Boon) puts you back to full.
I would say the best thing to do is practice. As a monk, tombs teams are clammoring to have you along. When I practice the fine art of healing, I do so there.
--- Valykar...the artist formerly known as Dayala.
"Loki, was Wisconsin really that bad?"
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9/6/2005, 11:19 am
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Valykar
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Re: Golden Rules of PvP
quote: Lanoni wrote:
I didn't mean this to hurt anyone's feelings, I just think, like you I am sure, that people die, and sometimes it's nobodies fault.
Nah. it is always somebody's fault. Usually, that somebody is Macron.
--- Valykar...the artist formerly known as Dayala.
"Loki, was Wisconsin really that bad?"
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9/6/2005, 11:20 am
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Lanoni
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Re: Golden Rules of PvP
I still need to figure out how to get more energy so I can last a littel longer out there. I am working now on getting the tattoo armor, but I wonder if there is an actual smiting rod out there somewhere that has an energy buff? Mine is the one from Draks Forge and has nothing. The thingy in my other hand usually is the plain one that gives me +12. I have a better one that gives me other really nice stats, but it only gives me +8.
Is there something I should be looking for to give me more? When I make a pvp char I get around 70; Lanoni has 42.
--- Lanoni Lifegiver Monk/ Mesmer
Dharlanna Wend Paragon/whateverIfelllikeatthemoment
Chandra Snowfall Ranger/ ditto above
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9/6/2005, 11:44 am
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