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Pyxis
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Registered: 04-2005
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Remedy Rit


Remedy Rit

Ritualist/Mesmer
Level: 20

Spawning Power: 11 (10+1)
Restoration Magic: 14 (12+2)
Inspiration Magic: 8

- Weapon of Remedy [Elite] (Restoration Magic)
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 71 Health from that foe and loses 1 Condition.
Energy:5 Cast:0.25 Recharge:3

- Vengeful Weapon (Restoration Magic)
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 57 Health from that foe.
Energy:5 Cast:0.25 Recharge:3

- Mend Body and Soul (Restoration Magic)
Target ally is healed for 109 Health. That ally loses one Condition for each allied Spirit in your area.
Energy:5 Cast:0.75 Recharge:3

- Wielder's Boon (Restoration Magic)
Heal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health.
Energy:5 Cast:1 Recharge:4

- Resilient Weapon (Restoration Magic)
For 19 seconds, target ally has a Resilient Weapon. while suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor .
Energy:10 Cast:1 Recharge:4

- Wielder's Remedy (Spawning Power)
For 25 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition.
Energy:5 Cast:1 Recharge:10

- Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 7 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

- Ether Signet (Inspiration Magic)
If you have less than 8 Energy, gain 15 Energy.
Energy:0 Cast:1 Recharge:45



I'd like to try this build out with a Prot monk. WoR and VW do not negate any damage, but are also not dependant on the amount of damage caused. So skills that mitigate damage work best with these.

Mend Body is a solid heal for the price and Wielder's Boon can be followed up on any targets with Resilient Weapon, or Weapon of Warding if Green is around.

Wielder's Remedy allows excellent condition removal on top of the weapon spells also causing WoR to remove 2 conditions, 1 when cast, and another when attacked.

Went with Mesmer backend for E-management and Hex removal. The fact that Resilient triggers on either hexes or conditions helps as well, and it stays active for 19s. Could swap out Weapon of Shadow or Weapon of Warding here but figured this one would compliment what we are planning to run the best.

Can always switch back to a Heal Monk or Prot Monk, just want to give this a try a time or 2 and see how it works.


5/3/2007, 4:56 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Andovar
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Re: Remedy Rit


I tried out a similar build (the Prot Rit I posted) in randoms. It didn't work out too well. Just felt like they didn't pack enough punch.
Although it may work better with a monk backing him up.

The key to remember when playing a build like this is the weapons don't stack like enchants do.
So you just have to be careful not to cast on anyone who already has a "weapon" on them. Unless you wanted to replace the weapon for some reason.
 
5/4/2007, 10:10 am Send Email to Andovar   Send PM to Andovar
 
DamonIsa
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Registered: 08-2005
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Re: Remedy Rit


Hmm... I think it works better with Inspired Hex taken out for Drain Enchantment. *shrug* Just my PvP experience. No guarantee that there will be hexes to drain for energy, but there are pretty much always enchantments. Always, at least, I've never been in a match without someone to drain enchantments from. Even if it was only the Ele with an Attunement up.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/4/2007, 11:37 am Send Email to DamonIsa   Send PM to DamonIsa
 
nemren
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Re: Remedy Rit


Resilient Weapon is a great spell, but with 2 condition removes which trigger on casting a weapons spell on an ally, it will be hard to meet its condition. Basically, you can only put it on team members with a hex.

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5/4/2007, 4:10 pm Send Email to nemren   Send PM to nemren
 


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