Pyxis
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Registered: 04-2005
Posts: 2313

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Equinox Runner
By Andovar:
Ritualist/Ranger
Spawning Power: 13 (11+2)
Restoration Magic: 12 (10+2)
Wilderness Survival: 10
- Vengeful Weapon (Restoration Magic)
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe.
Energy:5 Cast:0.25 Recharge:3
- Weapon of Warding (Restoration Magic)
For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block.
Energy:10 Cast:1 Recharge:5
- Weapon of Shadow (Restoration Magic)
For 9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
Energy:10 Cast:1 Recharge:20
- Soothing Memories (Restoration Magic)
Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy.
Energy:5 Cast:1 Recharge:5
- Wielder's Remedy (Spawning Power)
For 27 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition.
Energy:5 Cast:1 Recharge:10
- Renewing Memories (Spawning Power)
For 18 seconds, while holding an item, any weapon and item Spells you cast cost 31% less Energy.
Energy:5 Cast:1 Recharge:20
- Storm Chaser (Wilderness Survival)
For 16 seconds, you move 25% faster, and you gain 4 Energy whenever you take elemental damage.
Energy:10 Cast:0 Recharge:20
- Equinox [Elite] (Wilderness Survival)
Create a level 7 spirit. Spells cast within its range that causes Exhaustion cause double the Exhaustion instead. This spirit dies after 110 seconds.
Energy:10 Cast:3 Recharge:15
The only thing it's missing is some hex removal.
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11/7/2007, 9:55 am
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