Dannzzigg
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Registered: 09-2003
Posts: 2686

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Mid-Line GvG Rit
Ritualist/Any
skills:OACjEyiIpORuq3wccWON2OzkLA
equip:PkpxUPbTkiq4npIT18nkI9EropIPVPopINlDokIDLA
Spawning Power: 11 (10+1)
Channeling Magic: 9 (8+1)
Restoration Magic: 14 (12+2)
- Tranquil Was Tanasen [Elite] (Restoration Magic)
Hold Tanasen's ashes for up to 19 seconds. While you hold his ashes, you have +24 armor and cannot be interrupted.
Energy:10 Cast:1 Recharge:20
- Recuperation (Restoration Magic)
Create a level 9 Spirit. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.
Energy:25 Cast:3 Recharge:45
- Life (Restoration Magic)
Create a level 9 spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
Energy:10 Cast:3 Recharge:20
- Protective Was Kaolai (Restoration Magic)
Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 80 Health.
Energy:10 Cast:1 Recharge:20
- Bloodsong (Channeling Magic)
Create a level 5 Spirit who dies after 102 seconds. Attacks by that Spirit steal up to 17 Health.
Energy:5 Cast:3 Recharge:30
- Gaze of Fury (Channeling Magic)
Destroy target Spirit and create a level 6 Spirit of Fury. This Spirit's attacks deal 14 damage. This Spirit dies after 48 seconds.
Energy:10 Cast:2 Recharge:20
- Boon of Creation (Spawning Power)
For 48 seconds, whenever you create a creature, you gain 38 Health and 5 Energy.
Energy:10 Cast:2 Recharge:45
- Death Pact Signet (Restoration Magic)
Resurrect target party member with your current Health and 83% Energy. If that party member dies within 120 seconds, so do you.
Energy:0 Cast:2 Recharge:8
.........................................
Two very effective party heals with PwK and Life.
Recuperation keeps +3 regen on entire team, really helping alleviate pressure.
Tranquil keeps you from being eaten alive by the opposition Ranger.
Bloodsong is constant pressure on the enemies, and when it's recharged, you can use Fury on it and re-cast another to have a steady stream of attackers going at the stand for additional pressure.
Boon of Creation is excellent E management.
Overall, in some minor testing in RA and Zaishen arenas, I've found the build to be fun to play and effective.
There's no spike assistance coming from this build, but it definately adds pressure while helping to relieve it on us as well.
Death Pact Sig here is much more effective, and would allow the Warrior up front to switch to a Res Sig.
This build is soft though, with the only form of self-preservation being from PwK and of course, the healing it provides to the party as a whole.
It will require some real attention to positioning, both in terms of spirit placement and in terms of kiting to remain alive.
Last edited by Dannzzigg, 3/10/2008, 4:01 pm
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3/10/2008, 3:46 pm
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Andovar
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Registered: 04-2005
Posts: 2114

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Re: Mid-Line GvG Rit
I like it.
Although with the extended range of the spirits it might be better to consider this a backline build. Keeping himself and the spirits further toward the back should increase the survivability of both.
My only concern would be the ability to keep Recuperation going as the battle wears on. That 25 energy hurts.
EDIT: Actually, now that I look at this again, I'm not sure how the energy works.
I'm assuming you precast tranquil and boon. That costs you 20 energy, plus you've just lost the energy from your staff or wand/focus. I can see still being able to cast life and bloodsong, but how will you have the energy for recuperation?
Last edited by Andovar, 3/10/2008, 5:13 pm
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3/10/2008, 4:59 pm
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Dannzzigg
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Registered: 09-2003
Posts: 2686

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Re: Mid-Line GvG Rit
It seems like it worked pretty well for me in the initial testing phase, but I can see where it would likely be an issue once some DP has been applied.
I'm going to check back through things for some more E mgmt besides Boon of Creation.
One thing to keep in ind is that you will not need Tranquil was Whathisname up 100% of the time. In fact, once you have convinced to Ranger to go somewhere else, you likely won't need it much at all, especially if you position yourself well behind the many LoS blocking features of our hall. Which means that you can switch to casting and dropping TwK for the party heal as pressure begins to be applied and use the time between casts for Recup.
Still, it needs better Emgmt...
edited to add:
I just swapped Gaze of Fury out for Spirit Siphon, and using it judiciously, I can keep Recup up quite often. The build isn't easy to play, and you won't have Recup running 100% of the time, but it will certainly help.
Last edited by Dannzzigg, 3/10/2008, 6:17 pm
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3/10/2008, 6:04 pm
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