Andovar
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Registered: 04-2005
Posts: 2114

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Rit runner - v2
As mentioned elsewhere, I'd like to try going back to the rit runner.
Here's a modified version of the original.
It's basically swapping out the sin backend and putting in Recuperation and SDH.
Planting Recuperation while traveling to/from the stand will give our monks some pressure relief while he's away. Plus there's plenty of good, out of the way places to plant it in our hall.
SDH is overall a better speed boost than dash, which should get the runner back and forth quicker.
Granted, you loose Dark Escape, but this build has plenty of self-targetable defensive skills to compensate.
Ritualist/Elementalist
Channeling Magic: 14 (12+2)
Restoration Magic: 13 (12+1)
Air Magic: 3
- Weapon of Remedy [Elite] (Restoration Magic)
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 67 Health from that foe and loses 1 Condition.
Energy:5 Cast:0.25 Recharge:3
- Weapon of Warding (Restoration Magic)
For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block.
Energy:10 Cast:1 Recharge:5
- Wielder's Boon (Restoration Magic)
Heal target ally for 54 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 67 Health.
Energy:5 Cast:0.25 Recharge:4
- Splinter Weapon (Channeling Magic)
For 20 seconds, target ally has a Splinter Weapon. Target ally's next successful 5 attacks deal 47 damage to all adjacent foes.
Energy:5 Cast:1 Recharge:5
- Ancestors' Rage (Channeling Magic)
For 1 second, nothing happens. When this enchantment ends, all foes adjacent to target ally are struck for 123 lightning damage.
Energy:5 Cast:0.75 Recharge:8
- Protective Was Kaolai (Restoration Magic)
Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 75 Health.
Energy:10 Cast:1 Recharge:15
- Recuperation (Restoration Magic)
Create a level 9 Spirit. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 41 seconds.
Energy:25 Cast:3 Recharge:45
- Storm Djinn's Haste (Air Magic)
For 13 seconds, you move 33% faster. Each second that you are moving, you lose 1 Energy.
Energy:5 Cast:0.25 Recharge:10
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4/15/2008, 6:07 pm
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