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Keegen
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Registered: 04-2005
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GvG changes


If we ever get to GvG agian, we are going to have a lot of changes to remember.

Guild Battle Changes
There is no longer any Victory or Death effect.
There is no longer any Victory is Ours effect.
The Guild Battle NPCs no longer walk to the flag stand.
The Guild Lord's Health has been reduced to 1680.
Removed all skills on the Bodyguard except Oath of Healing.
Removed Precision Shot from the Archers.
Whenever a team gets a moral boost that team's Guild Lord gets an additional +300 maximum Health for the rest of the game.
The final, 28-minute tie-breaker is determined by the team that did the most damage to the enemy Guild Lord. This tie-breaker is now effective in all GvG matches.
Amulet of Protection: reduced the amount of damage the Guild Lord can take to 25 per second at the beginning of a match, scaling up to 300 damage per second later in the match.
Guild Lords no longer walk out at 20 minutes.
The Victory or Death message will no longer display at 18 minutes.
Gates barring entry to guild halls will now open when the match starts. Gate locks have been removed from these gates.
Guild Thieves have been removed.
Bodyguard: the Bodyguard will now shoot fireballs from his staff instead of arrows.


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Before you criticize someone, you should walk a mile in their shoes.
That way, when you criticize them you're a mile away and you have their shoes.

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8/14/2008, 9:24 pm Send Email to Keegen   Send PM to Keegen
 
RDarken
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Registered: 08-2007
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Re: GvG changes


This makes split builds serious business. My favorite >=)

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8/14/2008, 9:35 pm Send Email to RDarken   Send PM to RDarken
 
Andovar
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Registered: 04-2005
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Re: GvG changes


hate to sound negative, but I think GvG is done.
...at least until GW2.
 
8/14/2008, 10:29 pm Send Email to Andovar   Send PM to Andovar
 


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