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Turgar
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Registered: 12-2006
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Tyria HM


Well got Hell's precipice out of the way and now only two bonuses left. I am off to beat Glint and then to NT the Dunes of Despair bonus...

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Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
6/4/2008, 10:14 pm Send Email to Turgar   Send PM to Turgar
 
PeleusDorado
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Re: Tyria HM


The main issue with defeating Glint is to keep your melee guys away from her if she goes into the Crystal Skin (I think that is what it is called). Basically avoid the one that causes damage back to you.

When I defeated her, I had Gwen set up with a few interrupts and also Jin set up with some interrupts. My third was Xandra set up with a mix of damage and healing. Party wide healing was very useful in the stages leading up Glint.

The bonus on Dunes is actually quite easy if you can get something to kill close to the ridge. One word of caution, if you are doing this H/H then remember to bring a hero monk because the henchmen will not be able to follow you. And flag the Ghost outside the drawbridge.

If I am on I will gladly help with either of these.

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Peleus Dorado (warrior)
Skye Du Loch (necro)
Jhonnie Macdhal (ranger)
Wunder Kid (monk)
Son of Dhal (elementalist)
Spirit of Dhal (rit)

6/5/2008, 8:16 am Send Email to PeleusDorado   Send PM to PeleusDorado
 
Keegen
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Re: Tyria HM


quote:

PeleusDorado wrote:One word of caution, if you are doing this H/H then remember to bring a hero monk because the henchmen will not be able to follow you.


There is a way to bring hench monks with you.

taken from wiki:

It is not necessary to warp henchmen to the other side of the wall in this manner.

Instead, once all players are across the wall, flag henchmen at the top of the wall. Players should run north along the yellow path, so that the henchmen are far off of radar range. Unflag them and they will run to you, and miraculously be on your side of the wall. Now reunited, the group can go kill the generals and their groups to complete the bonus. It isn't necessary to start the siege to get credit for the bonus.

The whole article is here:Mission Link

I used this method to bring henchies with me so I know it does indeed work.


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Before you criticize someone, you should walk a mile in their shoes.
That way, when you criticize them you're a mile away and you have their shoes.

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6/5/2008, 10:36 am Send Email to Keegen   Send PM to Keegen
 
Mat Cauthorn
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Re: Tyria HM


Blech, I am way behind on my Hard Mode progress. Got a few areas vanquished, a few missions passed, but man, I need a lot more time. Good luck, anyway!

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You know you spend too much time playing GW when: Image
6/5/2008, 8:05 pm Send Email to Mat Cauthorn   Send PM to Mat Cauthorn AIM
 
PeleusDorado
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Re: Tyria HM


Neat trick!

Even without that I did not have a problem with defeating the generals and their groups. I then was able to run around the area and just kill more jades and explore for chests.

The main thing to remember doing this with a group of 4 is to go slow. The jade pop-ups are throughout and can easily wipe your party when combined with Forgotten. Cracked armor helps a lot against the Forgotten and the Wurms.

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Peleus Dorado (warrior)
Skye Du Loch (necro)
Jhonnie Macdhal (ranger)
Wunder Kid (monk)
Son of Dhal (elementalist)
Spirit of Dhal (rit)

6/6/2008, 9:46 am Send Email to PeleusDorado   Send PM to PeleusDorado
 


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