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Turgar
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


All for it. All of it.

---
Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
2/12/2008, 12:23 am Send Email to Turgar   Send PM to Turgar
 
Andovar
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


So how flexible are we with these builds?

Personally I'm not crazy about the paragon as is. I would much rather swap out Mending Refrain for Ballard of Restoration. Since that's listed as one of the potential variants on the wiki, I'm not sure it's exactly considered a change.
Another change that I do like (which isn't listed on the wiki) is swapping Harriers Toss for Spear of Redemption. This does reduce the offensive output slightly, but it allows the paragon to self-remove blindness. Which would help our monks focus on keeping the warriors clean, where it really counts.
 
Now, I don't want to open up a can of worms here and have everyone changing/tweaking builds all over the place. I'm just saying what I'd be more comfortable playing in this role. But if we want to follow the build strictly, then I'll play it as-is.
 
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Valykar
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


quote:

Dannzzigg wrote:

Basic Roles and skill usage:

Hammer Warrior...
Axe Warrior...
Restoration Paragon...
Crip Shot Ranger...
Domination Mesmer...
Weapon of Remedy Flagger...





AND already the monk-hate has started. We have not even moved to the new build and the monkies are getting no love! I guess I don't have any role and/or skill usage.
Can I go into 'button-mashing' mode?
Damn it fearless leader....LEAD US too!






 emoticon

---
Valykar...the artist formerly known as Dayala.

"Loki, was Wisconsin really that bad?"
2/12/2008, 1:25 pm Send Email to Valykar   Send PM to Valykar MSN
 
Andovar
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


I think Dan left the monks out because he has no clue how to monk. emoticon
 
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PeleusDorado
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


I have no problem with changing halls. I have gotten used to our hall, but for GvG it makes sense to rotate through them all. We can always go back to any hall we end up liking.

As to the different roles, it seems the Paragon is the one people are asking for. Between the two warrior builds, I would be more interested in playing the hammer build. Death Pact should make that one interesting! Plus, when you have all your adrenaline built up those hammers really can put the hurting on someone.

---
Peleus Dorado (warrior)
Skye Du Loch (necro)
Jhonnie Macdhal (ranger)
Wunder Kid (monk)
Son of Dhal (elementalist)
Spirit of Dhal (rit)

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Pyxis
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


I'm good with playing the Ranger, Mesmer, Runner, or Monk. Would rather play one role consistently than switch up often, or at least know what I will be playing before Saturday night.

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Dannzzigg
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


quote:

Pyxis wrote:
Another big step is to look at this build and the other wiki builds and figure out the best tactics to use against each. We will be facing this build a lot, as we usually do, so knowing its weaknesses is important.

Also the Axe Warrior also has an interrupt which may be important, especially when going up against this build which has 2 Aegis casters.

I think a hall change is long over due, we just forgot about changing it. I'm fine with Wizards.



-I think taking a look at this build in particular and the other popular builds to determine weaknesses is a great idea. I'm not sure what the best way to do this is, though.

- The Axe may actually be spending a fair amount of time away from the flagstand, as it is IMO the best choice for the split. For that reason, I was actually planning on exploring a small points distribution change and swapping DChop for Lion's Comfort. That's something to be looked at after we have played a bit with the current setup though. Even without the Axe, the Hammer warrior has numerous interrupts via KD, the Ranger has two, and the Mesmer has one as well.

quote:

Lestalt wrote:
chiming in on the hall change, I believe we should rotate through the halls. Not only for the scenery change but so we all have a feel for the areas were battling in. Personally too many times, I have to follow someone if were not in our hall...



I like the idea of rotating. I believe this was something we had originally intended to do when we made the swap to the current hall, but it got left by the wayside somewhere. I'm not sure I want to put a finite time limit on this particular hall, but I think we should at the very least revisit the discussion at the beginning of April (6 weeks).

quote:

Andovar wrote:
If we do it in one shot, I vote for a scrim match or two with some alliance members first.
If that's not feasible, then maybe a 4v4 with 4 heroes on each side.
I know we've played these halls before, and they seem straightforward, but I still get somewhat confused at times running around them. A couple refresher matches would do wonders. Yes, I know you can talk to the ambassador and see them, but there's a big difference between going for a stroll and actually fighting in one.
Not to mention testing things like catapult range and area of effect. Knowing where you can and cannot go is crucial if your enemy has their finger on the trigger.



A very good point. It wouldn't take much to organize a scrim with everyone available and see our hall from the home team's eyes. I'd prefer to keep it simple and not involve allies, unless we are specifically having an ally or two give us a "tour". I just don't want it to be about the combat, but more about the exploring the hall, testing ranges, times to the flagstand and things like that.

quote:

Andovar wrote:
So how flexible are we with these builds?

Personally I'm not crazy about the paragon as is. I would much rather swap out Mending Refrain for Ballard of Restoration. Since that's listed as one of the potential variants on the wiki, I'm not sure it's exactly considered a change.
Another change that I do like (which isn't listed on the wiki) is swapping Harriers Toss for Spear of Redemption. This does reduce the offensive output slightly, but it allows the paragon to self-remove blindness. Which would help our monks focus on keeping the warriors clean, where it really counts.
  
Now, I don't want to open up a can of worms here and have everyone changing/tweaking builds all over the place. I'm just saying what I'd be more comfortable playing in this role. But if we want to follow the build strictly, then I'll play it as-is.


If what you are discussing is the variant that you showed me in the Zaishen challenge the other night (the second one), then I would agree that the changes are appropriate and for the better.

I also agree that we don't want to open up that can of worms right away, but I think what you propose really makes sense in the terms of the build and our playstyle.

quote:

Valykar wrote:
blah... blah... blah...

emoticon

Actually, I didn't post anything about the roles of the monks because I believe our monks to simply be superior players to the rest of us front and midliners. I mean, who am I to try and tell the likes of you how to do your jobs? emoticon

quote:

Peleus wrote:
As to the different roles, it seems the Paragon is the one people are asking for. Between the two warrior builds, I would be more interested in playing the hammer build



quote:

Pyxis wrote:
Would rather play one role consistently than switch up often, or at least know what I will be playing before Saturday night.



As the team and the players seem to becoming a bit more steady again, I think we can count on more consistancy in terms of who plays what roles. Exact roles though, will have to be determined by the signup thread, and of course, changed as folks are not able to show up. Still, I hope we can keep certain positions always filled by the same folks, as we always have some of the same folks who practically never miss a match.

---
Check out Dylan's Den!


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Andovar
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


Here's the adjusted Paragon build that I was referring to:

Paragon/Warrior
Skills: AZQSFimnZpOPYEPX5tsu5wubBA
Equip: Pk5RRP7nClaGqpWDs+p5b90Cq5b7Glp7bvW9p5bJr5p5bNG

Leadership: 10 (9+1)
Spear Mastery: 12 (10+2)
Motivation: 11 (9+2)
Tactics: 8

- Spear of Lightning (Spear Mastery)
If this attack hits, it deals +18 lightning damage.This attack has 25% armor penetration.
Energy:5 Cast:0 Recharge:6

- Spear of Redemption (Spear Mastery)
If it hits, you deal +17 damage, otherwise you lose 1 condition
Adrenaline:3

- "Watch Yourself!" (Tactics)
Party members within earshot gain +16 armor for 10 seconds.
Adrenaline:4 Recharge:4

- "Shields Up!" (Tactics)
For 8 seconds, you and all party members within earshot gain 24 armor and 50% chance to block incoming projectile attacks.
Energy:10 Cast:0 Recharge:30

- Song of Restoration [Elite] (Motivation)
For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 78 Health.
Energy:5 Cast:1 Recharge:15

- Ballad of Restoration (Motivation)
For 10 seconds, the next time each party member within earshot takes damage, that party member gains 59 Health.
Energy:10 Cast:1 Recharge:20

- Aggressive Refrain (Leadership)
For 18 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you.
Energy:25 Cast:2 Recharge:20

- Resurrection Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


The play is pretty much the same as Dan listed, except you don't have to worry about spreading/maintaining Mending Refrain (for a measly +3 health pips). Instead use Ballard of Restoration as available/needed.
Once Spear of Redemption is charged, save it in the event of blindness. As the match plays out, if you see that you are not being targeted by a blinder, then begin to use it as an additional damage source.
Also, try to avoid casting Song and Ballard immediately after one another. (the Paragon version of over-healing) It's usually better to stagger them to get the most bang for the buck. Unless of course, the whole party is hurting and under heavy fire. Then spam away!
 

Last edited by Andovar, 2/12/2008, 9:25 pm
2/12/2008, 9:13 pm Send Email to Andovar   Send PM to Andovar
 
Mat Cauthorn
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


<3 crip shot. i just wish i could get on for these things emoticon

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You know you spend too much time playing GW when: Image
2/15/2008, 11:24 am Send Email to Mat Cauthorn   Send PM to Mat Cauthorn AIM
 
Andovar
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Re: Team Build Discussion, Feb 08- Pressure Part Deux


I've decided that the Spear of Redemption really isn't worth it. The few times that I was targeted with blindness, the combination of the rune and inscription of clarity made the duration so short that the impact was minimal.
Granted the +17 damage is nice, but the skill slot could probably be put to better use.

After the post-match discussions, the general thought was that putting Mending Refrain back on the bar might be worthwhile. As long as we're together as a group, it shouldn't be a problem keeping it up on several players.
Either that or Anthem of Flame. I can rework the point spread by adding another major rune so that it gives 3 seconds of burning.

So which way should we go with it... offense or defense?
 
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