GvG Tactics... Wizard's Isle ~ at Runboard.com






HeroesEtc
 Guild Vs Guild
  GvG Tactics... Wizard's Isle  (Sticky)
Support
Search

runboard.com       Register for a free global account (learn about it) | Log in: (), globally (lost password?)


Page:  1  2  3 

 
Dannzzigg
Founder
Global user

Registered: 09-2003
Posts: 2686
Avatar
Reply | Quote
Re: GvG Tactics... Wizard's Isle


quote:

PeleusDorado wrote:

I have not been in charge many matches, but one of things I have witnessed (and been guilty of myself in the past) is not staying with the team. I realize there are times when we do split, but these have always been called for. It has been hammered into my head that we are Pressure team and designed to attack as one, but I have still found myself frustrated in the main melee and wanting to kill things off on the side (even if it is an archer of little matter).

As a warrior, it is very frustrating to NOT be able to hit your target. The thing I have to remind myself is energy is being spent to keep me in that state. That energy could have gone to healing someone else or damaging one of our monks. When I, as a warrior, go off on my own not only is my damage elsewhere, my distracting presence is elsewhere.

Anytime I am online and someone wants to work on something just let me know.



With the current hall and the placement of the NPCs, it is very dangerous to pull them into the fray before we are ready and have a distinct advantage. As we have felt several times recently, pulling the NPCs too early can result in a partial or full team wipe at the stand, as our monks are not equipped to deal with an additional 3 attackers.

Be very, very, very careful about engaging the NPCs until called to do so.

---
Check out Dylan's Den!


Image
3/18/2008, 8:02 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
Valykar
Officer
Global user

Registered: 04-2005
Posts: 990
Reply | Quote
Re: GvG Tactics... Wizard's Isle


quote:

Dannzzigg wrote:

With the current hall and the placement of the NPCs, it is very dangerous to pull them into the fray before we are ready and have a distinct advantage. As we have felt several times recently, pulling the NPCs too early can result in a partial or full team wipe at the stand, as our monks are not equipped to deal with an additional 3 attackers.

quote]

Yeah,stupid monks. Fire them!
 emoticon

---
Valykar...the artist formerly known as Dayala.

"Loki, was Wisconsin really that bad?"
3/18/2008, 8:30 pm Send Email to Valykar   Send PM to Valykar MSN
 


Add a reply

Page:  1  2  3 






Powered by AkBBS 0.9.5b  -  Link to us   -  Blogs   -  Hall of Honour   -  Chat
Click here to get your own free message board
You are not logged in (login)      Board's time is: 11/24/2009, 9:40 pm