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FeWolf
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Warrior/Ranger


I love the Warrior build and I have played alittle with the Ranger build, but I was wondering about possible Warrior.Ranger build or a Ranger Warrior Build, I like the idea of the complete warior a man/woman of hand to hand, but also the ability to hit froma distance, and lets not forget an animal friend, I have to have the bear, he is to cool when he attacks. Well any way, I am n ot all that good with GW in general and some insight of help on one of these possible builds would be great.

---
“The greatest happiness is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see those dear to them bathed in tears, to clasp to your bosom their wives and daughters
"Genghis Khan "
8/25/2006, 9:13 pm Send Email to FeWolf   Send PM to FeWolf MSN
 
DamonIsa
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Re: Warrior/Ranger


If you check the Ranger Primary section, you should find a thread of mine called something like "The Elbryan Build". That was a very excellent Ranger/Warrior build.

Personally I prefer to go Ranger primary out of that combination. Expertise is generally more useful to me than Strength. And while Ranger armor isnt' as strong against physical attacks (Though about/above par for Elemental Attacks), the Expertise line provides plenty of Melee defense skills.

If do you one of these builds however, I'd suggest finding one weapon and sticking to it. Either Bows, Swords, Axes, what have you. Spreading out your points so you could use both would leave you very thin.

If you do the pet thing... well, I'd suggest either making your character a stance tank with heavy beast mastery, or just use your bear as a Decoy, as I tend to do with pets. (I even have one named Decoy. The other was named Handicap.)

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
8/26/2006, 2:01 am Send Email to DamonIsa   Send PM to DamonIsa
 
Dannzzigg
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Re: Warrior/Ranger


If you are trying to combne both ranged attacks and melee attacks, I think you will find GW very unfriendly to the idea.

Because you are limited to the attribute lines that you can allocate points to, the typical weapon based attacker build focuses on one weapon attribute and one only.

To be more than a nuisance with your weapon, you must have your attribute level in that weapon set pretty high- I would say 10 at least.

If you set say, Axe at 10, and Marksmanship at 10, you are now left with the ability to get one other attribute line to 11 at most. If you plan on taking a pet, I would assume that would be BeastMastery.

Well.. you can boost your Axe (or sword or hammer) attribute through the use of runes and take the corresponding health penalty, and get it as high as 14 with the proper helm.

So... you have your warrior weapon set pretty high- certainly enough to do some serious damage through the use of your skils. Your marksmanship is set high enough to do a fair amoutn of damage, and with a decent amoutn of points in Beast, your pet will also dish out a fair amount on his own.

But... This is only refering to the use of non-skill attacks.

You have eight skill slots available. How would you spread them out? Well, first, you can immediately knock it down to seven, because if you are going to bring a pet, that means you will be bringing Charm Animal. If you want to be able to heal or rez your pet, that also means you will be bringing Comfort Animal. Six skills left.

So now you turn to your weapon skills. You have six remaining, so why not share them equally between your Axe and your Bow. OK, makes sense.

Here's the rub... Energy Management and skill recharge.

Almost all Ranger skills are energy intensive, because they are designed for use with the Ranegr Primary Attribute, Expertise, which greatly lowers the cost of Ranger skills. With the typical Warrior energy pool being around 20-25 depending ont he armor you have chosen, you will likely be able to get off two skills maximum before you are tapped. Depending on your Warrior weapon selection, you may find they are also heavily energy based. Sword skills are almost all energy based, although a few very good ones are adrenal instead. Axe skills are fairly well balanced between lower costing adrenal skills, with a few low energy cost skills as wel. Hammer skills are almost entirely adrenaline based, and very long to charge at that. Finding the right mix would be very difficult.

I'm not saying this isn't possible- just that it won't be easy to do. Also, finding a role for yourself on a team will be difficult as well. Warriors are expected to draw and hold aggro, then kill things (in PvE that is). Attacking from the backline won't draw aggro to you, and when you move to enter the fray to use your melee weapon, you'll force all of the mobs to re-focus their attacks anyway, and possibly choose another, more appealing target.

Perhaps you could fire your bow from a distance while your animal attacks in melee range, charging your adrenaline with the bow (strange, but it does work that way), then after your energy is mostly depleted through the bow skills, you could charge into the battle and start swinging away with your other weapon. As long as you are using purely adrenal skills for the Warrior weapon, it just may work.

The main reason not to do this isn't that it would be difficult. It's that you could do so much more with a character that focuses on one weapon line, rather than two. With a point spread close to the one I mentioned above, you leave out the opportunity to use any kind of self-heal, protective stance, speed buff and a host of other usefull things you may find in one of the otehr attribute lines.

Focusing your points in one weapon attribute also allows you to focus your damage better, and use complimentary skills. The best example I can think of is the Axe combo of Eviscerate and Executioner's Strike. These two combined skills will lay out a heavy amount of damage and reduce the healing your target recieves (through Deep Wound). If you had the ability to follow that with moe brutal Axe attacks, rather than waiting for your adrenaline to recharge to use those two again, you can bring more pressure to bear on your target.

Still, with all of the arguments I make against it, it is a novel idea, and it may well be one that works. The real question is this- If you try it, will you have fun with it? If the answer is yes, than go for it!

---
Check out Dylan's Den!


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8/26/2006, 6:52 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
kburt
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Re: Warrior/Ranger


Isn't IWAY a warrior-ranger build? If I remember correctly also with a pet???

---
IGN: Notrub Ekim R/Mo, Notrub Idnew N/E, Naman El Shaddai Mo/Me,
8/28/2006, 5:22 am Send Email to kburt   Send PM to kburt MSN
 
Jl Rangerguy
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Re: Warrior/Ranger


IWAY is W/R, but it is more of a gimmick build that works great in certain circumstances but not so much in others. For instance, its greatest strength depends on your allies being killed...so it isn't exactly a group-friendly build in PvP.

But, there are definitely lots of viable W/R and R/W builds. Like the others have mentioned, you can't really do a great build that is good at melee and ranged attacks at the same time...but you can have a character with the flexibility to change from one to the other in between missions. Personally I would say that if you lean towards using axe/sword and occasionally a bow then go W/R...but if you would like to use the bow more often, or about the same amount as the sword/axe then you would probably be better off as R/W as Damonisa suggested.

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JL Rangerguy
8/28/2006, 7:12 am Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
FeWolf
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Re: Warrior/Ranger


I was thinking of this build

Axe:
Skills
Apply Poison
Cyclone Axe
Triple Chop
Excute
Charm Animal
Heal Aminal

this would give give out alot of damge to several attackers at the same time

Sword
Apply poison
Gash
Sever
Final
Charm Animal
Heal Animal
This will give 2 conditions on the target

 I have been checking prices on the Poisonous Axes and Swords the are very low.



---
“The greatest happiness is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see those dear to them bathed in tears, to clasp to your bosom their wives and daughters
"Genghis Khan "
8/30/2006, 12:10 am Send Email to FeWolf   Send PM to FeWolf MSN
 
DamonIsa
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Re: Warrior/Ranger


Well, I'd suggest going Ranger Primary for those builds. After all, Apply Poison is a 15 energy skill. With the slow recharge, and low energy of a Warrior that can put a big hurt on your ability to Cyclone Axe as often as you would want. The sword build would probably work better.

Pointing again to the Elbyran Build... you might want to go something like

Ranger/Warrior.

Points into Expertise, Swordsmanship, Wilderness, Tactics.

Go sword and board, with say, these skills as a core.

Apply Poison,
Riposte,
Deadly Riposte,
Throw Dirt,
Lightning Reflexes,
Maybe toss in Hundred Blades, and your Troll Unguent.
Rez Signet and you're ready to go.

Or something like that. What you end up with is a very good anti warrior/assassin build, also good against other rangers. Generally you'll be able to take out weaker enemies like Elementalists easily enough with a high sustained damage output plus the degen of poison.

I find this is a good build for Random Arenas. You run into lots of Warrior/Monks in Random. While unable to kill these characters alone, you can keep two or three of them busy, while hopefully your team gets their act together and pounds on the enemy. You can be enough of a threat to keep their attention, maybe chase their monk, but defensive enough to keep those warriors ineffective.

But that's for PvP. The build would probably suck big time for PvE.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
8/30/2006, 3:33 am Send Email to DamonIsa   Send PM to DamonIsa
 
Jl Rangerguy
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Re: Warrior/Ranger


...which brings up another question...are you looking for a PvE build, or a PvP build?

---
JL Rangerguy
8/30/2006, 7:28 am Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
FeWolf
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Re: Warrior/Ranger


PvE

---
“The greatest happiness is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see those dear to them bathed in tears, to clasp to your bosom their wives and daughters
"Genghis Khan "
9/1/2006, 6:10 am Send Email to FeWolf   Send PM to FeWolf MSN
 
DamonIsa
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Re: Warrior/Ranger


Hmm, oh, and just wondering, but do you normally use that Final Strike skill with swords? I mean, the whole 10 strikes of adrenaline, with the clause "You lose all adrenaline" seems, less than desirable to me. I haven't played with it though, so maybe it's better than I think.

Still, for PvE, I'd probably suggest you replace that in your build with Dragon Slash as soon as you get it, maybe Aspicious Parry.

Oddly enough I don't see any Tactical or Strength based skills in your bar. Not that there is anything wrong with that, but as a big metal head myself I can say that it's very rare I don't have a warrior with at least one or two Strength or Tactic skills, based on what I go.

Because of that, you don't have any self heals. That's not too bad if you're playing a warrior, you got the armor. But experience shows me that you'll be cursing the fact you didn't pack evena lowly rez signet, or Troll Unguent sooner or later. Especially if you team up with a PuG monk. PuG monks have a tendency to freak out, and run away, healing only themselves the moment a monster even so much as looks at them.

Oh, and since you have a spot left in your axe warrior build, I'd probably fill that with either a self heal, or if you don't feel like that, go and use Disrupting Chop. I'd actually rank Disrupting Chop over Execute on the usefulness scale.

Other than lacking self heals, the builds seem very servicable. Good, solid base. I'll look forward to running with you.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
9/1/2006, 9:35 am Send Email to DamonIsa   Send PM to DamonIsa
 


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