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higginsbotham
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Warrior without a cause. Need advice.
I'm getting very tired of tripping over my cat (Where o where is the path AI in this game?), and I'm getting more and more disappointed with his minimal contribution to my adventures. Therefore I'm going to try to find some other aspect of my Ranger secondary that will compliment my Warrior skills.
So far the only appreciable R skills I've achieved involve marksmanship and healing. If I wanted healing skills I would have chosen Monk as my secondary, so I'm going to try using a bow in my second weapons slot for awhile. I figure I'll use Favorable Winds and Pin Down to plunk enemies at range, then switch to sword and board when they get in melee range.
I'm sure I'll get tired of constantly switching weapon sets though, so I'm looking down the road for something that may work better -- maybe poisons or traps. I'm also considering switching secondaries once I'm able to.
Any thoughts suggestions on my 2-weapon set idea or other Ranger skills I might benefit from later?
I browsed the Warrior Builds section here for ideas for a new secondary. I'm just looking for fun and effective options.
--- "I love the friends I have gathered together on this thin raft."
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7/2/2005, 6:46 pm
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Dannzzigg
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Re: Warrior without a cause. Need advice.
I've often thought about running a Warrior/Ranger that used Apply Poison on his weapon of choice (Axe, in my case). The degen that poison inflicts on a character, combined with the added damage that axe skills like Executioner's strike can cause could be a lethal combination.
I haven't given it any serious thought, but this is an idea that has been kicking around in my own head for a while. I'd be curious to know how it goes, if you should give it a shot.
--- Check out Dylan's Den!

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7/2/2005, 7:15 pm
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Pyxis
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Re: Warrior without a cause. Need advice.
I like Bleeding and Poison Combo on Sword.
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7/3/2005, 4:07 am
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higginsbotham
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Re: Warrior without a cause. Need advice.
Poisons intrigue me too, but so far I've only found one poison skill, and it only poisons an enemy for 4 seconds!?! That seems like a terrible return for 15 energy investment. Please tell me there is a more effective poison skill our there.
--- "I love the friends I have gathered together on this thin raft."
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7/3/2005, 6:55 am
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HotSnack
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Re: Warrior without a cause. Need advice.
I think you'll need to dump some points into Wilderness in order to increase its duration.
--- In game names: Mission Kurea, Haru Kurea, May Kurea and H S Kurea.
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7/3/2005, 10:21 am
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Valykar
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Re: Warrior without a cause. Need advice.
quote: higginsbotham wrote:
Poisons intrigue me too, but so far I've only found one poison skill, and it only poisons an enemy for 4 seconds!?! That seems like a terrible return for 15 energy investment. Please tell me there is a more effective poison skill our there.
If you put some points in Wilderness survival, you will increase the time that they are poisoned. You can also add a wepon upgrade that increases the time of posioning.
So, that will give you a little more time of posioning, but remember you goal is not to posion the foe to death...you are instead swinging away as fast as you can. If each hit restarts the posion effects, the time it lasts is not as big a factor. All you need is to re-hit the foe in 4 secs....
I think the limiting factor for posion would be the length of the preperation. But, there are ranger skills that increase the lengths of preperations.
Lastly, you can consider using the spin attack for warriors (I forget the name...) With that, you twirl around, and posion ALL foes stupid enough to stand next to you. Now...that is scary.
--- Valykar...the artist formerly known as Dayala.
"Loki, was Wisconsin really that bad?"
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7/3/2005, 10:44 am
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Greentongue
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Re: Warrior without a cause. Need advice.
Well there is always the
Apply Poison
Cyclone Axe
+ pet combo. Or the
Apply Poison
Flurry
with a short bow + pet combo.
(The point being that the poison does the damage, not the bow.)
Still the pet with stacked skills should have been an acceptable selection. Are you maybe not pumping your pet enough or is it just basicly weak?
--- 
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7/3/2005, 10:50 am
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Dannzzigg
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Re: Warrior without a cause. Need advice.
With Wilderness Survival at 12, Apply Poison has a duration of 13 seconds.
So... losing 3 health per second over the full duration of the effect would equal damage of 39 pts. Though it may not seem like much, against higher level and better armored foes, this is a considerable amount of damage. Health lost due to poisoning remains a constant, regardless of the target's armor.
Add to the posion the effects of bleeding, and you have yourself a fairly capable degen generator who can still dish out plenty of direct damage with other skills as well.
[p.s.- I've moved this thread to the Warrior Prime builds discussion thread]
--- Check out Dylan's Den!

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7/3/2005, 10:55 am
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higginsbotham
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Re: Warrior without a cause. Need advice.
Thanks for all of the good suggestions. I'll stick with poison for awhile and see how it goes. I'm also toying with the idea of trying a hammer or axe for awhile and see how I like those skills. It seems that sword and board is the most popular warrior build, so it would be nice to try something different.
--- "I love the friends I have gathered together on this thin raft."
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7/3/2005, 2:56 pm
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Dannzzigg
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Re: Warrior without a cause. Need advice.
quote: higginsbotham wrote:
Thanks for all of the good suggestions. I'll stick with poison for awhile and see how it goes. I'm also toying with the idea of trying a hammer or axe for awhile and see how I like those skills. It seems that sword and board is the most popular warrior build, so it would be nice to try something different.
If you like direct damage, and watching large yellow numbers floating over the head of your opponent, than axe would be the way to go. Hammers may actually do more damage with each swing, but it just takes so long to swing.
Swords are great for what they do, which is cause conditions while still dealing a fair amount of damage, but with the extra damage that the axe skills can give you, coupled with the increased chance of critical hits from an axe, I'll give the win to the axe every day.
Of course, that's just my opinion, and there are plenty of reasons to use the hammer or the sword. I guess you'll just have to try them out and see what you like.
--- Check out Dylan's Den!

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7/3/2005, 8:02 pm
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