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Dannzzigg
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Registered: 09-2003
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Shadow Prison Warrior


Shadow Prison Hammer
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Warrior/Assassin
Level: 20

Strength: 13 (12+1)
Hammer Mastery: 13 (9+4)
Deadly Arts: 9

- Shadow Prison [Elite] (Deadly Arts)
Shadow Step to target foe. For 8 seconds, that foe moves 66% slower.
Energy:10 Cast:0.25 Recharge:20

- Flail (Strength)
For 14 seconds, you attack 33% faster but move 33% slower.
Adrenaline:4

- Staggering Blow (Hammer Mastery)
If this hammer blow hits, your target will suffer from Weakness for 18 seconds.
Adrenaline:6

- Heavy Blow (Hammer Mastery)
Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +26 damage.
Adrenaline:6

- Crushing Blow (Hammer Mastery)
If this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds.
Energy:5 Cast:0 Recharge:10

- Enraging Charge (Strength)
For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline.
Energy:5 Cast:0 Recharge:20

- Expose Defenses (Deadly Arts)
For 14 seconds, target foe cannot "block" or "evade" your attacks.
Energy:10 Cast:1 Recharge:10

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


This is the build used for knockdowns to support a spike in a team build.

With two minor modifications, it can be used quite effectively in RA or AB.

Drop the Sin secondary and switch Expose Defenses and Shadow Prison for Magehunter's Smash and Lion's Comfort. Raise Hammer to 16 and put the extra 3 points in tactics.

In either version of the build, the key is to go into combat with Enraging Charge active. It will net you enough energy to immediately use Flail, increasing your attack speed enough to get a knockdown on target before Shadow Prison allows them to escape. You will also have applied Weakness and a Deep Wound.

The build isn't intended to kill as much as it is to disrupt, but when unchecked, it can indeed kill with some efficicency.


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