Dannzzigg
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Dragon Slash II - GvG Frontline
Warrior/Monk
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Strength: 13 (12+1)
Swordsmanship: 14 (12+2)
Smiting Prayers: 3
- Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4
- Sever Artery (Swordsmanship)
If this attack hits, the opponent begins Bleeding for 24 seconds, losing Health over time.
Adrenaline:4
- Gash (Swordsmanship)
If this attack hits a Bleeding foe, you strike for 19 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds.
Adrenaline:7
- Dragon Slash [Elite] (Swordsmanship)
If Dragon Slash hits, you strike for +38 damage and gain 5 strike(s) of adrenaline.
Adrenaline:10
- Sprint (Strength)
For 13 seconds, you move 25% faster.
Energy:5 Cast:0 Recharge:20
- Mending Touch (Protection Prayers)
Touched ally loses 2 Conditions and is healed for 15..51 Health for each Condition removed in this way.
Energy:5 Cast:0.75 Recharge:6
- Smite Hex (Smiting Prayers)
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 25 damage.
Energy:5 Cast:1 Recharge:12
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
This is a basic Sword Warrior designed for high DPS. The attack skills are entirely Adrenal, making it extremely important that adrenaline denial hexes are removed quickly.
The ability to self-remove conditions and one hex is crucial. I have also used both Mending Touch and Smite Hex on allies at times. Sometimes a Sprint-Mending Touch may be what saves someone when the monks are out of range or tied up elsewhere.
This build should be played with 4 weapons:
Vampiric for additional damage
Ebon for attacking other Warriors, Footmen and the GL
Zealous for the rare occassion where additional energy is needed to your non-attack skills
and finally Furious for the additional adrenaline chances.
All weapons should be +15>50 with a +30 Fortitude.
The shield should be -blind duration with a +foritutde mod.
Runes and Insignias should be set to increase Health as much as possible. Primary attackers may often be the target of a spike and every bit helps.
Once possible consideration may be swapping out the Smite Hex for Signet of Stamina. This would give the character a cushion to be used when retreating from a response when on an offensive gank. This is something we need to monitor- How often are we ganking and how often is the gank Warrior being Hexed. I prefer the hex removal as it can be used for the benefit of the entire party as well as teh Warrior himself, but some concern has been raised over the lack of a self-heal when we are ganking. Smite would seem to be the only skill that could possibly be removed for that purpose. Unless we think we could do without the Res?
At the stand we could probably do well with 4 Res's or maybe even 3, but on the gank I'm not so sure.
How often is the Warrior Res'ing the Rit? I imagine if things have gone wrong enoug on thegank for the Rit to need a Res, the Warrior is Sprinting the heck out of there by that time.
Any thoughts?
Last edited by Dannzzigg, 6/20/2007, 11:18 am
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6/20/2007, 11:13 am
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Andovar
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Registered: 04-2005
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Re: Dragon Slash II - GvG Frontline
I would hate to remove another rez, unless we absolutely need to.
I'm not so much concerned with needing to rez the rit during a gank, but just with our general rezzing capabilities during full head to head battles.
Like you said, something to monitor. But I would like to keep the rez sig as the last resort for replacement.
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6/21/2007, 9:50 pm
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Dannzzigg
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Registered: 09-2003
Posts: 2686

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Re: Dragon Slash II - GvG Frontline
Currently, all 5 of our top slots carry a res, with two of them being a hard res (I think- the Rit and the Ele, right?)
Taking out the one Res on the Warrior is not my first choice, but if we find ourselves ganking often , in need of a self-heal on the Warrior, and the gankers find themselves being hexed often, then it would be a consideration. Still, if a self-heal is needed, I would prefer swapping Smite Hex first and seeing how that goes.
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6/22/2007, 6:29 pm
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