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PeleusDorado
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Warrior's Endurance


Skill Template: OQQTcsIT3xuIYcjHFYXX5TIAAA

Str 12+1
Sword 11+3
Curse 6

Warrior's Endurance - Elite Stance. Duration 31 seconds, Recharge 30 seconds
Seeking Blade - if blocked causes bleeding
Griffon's Sweep
Leviathan's Sweep
Signet of Strength - 14 attacks w/ +5 damage
Sprint
Weaken Armor - duration 8 seconds
Res Sig

Equipment wise you can use a Sundering or Barbed sword. Zealous might be possible as well, but energy should not be a problem as long as you are able to maintain WE.

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Peleus Dorado (warrior)
Skye Du Loch (necro)
Jhonnie Macdhal (ranger)
Wunder Kid (monk)
Son of Dhal (elementalist)
Spirit of Dhal (rit)

2/6/2008, 8:18 am Send Email to PeleusDorado   Send PM to PeleusDorado
 
DamonIsa
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Re: Warrior's Endurance


Have you tested out the effectiveness between say, Weaken Armor and Barbs?

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Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
2/6/2008, 4:54 pm Send Email to DamonIsa   Send PM to DamonIsa
 
RDarken
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Re: Warrior's Endurance


Don't forget Shrinking armor! emoticon

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- Darken
2/6/2008, 7:17 pm Send Email to RDarken   Send PM to RDarken
 
PeleusDorado
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Re: Warrior's Endurance


The main reason for Weaken Armor is to have more damage go through while attacking the Guild Lord. With Curses at 6, the added damage from Barbs is 7.

Do Guild Lords receive the same treatment as Bosses, meaning do conditions and hexes expire faster on them?

Now Shrinking Armor looks promising. I had not picked that up yet. For 5 seconds -2 health degen and then 11 seconds Cracked Armor. All this for 5 energy and every 8 seconds. Plus it is a 1 second cast compared to Weaken Armor's 2 second cast. (Seems like something Anet will correct in the future.)

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Peleus Dorado (warrior)
Skye Du Loch (necro)
Jhonnie Macdhal (ranger)
Wunder Kid (monk)
Son of Dhal (elementalist)
Spirit of Dhal (rit)

2/7/2008, 10:15 am Send Email to PeleusDorado   Send PM to PeleusDorado
 
RDarken
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Re: Warrior's Endurance


quote:

PeleusDorado wrote:
Now Shrinking Armor looks promising. I had not picked that up yet. For 5 seconds -2 health degen and then 11 seconds Cracked Armor. All this for 5 energy and every 8 seconds. Plus it is a 1 second cast compared to Weaken Armor's 2 second cast. (Seems like something Anet will correct in the future.)



I'd say no because no one uses the skill, but it's a Mesmer skill, so there's no doubt it'll be nerfed! If you've got Dan's Mesmer with you, he can remove Shrinking Armor with Drain Delusions, to apply Cracked Armor faster. (Yay for synergy!)

I THINK Guild Lords are treated as bosses. Dan may know better, though.

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- Darken
2/7/2008, 6:32 pm Send Email to RDarken   Send PM to RDarken
 
Andovar
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Re: Warrior's Endurance


The GL has natural resistance. Hexes/conditions are half duration.
 
2/7/2008, 7:30 pm Send Email to Andovar   Send PM to Andovar
 
Dannzzigg
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Re: Warrior's Endurance


I just noticed a rather large potential hole in this build, or at least with the theory of using Warrior's Endurance for the energy necessary to maintain the Sweeps and Bulls Strike--- If either of the Sweeps are blocked, you will get your knock down, but you will not get the energy from Warrior's Endurance. The knockdown is an "effect", not a "hit"- in fact, it will only trigger on a "block" which excludes the possibility of a hit. So... if you put up WE, sweep your opponent down 2x and then maybe get a lucky shot in with Bulls... you've knocked him down, down a small amount of damage, and are sitting on empty for energy, or close to it- especially if you try to throw in whichever armor reducing hex you want. On top of that, using WE precludes the use of an IAS, further limiting your actual damage output.


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Check out Dylan's Den!


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2/7/2008, 8:21 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 


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