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Pyxis
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Re: R/E Shocking Barrage
I had a Ranger use it on me in the Arena. He knocked me down repeatedly about 6 times in a row, I couldn't do anything.
I don't think its a good combo for a Ranger. But if you have Eles carry it, and KD/AS Warriors with Lightning Damage Weapons.
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10/2/2005, 9:46 am
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WANWEaver
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Re: R/E Shocking Barrage
Pyxis -
Not a good combination? In your perspective or the Rangers?
Looks like I got rid of "Tigers Fury" with good effect... At least I can cast my defensive spells when I need them....
Gale looks like a good idea.... Particularly since Warriors seem to be a bane to my existance...
1) How well do each of you do when going ranger toe-to-toe with warriors?
Is it just the "rock > scissors > paper > rock" thing? Random PvP seems so hard to predict because you have to guess the strengths of your group against the weaknesses of your opponents...
2) Do you traditionally focus on spell casters, spread conditions, or both?
Somehow I don't feel like I am doing my job when I'm not focusing on interrupting casters.... Its hard to predict effectiveness of a paticular strategy due to the random group aspect of it...
I would like to get in more "teams" where we can predict our own strengths and weaknesses. True, the other team can do that as well, but at least we can sit back and evaluate what happened than guess what our own teammate had/lacked as skills....
--- Ger Harris (Rhymes with "Chair")
Shadow Landweaver - Ra/Mo - PvE
Wayward Path - Mo/Me - PvE
Dawn Landweaver - Ra/Mo - PvP
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10/3/2005, 9:29 am
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Jl Rangerguy
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Re: R/E Shocking Barrage
quote: WANWEaver wrote:
1) How well do each of you do when going ranger toe-to-toe with warriors?
Is it just the "rock > scissors > paper > rock" thing? Random PvP seems so hard to predict because you have to guess the strengths of your group against the weaknesses of your opponents...
2) Do you traditionally focus on spell casters, spread conditions, or both?
Somehow I don't feel like I am doing my job when I'm not focusing on interrupting casters.... Its hard to predict effectiveness of a paticular strategy due to the random group aspect of it...
For #1, I would say that my usual ranger build (poison arrow, barbed trap, throw dirt, whirling D, troll ungent) can take out 95% of the warrior builds out there 1 v 1. In fact, I've been known to take out 2 warriors at once (maybe 20% of the time)if neither of them has antidote signet (for blind and poison). I've made it my strategy to try to be enough of a pain that 2 warriors select me as a target. That way I can take them out of the fight, taking pressure off the squishies on my team and letting them take out the rest of the enemies while I keep the warriors busy.
For #2, I generally switch between targets pretty often. I'll have one target that is my primary focus, but I'll also tab between the others to keep them poisoned and to interrupt key skills if I can. I always know where the primary is though so I can help to finish him off when possible. If I have 1 warrior locked on to me, I'll generally use my defenses, but let him swing away at me while I focus on other targets. If 2 warriors lock onto me I will have to keep my attention mostly on them in order to survive.
I generally always consider warriors as the last target, to be taken out after all the enemy spellcasters are down. Often I'll let a warrior kill me and not even run or target and attack him if it means that I can help take down 2 enemy spellcasters in the meantime.
--- JL Rangerguy
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10/3/2005, 9:38 am
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WANWEaver
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Re: R/E Shocking Barrage
(Sorry for hijacking your thread Jl!)
If you are able to handle more than one warrior then I assume then it must be the way I am throwing my defensive spells... (I have been throwing whirling defense, blind, and troll in rapid succession) In retrospect, maybe I should stagger them a bit more...
New strategy - In case of attack...
Whirling defense + Troll if I need it
Continue offense...
Continue offense...
Continue offense...
Blind + Troll if I need it
Continue offense...
Continue offense...
Barbed trap or Gale (Ele knockdown)
Continue offense...
(Hopefully Whirling, Blind and Troll are recharged at this point)
Go back to Whirling....
Also, can Gale be used as a low-speed interrupt?
Again, thanks for your help guys.... Since I started posting my random PvP is about 50% now. I know a lot depends on my teammates, but at least I know I am helping out more.
Last edited by WANWEaver, 10/3/2005, 12:21 pm
--- Ger Harris (Rhymes with "Chair")
Shadow Landweaver - Ra/Mo - PvE
Wayward Path - Mo/Me - PvE
Dawn Landweaver - Ra/Mo - PvP
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10/3/2005, 12:09 pm
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Jl Rangerguy
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Re: R/E Shocking Barrage
Well...I can dispatch 1 good warrior, or 2 really bad warriors...and I can stay alive for at least 30 seconds against 2 good warriors. You've pretty much got my method down there, but I'd rearrange it a bit:
- as the warrior(s) head in, poison them
- when they engage use throw dirt
- if there's 2 warriors be sure to position yourself so that throw dirt hits them both if you can
- immediately lay down barbed trap
- sneak in 1 more poison arrow
- use troll ungent
- when troll ungent is about to wear off use whirling defense
- when whirling defense is about to end use troll ungent
- After this troll ungent ends you'll probably have about 5 seconds before you can use throw dirt again...rinse and repeat.
While you're doing all this, you can either focus on the warrior, or tab between all the enemies with poison arrow and distracting shot. If your goal is to take out the warrior make sure to interrupt whatever heal he's using and you'll take him down in no time between the poison arrow and the cripple/bleeding from the barbed trap.
Another good trick, if the warriors don't come after you...as they run past you towards your squishie team-mates, toss out the throw dirt before you move on to attack the non-warriors on the enemy team. This will buy your monk/casters an extra 15 seconds or so before they start taking damage from the warrior. I generally lay a trap near my monks/casters before heading into battle too.
**1 more thing...the reason that you lay the barbed trap immediately after throw dirt is so that you won't be interrupted. Because you are easily interrupted while laying barbed trap, they can stop you even when you've got whirling defense on, but they can almost never stop you when blinded by throw dirt. So, I would never use barbed trap in close quarters unless the enemies are blinded (or if you have mantra of resolve with you) because there's a high chance that it will be interrupted and you'll lose the use of that skill while it slowly recharges.
Last edited by Jl Rangerguy, 10/3/2005, 12:39 pm
--- JL Rangerguy
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10/3/2005, 12:31 pm
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WANWEaver
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Re: R/E Shocking Barrage
Good strategy, but I do have another question .....
Are you skating after you throw barbed trap and they activate it? I am guessing you are doing some sort of movement since barbed-trap doesn't actually do anything to slow anyones attack rate once in melee range.....
With Gale I can use it both offensively and defensively, and the use is fairly obvious.
I'm running out of skill slots trying to do the same thing with a Ra/El without a "Penetrating Shot":
Conjure Lighting
Poison Arrow (Elite)
Distracting Shot
Gale
Blind
Whirling Defence
Troll Uguent
Resurrect Signet
Would you swap out another skill to get the "Penetrating Shot?"
At least with a PURE Ranger I can replace Gale with Barbed Trap and replace Conjure Lightning with Penetrating Shot, but I do lack the extra 10 lightning damage.
--- Ger Harris (Rhymes with "Chair")
Shadow Landweaver - Ra/Mo - PvE
Wayward Path - Mo/Me - PvE
Dawn Landweaver - Ra/Mo - PvP
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10/5/2005, 10:30 am
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Jl Rangerguy
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Re: R/E Shocking Barrage
I actually rarely run away from a warrior, I've found I have a much higher rate of survival if I stand my ground. After the barbed trap has activated I tend to stand right where I am and continue firing. Quite often, the fact that they're running low on health, and have crippling, bleeding, and poison on them makes the warrior run away with his tail between his legs. If however he chooses to stay, I've got several more seconds of troll ungent, followed by a good amount of time with whirling defense that lets me stand there and take hits. All the while I'm continuing to hit him, and interrupt his heals with distracting shot.
I haven't made much use of penetrating shot myself, but I can definitely see benefits of trying it out. You might try swapping out gale for it in your build to see how you like it. It may be that the extra interrupt will negate the need for an extra defensive skill.
--- JL Rangerguy
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10/7/2005, 7:01 am
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Mimi Miyagi
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Registered: 09-2005
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Re: R/E Shocking Barrage
IMO, mixing professions with a ranger is kind of redundant, as a ranger can do just about anything every other profession can do.
My suggested ranger build would be
Whirling Defense
Distracting Shot
Savage Shot
Throw Dirt
Apply Poison
Barbed Trap
Pin Down
Troll Unguent
Rez Signet
Distracting Shot and Savage Shot are to interrupt skills, Throw Dirt and Whirling Defense for defense, Apply poison and barbed trap for DOT, pin down for runners, TU for healing, and if things get too out of hand, rez.
The bad aspect of using elemental skills like gale, etc, they cause exaustion. Rangers don't have the greatest energy recovery in the world as it is. Rangers already have a knock down skill - you could change out barbed for spiked trap and cause all sorts of headaches. Rangers can knock down, interrupt, slow, drain health, drain energy. whatever. Having two rangers, one with interrupts (distracting shot/savage shot)and the other with energy drain (debilitating shot + oath shot) and you can shut down any team.
Just some thoughts.
--- 
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10/7/2005, 1:19 pm
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