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kburt
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Ranger Spike?
I have been reading the AvA thread in anticipation of this coming weekends activities. I ran across a term I keep hearing over and over "Ranger spike". When I have participated in AvA's the most effective builds I have used are B/P/Interupt or a trapper build for capping shrines. B/P because barrage is pretty useless with only one target which is every where except when first attacking a shrine.
Granted I have only been playing Guild Wars for a short time, Since mid-June of this year. I love playing my Ranger more than any other character I have used to date. I have builds for interupting, trapping, and high damage via a beastmaster build. But, I have never come up with any kind of marksmanship/bow build that can really put up a lot of "spike" damage.
I have gone to the Isle of the Nameless and used the armor level 80 dummies to test every bow shot and combination I know of and none of them compare to the sustained damage I can inflict with the BM build (Expr 12-BM 14- MRK 10) (basically 200 points of damage every 5 seconds from CoH and Enraged Lunge + 30-56 damage every 5 seconds from my bow = 46 DPS, or Damage Per Second).
I have used marksmanship combos (EXP 12-MRK 15) such as Lighting Reflexes (increases attack speed 33%) + Apply Poison (or other degen)+ you name a bow skill and have not gotten better than 1.8 second refire rate with a short bow. The highest damage I have been able to sustain was with Lighting Reflexes + Judges Insight (20% armor pentration) + any bow shot with my 20% armor penetration long bow ( I am guessing that the armor penetration stacks with JI and the bow)which gave me a consistant 120-160 damage every 5 seconds (or 24-32 DPS).
What kind of "spike" build are you using that would give me the 46 DPS I am getting with the BM build with just a bow?
Thanks,
Mike
--- IGN: Notrub Ekim R/Mo, Notrub Idnew N/E, Naman El Shaddai Mo/Me,
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9/14/2006, 6:03 pm
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DamonIsa
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Re: Ranger Spike?
...
Well, the Ranger Spike I saw used... Favorable Winds, Read the Wind, Winnowing to help increase damage, then used Punishing Shot and Dual Shot.
--- Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
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Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
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9/14/2006, 6:36 pm
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kburt
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Re: Ranger Spike?
Thanks, I'll go test it out and let you know...
--- IGN: Notrub Ekim R/Mo, Notrub Idnew N/E, Naman El Shaddai Mo/Me,
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9/14/2006, 9:15 pm
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Andovar
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Re: Ranger Spike?
I'm not an expert on the ranger spike, but from what I know about it (and pretty much all spike builds) is it requires multiple people doing it in synchronization.
You'll be able do dish out a good burst of damage solo, but not enough to kill anyone if they have any sort of reasonable protection or healing.
Damon's build is pretty much the heart of it, but one other important component is a necro teammate with Order of Pain.
Add that to the mix and the punishing/dual combo can do about 200dmg.
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9/14/2006, 9:50 pm
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Jl Rangerguy
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Re: Ranger Spike?
Yeah, Damon's build is one of the standards...there's also a few variations where people use savage shot as well.
You need at least three well-synchronized "spikers" to take down a target really smoothly. This is where Teamspeak comes in really handy, as you can have one person do a countdown...3...2...1 (spike on 1). A little tip for accounting for lag over teamspeak...before you start playing form your group then do a test countdown where you hit "/jump" when the person says "1", that will help to keep the spike synchronized once you've figured out when you need to hit your button. Often the person counting will need to wait a half second after he says "1" to start his spike.
And...specifically in AvA the spirit "muddy terrain" is a great one to bring along with a spike team. Not only does it keep people from running away from your spike but it slows them down in their effort to capture shrines.
--- JL Rangerguy
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9/15/2006, 7:40 am
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Dannzzigg
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Re: Ranger Spike?
In GvG, or other PvP missions where there is a timer (all of 'em, isn't it?) the best way I've exoerienced calling a spike was this...
All Team Members attack random targets
Chat: *ping!* Dannzzigg is Targetting XYZ
On TS Dannzzigg: Spike target on 1:45
All team members then press "T" to acquire called target, but continue attacking initial, randomly selected target- NOT USING ANY SKILLS
As the team watches the countdown, they prepare to unleash the spike as the counter reaches the selected time. Then, BANG! - At the selected time, everyone triggetrs their skill chain for the spike, the target is dead, and the oppositions monk is cursing himself for not anticipating/guessing the proper target.
What this approach does is several things-
It confuses the enemy monks by hiding your spike. When you initially select a target and begin auto attacking, you can select another target for your next skill but continue to auto-attack the intial target. this may even force the monk to burn some energy healing damage on the non-called target. Once the countdown reaches the attack time, everyone triggers their skills, which will not go to the intially selected target, but to the currently selected target, unleashing a volley of skill-powered arrows, preferably buffed by various spirits and leaving the target dead and the monk whimpering.
I hate to play vs. Ranger spike as a monk for just this reason. You are basically forced to guess who to protect, and hope you get lucky. Of course, there are some universal party-wide enchanments that will help break a spike, and plenty of Rit spirits to do that as well, but if you don't have them - Game Over, thanks for playing.
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9/15/2006, 6:40 pm
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Jl Rangerguy
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Re: Ranger Spike?
Oh, and one more thing...when running a spike team at least two people should have something to remove enchantments with. The target should be stripped of enchantments as close to the spike time as possible. Don't do it too early or you'll give away the target. Sometimes it helps to have somebody strip enchants from an off-target ahead of time as well so that you can remove the monk's attention from your true target.
--- JL Rangerguy
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9/18/2006, 7:30 am
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jay012345678912
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Registered: 08-2006
Location: England
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Re: Ranger Spike?
quote: Jl Rangerguy wrote:
Oh, and one more thing...when running a spike team at least two people should have something to remove enchantments with. The target should be stripped of enchantments as close to the spike time as possible. Don't do it too early or you'll give away the target. Sometimes it helps to have somebody strip enchants from an off-target ahead of time as well so that you can remove the monk's attention from your true target.
well on that note maybe a mini spike about 5 secs before the real one would work well?
2 ppl(necros? so they could maybe help on spike too) with strip enchants
3 rangers with 2-3 spike skills
2 healers
1 runner
1:40 we do a mini spike on abc
@ 1.35 we strip enchantments
@ 1.40 we hit him with 1 or 2 spells at the same time not enough to killl him just enough to get monks to spam heals n prot on him
then @ 1.45 we do the real spike leaving us with an unorganised team to hopefully pickat least one of them off.
pre spikes we could need 2 targets to be called player abc n xyz
how would that work?
Last edited by jay012345678912, 9/18/2006, 9:07 am
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9/18/2006, 9:06 am
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Jl Rangerguy
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Re: Ranger Spike?
In theory this could work, but in practice I've found that it can be difficult to pull it off. Spiking works best when you can take targets down quickly one after the other...but by doing a pre-spike you are slowing that down by needing more recharge of skills and energy regen.
But...it might be good to strip an enchant and all focus pre-fire on one target without using any skills then switch to the spike target and unload the big guns. I've tried that in the past with fairly good results...it just takes practice with a group that has done a fair amount of spiking together.
--- JL Rangerguy
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9/18/2006, 9:57 am
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Greentongue
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Re: Ranger Spike?
quote: Jl Rangerguy wrote:
...it just takes practice with a group that has done a fair amount of spiking together.
I think this is the key, Spiking or not.
I think our results (and fun) will improve a lot if we can do it more often.
=
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9/18/2006, 12:44 pm
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