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Pyxis
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BA Ganksman (PvX)
http://www.pvxwiki.com/wiki/Build:R/A_Burning_Arrow_Ganksman
Signet of Malice is hard to beat. Needs no points, costs no energy, 1/4 cast and 5s recharge. As long as you can spread some conditions somewhere it will work. The more conditions flying around the more powerful it is.
Same setup could be used with Melee characters, really anyone that will be targetting enemies could use it.
Drawback is that it doesn't play nicely with RC, so if we ran this on several players we would want to go with a different Elite for the monk. Still, for a slotted ganger its a great skill to have.
Could drop Shadow of Haste for Rez.
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10/4/2007, 8:31 am
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Andovar
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Re: BA Ganksman (PvX)
I always used to run it with Mending Touch, but Signet of Malice would seem to work well too.
Would definitely want to replace Shadow of Haste too. Initially I'd say for a rez, but we'll have to play it by ear. If he's rarely with the flag team, then the rez wouldn't make much sense.
One other change I'd make is swap Savage Shot for Disrupting Shot. The conditional damage of savage is dependent on a spell, while disrupting shot does the bonus damage for interrupting any skill. Since you're usually interrupting Troll Ungent and Healing Sig while ganking, Disrupting Shot seems to make more sense.
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10/4/2007, 9:55 am
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Pyxis
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Re: BA Ganksman (PvX)
I don't know Savage has a 5s recharge and disrupting is 15s. There is a lot of damage from the other skills, I think I would prefer to have the faster recharging interrupt.
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10/4/2007, 12:06 pm
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DamonIsa
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Re: BA Ganksman (PvX)
Eh, I'd go Mending Touch rather than Signet of Malice myself. Signet of Malice requires you to actually be in range of what you're ganking on. Mending touch does not. That, and last time I did that build I found with my Longbow I could snipe at the NPCs and they wouldn't come after me/attack me. As long as I remained in Longbow Range.
*shrug* But that was a while ago.
So really you only ned the removal for "Get the hell outta Dodge" moments when you see the split team coming. Which again should be before they even get in range to condition you up.
*Shrug* I know longbows aren't "Popular" but you can kill them with that build just as fast, well, almost since Screaming Shot won't work at Longbow Range. But no chance of getting hit. No chance of something massively going wrong.
Like one match where I saw the "Anti-gank" character was an Assassin who was using Shadow of Haste to run out, make people think the hall was empty, then snap back.
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10/4/2007, 12:37 pm
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Andovar
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Re: BA Ganksman (PvX)
quote: Pyxis wrote:
I don't know Savage has a 5s recharge and disrupting is 15s. There is a lot of damage from the other skills, I think I would prefer to have the faster recharging interrupt.
Yeah, but you've got 2 interrupt skills, and the only thing you really need to interrupt while ganking is Healing Sig and Troll Ungent.
Normally you only need to interrupt the NPC once in the time it takes to take them down.
I'd rather have the extra damage to take them down quicker.
quote: DamonIsa wrote:
Eh, I'd go Mending Touch rather than Signet of Malice myself. Signet of Malice requires you to actually be in range of what you're ganking on. Mending touch does not. That, and last time I did that build I found with my Longbow I could snipe at the NPCs and they wouldn't come after me/attack me. As long as I remained in Longbow Range.
That's a good point. Although if you're out of range, then they shouldn't be getting conditions on you anyway.
I'd like to run a couple scrimmage matches before saturday just to see what is and what isn't possible for the gank. I'm really curious to see what the Archer and Bodyguard responses will be from long range (beyond aggro bubble) attacks.
Plus it would be good to have a little ganking practice.
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10/4/2007, 12:50 pm
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kburt
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Re: BA Ganksman (PvX)
At longbow range the archer and bodyguard don't attack. But the guild lord will beat on you until you take them down, because you can't get to them without aggroing him. When I was playing the blindbot ranger, before, I would just pick off the NPC's outside the walls at longbow range. Inside gets a bit dicier the closer you get to the body guard. And, come to think of it, it is that way in most of the halls I have played in. Secondly, I didn't post anything in the other thread when the subject came up because I know from experience there is no Ranger build that can handle even one monk being around, even if you have the guild thief with you for added damage. So, you usually have to take the monk down (more than one interupt needed) before you can even start the real gank. Add to that, they are warning their whole team while you are i the process.....
With the blindbot build (Ebon Dust Aura build) it took a while to take NPC's players down because it didn't really use a lot of damge skills. I will have to go check out the Master of Damage and see what the damage difference really is????
Shadow haste can be good defending. It can cause you problems when you are ganking. It only lasts 16 seconds and you want to use it BEFORE you go in to start the gank for an escape. From experience it can sometimes take 16 seconds to take down one NPC nad longer for a real character, which would have you popping back in the middle of ganking with another 29 seconds to go before you can use it again. Not saying it is a bad skill, just have to think out how to use it.
I have always preferred mending touch (Prot 5e 3/4c 6r) as it isn't conditional and you get the healing on top of the condition removal which can be important (self sufficiency is important when your a lone ganker). In RA and AB I use smite hex and smite condition to get the extra damage vice healing. But, in both of those arenas you aren't acting alone.
Last edited by kburt, 10/4/2007, 5:18 pm
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10/4/2007, 5:00 pm
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Pyxis
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Re: BA Ganksman (PvX)
yeah I was thinking the more interrupts the better, for taking out responders, or for anytime you are with the group. Having a good interruptor in the build can make all the difference in the world sometimes.
Dropping Shadow haste for Disrupting Shot sounds like a good idea to me. Whether you go with Mending touch or the Signet, I don't think it makes that big of a difference in the end, both have their trade offs. but next time you are struggling with energy think about giving the signet a try.
Also just because this is the "Solo Gank Ranger" doesn't mean he necessarily has to split off by himself every time.
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10/4/2007, 6:41 pm
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Andovar
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Re: BA Ganksman (PvX)
quote: kburt wrote:
I know from experience there is no Ranger build that can handle even one monk being around, even if you have the guild thief with you for added damage. So, you usually have to take the monk down (more than one interupt needed) before you can even start the real gank.
Well, to be honest, you could fill my bar with interrupt skills, and I'm still not going to interrupt any monk skills unless I get lucky.
Between cast time + flight time, interrupting and skills that are 1 sec cast or less is next to impossible for me.
I look at it this way, if they send a monk back to respond, then my job is just to harass him and keep him there, because that means their flag team is down a monk. If they send back more, I have to retreat, but I've still done my job by weakening their push for the flag stand.
I wouldn't want the thief with me either. She MUST stay outside during the gank.
I don't mind forgoing the rez and adding disrupting shot in there, but to be honest, I think 3 interrupts is overkill. You wouldn't need that many interrupts while ganking, and when you're with the flag team you'd be spreading conditions. Unless I happen to be locked on to the right target at the right time, I'm not going to be doing a lot of interrupting.
But hey, that's just how I have played the build.
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10/5/2007, 7:47 am
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Dannzzigg
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Re: BA Ganksman (PvX)
My two cents:
Switch Signet of Malice for Mending Touch
Switch Shadow of Haste for Screaming Shot
I wouldn't switch away from Distracting Shot at all- the additional shutdown time is key, especially at the flagstand.
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10/5/2007, 12:14 pm
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Andovar
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Re: BA Ganksman (PvX)
Distracting Shot isn't in question, that's a key skill. It's whether to switch Savage Shot for Disrupting Shot or not.
In the Malice vs Mending debate, I say we try them both. They both have their pluses and minuses. Hard to say which one without trying them.
I've run the build with Screaming Shot before, and while I love the skill, it puts extra strain on your energy that is a problem at times.
Besides, you're keeping them at -10 most of the time with the poison+burning. So adding in the bleeding is a little overkill.
Plus I want to see how well the ganking works at long range, where you wouldn't get the bleeding bonus from screaming shot anyway.
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10/5/2007, 1:30 pm
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