Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2313

|
|
Reply | Quote
|
|
HBRunner
HBRunner
Elementalist/Monk
Level: 20
Energy Storage: 11 (10+1)
Air Magic: 14 (11+3)
Healing Prayers: 10
- Shock Arrow (Air Magic)
Send out a shocking arrow that flies swiftly toward target foe, striking for 42 lightning damage. Shock Arrow has 25% armor penetration.
Energy:5 Cast:1 Recharge:1
- Lightning Javelin (Air Magic)
Send out a Lightning Javelin that strikes for 48 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
Energy:5 Cast:1 Recharge:2
- Orison of Healing (Healing Prayers)
Heal target ally for 53 points.
Energy:5 Cast:1 Recharge:2
- Heal Party (Healing Prayers)
Heal entire party for 59 points.
Energy:15 Cast:2 Recharge:2
- Glyph of Lesser Energy (Elementalist other)
For 15 seconds, your next 2 Spells costs 15 less Energy to cast.
Energy:5 Cast:1 Recharge:30
- Storm Djinn's Haste (Air Magic)
For 24 seconds, you move 33% faster. Each second that you are moving, you lose 1 Energy.
Energy:5 Cast:0.25 Recharge:10
- Healer's Boon [Elite] (Divine Favor)
While you maintain this Enchantment, your next 10..26 Healing Prayers Spells cast 50% faster and heal for 50% more health.
Energy:5 Cast:0.25 Recharge:10
- Resurrection Chant (Healing Prayers)
Resurrect target party member with up to your current health and 25% Energy. This spell has half the normal range.
Energy:10 Cast:8 Recharge:0
May want to switch out Lightning Javelin for Dismiss Condition, but that would probably also have you re-adjust your point spread a bit to put a few points in Prot. If you run up against a condition build on a map where you are often seperated from the party however you will wish you had that skill, otherwise the other monks in the party can handle conditions just fine so not really needed.
HB+Heal Party is a 88HP Heal
HB+Orison is a 80HP Heal
HB gives is in effect for your next 10 heals.
GoLE is for use with Heal Party.
|
|
4/2/2007, 3:47 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
Dannzzigg
Founder
Global user
Registered: 09-2003
Posts: 2686

|
|
Reply | Quote
|
|
Re: HBRunner
Healer's Boon works on non-targetted spells also?
I thought it worked like the DF bonus, which does not apply to non-targetted spells like Heal Party, Aegis etc...
If so, sounds like a possible good addition to our current team. Lot's of healing, with a fair amount of damage. Although I am preferential of the water based builds for their slowing capability, I think the extra damage from the Air skills would also be usefull at times.
--- Check out Dylan's Den!

|
|
4/2/2007, 7:18 pm
|
Send Email to Dannzzigg
Send PM to Dannzzigg
MSN
|
Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2313

|
|
Reply | Quote
|
|
Re: HBRunner
You can set this up however you like with other elemental skills instead of Air. Bring a speed boost and a couple spells basically. Could switch to high cost spells as well and use GoLE with them. or go with a completely different class like Dervish even.
|
|
4/2/2007, 7:57 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2112

|
|
Reply | Quote
|
|
Re: HBRunner
I think sticking with ele prime is still the best bet for both the energy storage and the use of GoLE.
Any element line could work, but I'm a big fan of SDH for the speed boost. Although it's still effective with just a few points in air, so you could put the rest in water and go with slows.
|
|
4/2/2007, 10:38 pm
|
Send Email to Andovar
Send PM to Andovar
|
Dannzzigg
Founder
Global user
Registered: 09-2003
Posts: 2686

|
|
Reply | Quote
|
|
Re: HBRunner
quote: Andovar wrote:
I think sticking with ele prime is still the best bet for both the energy storage and the use of GoLE.
Any element line could work, but I'm a big fan of SDH for the speed boost. Although it's still effective with just a few points in air, so you could put the rest in water and go with slows.
When I had the Mes as a /ele, I used SDH with no points in Air. On Burning Isle, you are rarely running on solid ground for more than 10 seconds anyway. On top of that, I felt that 10 seconds with only 1 pip of energy regen was long enough. It seemed to do the job well enough.
That would allow for you to spec with some offensive Air, Some AoE fire, or some Water slows... whatever worked for the team build.
--- Check out Dylan's Den!

|
|
4/2/2007, 11:52 pm
|
Send Email to Dannzzigg
Send PM to Dannzzigg
MSN
|