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Syragar
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My favorite MM build


This is, by far, my favorite PvE character I have. I believe it will also be my favorite for alliance battles as well... although I've only done one alliance battle... so its too early to tell.

When I make a build, I "try" to do so with seven skills instead of eight. That leaves me free for a cap sig if I want it. If I don't need the cap sig, it gives me the freedom to bring any other skill I want depending on the situation... wether it be an extra type of pet to mix things up, Vengeance for a battle rez, etc. I've considered using Verata's Gaze or Verata's Aura in situations where I'm up against other MM builds to "steal" their pets from them for a larger army or for more "pet bombs", but I haven't tried that yet. You could also change your attribute points around and take healing skills with you to help with your sacrifice spells, or to provide a little extra healing for the party... just don't forget that this is a pet build and not a healing build. emoticon

Dalana is a N/Mo with the following attributes:

16 death magic (+1 from head gear, +3 from superior rune)
13 soul reaping (+1 from minor rune... might be better with a superior, but I've had no energy problems so far)
3 protection prayers (Hey! I had to spend those last points somewhere, so I might as well put 3 pts into my rez! emoticon)

My skills:

1: Animate Bone Horror - 15 energy, 3 sec cast, 5 sec cooldown

Spell. Exploit nearest corpse to animate a level 18 bone horror. (Attrib: Death Magic)

These are my basic pets. You can replace these with whatever pets you like. If you prefer fiends (which I sometimes prefer myself... depending on the situation) you might want to remove Death Nova from the build as it won't serve much purpose. I personally do not like the new vampiric pets as the cooldown is 15 seconds (not 5 as printed in the strategy guide), making it VERY difficult to raise an army... although they can help if you're having HP problems with sacrifice skills. Actually, they would probably be great as the extra 8th skill... allowing you to have a big army with some of your pets giving you HP back. Another option is to use the bone minions to have double pets. They are lower level and don't fight nearly as well as the horrors, but they are EXCELLENT for "pet bomb" builds using Death Nova and Taste of Death.

2: Animate Flesh Golem - 15 energy, 3 sec cast, 30 sec cooldown

Elite Spell. Exploit nearest corpse to animate a level 26 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can only have one Flesh Golem at a time. (Attrib: Death Magic)

MY... FAVORITE... ELITE! This elite makes me teary eyed! Whenever I don't have Fleshy with me, I miss him. With 16 death magic, he's a level 26 pet! And you can remake him from his own corpse! I've been searching for a good elite to put with my MM build, and this is it! When he gets to the point where his HP is degening very fast, you can refresh him easily by killing him with Taste of Death and re-summoning him.

3. Death Nova - 5 energy, 2 second cast, no cooldown

Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. (Attrib: Death Magic)

This skill is LOTS of fun with melee pets. Make your pets go out with a BANG! This is especially fun with Taste of Death, which can turn them into triggered bombs. It has a low enegery cost and no cooldown. So you can Death Nova lots of pets fairly quickly and without cost. You'll also get whatever enegy you spent casting this spell back when they die because of your Soul Reaping attribute... actually, you'll get a lot more back!

4. Taste of Death - 5 energy, 0.25 sec cast, no cooldown

Spell. Steal up to 420 Health from target animated undead ally. (Attrib: Death Magic)

This spell serves three very important purposes:

1) It is a way to get a MASSIVE heal and some extra energy at the cost of one of your pets. Yes... energy too. Don't forget that you're causing a "death" by sacfricing your pet. If you have 13 in Soul Reaping, you get 13 energy back... netting you a total of 8 energy. This spell can potentially heal you for double what Soul Feast can give you, and it costs less energy than Soul Feast as well. The only problem is, Soul Feast is quicker to cast. I know what you're thinking... Soul Feast costs 10 energy to cast... Animate Bone Horror costs 15, and Taste of Death costs 5. That's 10 vs 20 energy in favor of Soul Feast. Well... don't forget about Soul Reaping! By "eating" your pet, you're causing a death! With 13 Soul Reaping you're getting 13 energy back, so the total cost is 7 energy! So that's 10 vs 7 energy in favor of the pet/ToD combo!

2) This makes a great trigger for Death Nova! Apply Death Nova on your pets, then cast Taste of Death on them and watch the mayhem! It has 0.25 sec cast time and no cooldown, so you can go BOOM BOOM BOOM and watch mobs die VERY quickly. If they manage to somehow survive your morbid pyrotechnics, they still have 15 seconds of poison to deal with. Another nice thing is that you don't have to worry about energy cost! DN + ToD combined cost 10 energy. Your pet dies giving you 13 energy. So you actually GAIN 3 energy in the end for each explosion.

3) Use it to refresh Fleshy. As mentioned before, once he's been out for a while he will degen really fast just like any other necro pet. Between fights, kill him with ToD and resummon him! Fresh new Fleshy!

5. Verata's Sacrifice - 10 energy, 2 second cast, 60 second cooldown

Spell. Sacrifice 15% maximum Health. For 10 seconds, all of your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. This spell instantly recharges if you control 3 or fewer minions. (Attrib: Death Magic)

This can be a nice spell for turning your minions health degen into regen for a short while. It has a 60 second cooldown, so it's a "cast and forget" spell when you have a large army, but it can be extra useful when you are running low on pets. If you want, you can use it with Taste of Death to keep 3 pets running (even better if one of the three is Fleshy). Animate a 4th pet and sacrifice it for extra health to sacrifice to keep the other three running strong. This can be a really good spell in those situations where you can't seem to maintain a large undead army. Another nice thing is that it hits all of your pets regardless of the situation. They can be fighting or standing beside you... they'll all get the effect.

6. Blood of the Master - 5 energy, 1 second cast, 2 second cooldown

Spell. Sacrifice 5% maximum Health. All of your undead allies are healed for 122 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: Death Magic)

This spell is great for keeping your army alive! It has a very short cooldown, so you can cast it often. Just watch out for your health! If you have a large enough army, use ToD to sacrifice a pet for HP to sacrifice for the others. You can only have 10 pets out at a time anyway, so if you're at your max, ToD a pet before you summon a new one. Having a healer throw a regen on you (like Lanoni... you're awesome! emoticon) can make this a VERY powerful spell. Constantly casting this spell and having your HP regen faster than you are sacrificing can make your army VERY hard to take down! Like Verata's Sacrifice, this spell hits ALL of your pets regardless of what they are doing... making it extra useful.

7. Rebirth - 10 energy, 6 second cast, no cooldown

Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This spell consumes all of your remaining energy. (Attrib: Protection Prayers)

I just think this is a good spell to have for PvE. My build is basically a pure necro build, so I figure it is good to have a monk sub so that an extra rezzer will be in the group. Really good on missions if you happen to be the last one standing... that way it won't be a wipe. Also, if you absolutely MUST cast this in mid fight (not recommended with this spell... *shiver*) there will probably be lots of death going on anyway considering your current situation... regardless of it being your enemies or your party members. So even though it takes you to zero energy, you'll probably get it back VERY quickly with your Soul Reaping. Again, this is a good "PvE" spell, so I wouldn't take it to a PvP fight. For PvP, replace this with the spell of your choice. emoticon



So that's my build. All comments/criticisms are welcome. emoticon

Edit: Minor corrections in the skill descriptions.

Last edited by Syragar, 5/24/2006, 11:03 am


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Dalana Darklight - N/Mo
Terra Windfury - D/E
Yoko Nakagama - W/A
Shyreena Saelana - Rt/R
Shyra Arcana - E/Me
5/23/2006, 1:53 am Send Email to Syragar   Send PM to Syragar
 
Greentongue
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Re: My favorite MM build


Excellent build. I was going for that with my Necro but was having problems selecting minions during fights to cast Death Nova. emoticon

Still think it is one of the best PvE builds even with the new minion limit.


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5/23/2006, 7:27 am Send Email to Greentongue   Send PM to Greentongue
 
Syragar
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Re: My favorite MM build


Thanks! Yes, targeting pets for DN/ToD can be a real pain. I have a hard time with it, too. I wish they would give us a pet list so that we can select our pets from the list. That would help a bunch!

I usually only do the DN/ToD thing in special situations... nasty bosses that don't want to die, big clusters of mobs that are going to cause problems, etc. I usually like to keep my army going, and blowing them up is not a way to do that. However, it comes in handy in special situations. It's especially useful if you DN your pets before the fight and then just do rapid ToDs once they are in postion... but it's rare to be in a position where you can do that effectively. Sometimes, when I happen to have a pet selected that is low and I know he's going to die soon, I throw a DN on him for good measure. You might as well take advantage of his impending doom.

I'm thinking of actually giving the vampiric pets another try... but only in combination with another pet. They recharge too slow by themselves. I'm thinking that I could take them along with the fiends. I would summon the vampirics whenever the skill was up, or summon fiends while I'm waiting for the cooldown. I would have a good mix of pets and the vampirics would help me with my HP sacrifice spells.

Last edited by Syragar, 5/23/2006, 10:31 am


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Image


Dalana Darklight - N/Mo
Terra Windfury - D/E
Yoko Nakagama - W/A
Shyreena Saelana - Rt/R
Shyra Arcana - E/Me
5/23/2006, 9:39 am Send Email to Syragar   Send PM to Syragar
 
Valykar
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Re: My favorite MM build


Very nice build. I was wondering the appeal of Fleshy...but I think you hit it on the head. I always used an elite from my monk side, but I will have to give this a try to see how I like it. My Necro remains my most appealing character to date. Hmm.... may this be the bait that tempts me to put away the craftpipe?


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Valykar...the artist formerly known as Dayala.

"Loki, was Wisconsin really that bad?"
5/23/2006, 11:03 am Send Email to Valykar   Send PM to Valykar MSN
 
DamonIsa
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Re: My favorite MM build


Yeah, I noticed Flesh Golem left a body from the Alliance battles I've done. MM's are too common there, along with Flesh Golems.

I'm loking at that build, trying to find a hole in it. Other than someone taking you down in the first fight you're in, before you get the army rolling, it seems pretty bulletproof. 420 healing is pretty much a full lifebar, after all.

I guess this explains why I could never take down the enemy MMs in Alliance Battles, though with my warrior I could fight them to a stalemate, not that I could do any serious damage to them, but I could keep them from raising an army as they have to keep canabalizing corpses.

Eh, someday I'll have that moment and figure how to best counter it. When I do, I'll let you know, so you can watch out for it.

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Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/23/2006, 12:15 pm Send Email to DamonIsa   Send PM to DamonIsa
 
Jl Rangerguy
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Re: My favorite MM build


quote:

DamonIsa wrote:

Eh, someday I'll have that moment and figure how to best counter it. When I do, I'll let you know, so you can watch out for it.



Spiteful spirit or verata's ftw!

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JL Rangerguy
5/23/2006, 1:33 pm Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
DamonIsa
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Re: My favorite MM build


As I almost never play a necro... I would not have known that...

Generally, in my ignorance, I like to think any class combination should have a counter to any other. emoticon

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Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/23/2006, 2:33 pm Send Email to DamonIsa   Send PM to DamonIsa
 
Jl Rangerguy
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Re: My favorite MM build


I would venture that every primary has a counter to every other primary, but I wouldn't say that every combo can beat out any other combo given equal skill by the players. It also depends on whether your definition of "beat" is to kill or to just prevent from killing.

For example, a 55 hp monk is practically unbeatable by any character that doesn't have enchantment removal...but can easily be whacked by anybody who does...so a W/Mo or W/Me could take him out in all of 8 seconds, but a W/R might not be able to.

That said, I'm sure there's plenty of ways to beat out a minion master without using necro skills. Mesmers and rangers could easily interrupt them, mesmers could drain all their energy, a warrior with an interrupt and a self-heal could probably take him by just ignoring the minions...the possibilities are endless!

But...my favorite way is to slap spiteful spirit on a minion or three and watch the fun emoticon

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JL Rangerguy
5/23/2006, 2:51 pm Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
DamonIsa
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Re: My favorite MM build


Heh, I can force the standoff with Niva. They can send minions after me, but I hit them hard enough they need to cannibalize them before I kill them. And I healing sigent, then repeat, etc.

Looking for a Warrior/Monk way to kill it... I've thought of the "Disrupting" moves, but it's hard to get the timing down with the quick casts of ToD. More luck than anything if I manage to get it.

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Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/23/2006, 3:22 pm Send Email to DamonIsa   Send PM to DamonIsa
 
Jl Rangerguy
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Re: My favorite MM build


I'm afraid that by nature a Wa/Mo is a bit of a "stalemate" build...but I'll think about it a little!

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JL Rangerguy
5/23/2006, 4:11 pm Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 


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