Andovar
Officer
Global user
Registered: 04-2005
Posts: 2113

|
|
Reply | Quote
|
|
The Contaginator
Yeah, I know, stupid name.
I haven't used a necro in a while, but with talk of potentially using one in GvG, I found a skill I've never seen before, and it sounds pretty cool... Contagion
Necromancer/Monk
Level: 20
Soul Reaping: 7 (6+1)
Death Magic: 14 (12+2)
Protection Prayers: 11
- Contagion [Elite] (Death Magic)
For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 5% maximum Health.
Energy:5 Cast:1 Recharge:20
- Death Nova (Death Magic)
For 30 seconds, if target ally dies, all nearby foes take 95 damage and are Poisoned for 15 seconds.
Energy:5 Cast:2 Recharge:0
- Putrid Explosion (Death Magic)
The corpse nearest your target explodes, sending out a shockwave that deals 114 damage to nearby foes.
Energy:10 Cast:1 Recharge:5
- OPEN
- OPEN
- Draw Conditions (Protection Prayers)
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health.
Energy:5 Cast:0.25 Recharge:2
- Mending Touch (Protection Prayers)
Touched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way.
Energy:5 Cast:0.75 Recharge:6
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
If this works as planned, it would be an absolute nightmare for the opposing monks.
Basically, any condition that goes on anyone on our team ends up on most, if not all, of their team. (note: according to wiki the area of effect is 'in the area', not 'nearby')
Since the nec will be keeping his eye mostly on the party bar removing conditions, then Death Nova should work well in the build.
Pop off a putrid explosion whenever anyone goes down and you've got some damage output as well.
The open slots could either be minions, or maybe more prot skills.
|
|
5/2/2007, 12:36 pm
|
Send Email to Andovar
Send PM to Andovar
|
Dannzzigg
Founder
Global user
Registered: 09-2003
Posts: 2686

|
|
Reply | Quote
|
|
Re: The Contaginator
I like the synergy between Draw Conditions and Contagion. You're right, that would be hell for a monk to deal with. Of course, if they have RC, you'd just be supplying them with some massive healing instead.
Damn ANet and their balance!
--- Check out Dylan's Den!

|
|
5/2/2007, 1:17 pm
|
Send Email to Dannzzigg
Send PM to Dannzzigg
MSN
|
Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2314

|
|
Reply | Quote
|
|
Re: The Contaginator
You could drop those points out of Prot and we run an RC Monk in our build, that will offset the sacrifice and degen and allow you to dump points into Curses and use Chilblains with it. That way even if they don't use conditions you can still get them poisoned, and add enchantment removal as well. It is an expensive spell, but makes quite a mess with Contagion.
|
|
5/2/2007, 4:35 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
DamonIsa
Guild Member
Global user
Registered: 08-2005
Posts: 1266
|
|
Reply | Quote
|
|
Re: The Contaginator
Yeah. Hard mode has convinced me of how brutal Chilblains can be. As it seems to strip Protection type spells before it deals its damage (No prot spiriting it), and has been wrecking havoc on some of my PvE teams.
But I don't know how effective it'd be in PvP, because that range really is "Nearby".
--- Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
|
|
5/2/2007, 5:00 pm
|
Send Email to DamonIsa
Send PM to DamonIsa
|