Andovar
Officer
Global user
Registered: 04-2005
Posts: 2113

|
|
Reply | Quote
|
|
Corruptor (GvG build)
This build is in response to the need for more enchant and hex removal in the team build.
I've been wanting to work Corrupt Enchantment into a build for a while, and this seems like the perfect spot for it.
Necromancer/Monk
Level: 20
Soul Reaping: 7 (6+1)
Curses: 14 (11+3)
Smiting Prayers: 12
- Corrupt Enchantment [Elite] (Curses)
Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers -8 Health degeneration for 10 seconds.
Energy:5 Cast:0.75 Recharge:10
- Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 114 when Parasitic Bond ends.
Energy:5 Cast:1 Recharge:2
- Envenom Enchantments (Curses)
Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 10 seconds.
Energy:5 Cast:1 Recharge:20
- Smite Hex (Smiting Prayers)
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 70 damage.
Energy:5 Cast:1 Recharge:12
- Deny Hexes (Divine Favor)
Remove one Hex from target ally for each recharging Divine Favor skill you have
Energy:5 Cast:1 Recharge:12
- Reversal of Damage (Smiting Prayers)
For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 61).
Energy:5 Cast:0.25 Recharge:8
- Faintheartedness (Curses)
For the next 33 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 3.
Energy:10 Cast:1 Recharge:8
- Rez (sig or hard rez)
I know, you may be thinking "smiting? wtf?"
The basic idea is not to just remove the enchants and hexes, but to do it and punish the enemy in the process.
Both Corrupt Enchantment and Smite Hex are great for this. I never realized how powerful Smite Hex is. 1/3 the cost of Shatter Hex, and it damages foes 'in the area' not just nearby. Pretty nice for just 5 energy.
I also made sure to have 2 forms of each, so if there's ever a crucial hex or enchantment that needs removing and the main removal skill is recharging, I've got a backup.
Parasitic Bond acts as a cover for corrupt and also provides me with some supplemental healing as it is spread across multiple characters.
The flex spots in the build are Reversal of Damage and Faintheartedness. RoD is there for a little self preservation if needed, and Faintheartedness is another great way to spread some warrior hate.
Although either of them could be swapped out if needed.
|
|
6/15/2007, 8:38 am
|
Send Email to Andovar
Send PM to Andovar
|
Turgar
Officer
Global user
Registered: 12-2006
Posts: 759
|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
First question is the major curses rune worth it?
Does deny hexes work? You will not have any recharging divine favor skills and I thought it was no attribute skill.
(found the answer on guildwiki should have looked ther anyway "It counts itself as a recharging skill, and thus can be comparable with Holy Veil and Smite Hex as choice answers for hexes on its own.")
Scourge Enchanment might be a good way to go but the long cast time is painful but that could be your lead on a priority target.
It might make sense to keep smite hex on and then put inspired hex on the warriors in place of mending touch. Hexes are very finnicky and it is only some hexes that you actually need to remove and usually someone having hex build is good at covering that so it could be good to keep hex removal on the individual characters.
Last edited by Turgar, 6/15/2007, 11:26 am
--- Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
|
|
6/15/2007, 10:58 am
|
Send Email to Turgar
Send PM to Turgar
|
DamonIsa
Guild Member
Global user
Registered: 08-2005
Posts: 1266
|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
RoD is godly. My monk never leaves port without it. Same with Smite Hex. I love them both.
Since you're into Smiting Prayers anyway... have you considered Zealot's Fire?
Zealot's Fire doesn't look all that impressive at first, but I find it to in fact be highly effective and the energy ping you take nowhere near a big deal.
Maybe switch out Faintheartedness for it? I don't know where it could fit.
--- Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
|
|
6/15/2007, 12:30 pm
|
Send Email to DamonIsa
Send PM to DamonIsa
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2113

|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
quote: Turgar wrote:
First question is the major curses rune worth it?
I think so. 14 is another breakpoint for both corrupt and envenom, so I figured the -35 health trade off was worth it.
quote: It might make sense to keep smite hex on and then put inspired hex on the warriors in place of mending touch. Hexes are very finnicky and it is only some hexes that you actually need to remove and usually someone having hex build is good at covering that so it could be good to keep hex removal on the individual characters.
I don't know. That's up to our melee players. I'd imagine that keeping the blindness off is still top priority though.
|
|
6/15/2007, 12:53 pm
|
Send Email to Andovar
Send PM to Andovar
|
Turgar
Officer
Global user
Registered: 12-2006
Posts: 759
|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
Yea I got the thread a little off track but the idea just came to me and I thought I would through it out there.
--- Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
|
|
6/15/2007, 3:54 pm
|
Send Email to Turgar
Send PM to Turgar
|
Dannzzigg
Founder
Global user
Registered: 09-2003
Posts: 2686

|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
I like the track you are taking, especially with the first five skills. I agree that Faintheartedness and RoD could be swapped out. They just don't seem to fit the build as well as the other skills, especially RoD. I don't have any usefull suggestions at the moment though, as to what to replace them with, so take it for what it's worth.
--- Check out Dylan's Den!

|
|
6/15/2007, 6:11 pm
|
Send Email to Dannzzigg
Send PM to Dannzzigg
MSN
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2113

|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
Yeah, I wasn't sure what to put in those two spots either. Just picked those skills because they seemed to have some use and I had points in those attribute lines.
What about Gaze of Contempt in one of those spots? Or would that be enchant removal overkill?
|
|
6/15/2007, 7:48 pm
|
Send Email to Andovar
Send PM to Andovar
|
DamonIsa
Guild Member
Global user
Registered: 08-2005
Posts: 1266
|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
Hmm... Instead of RoD you could go with something like Scourge Healing. I know that's a bit "Outside the Circle". But with ZB builds, RC builds, Gift/ZB, Infuser, etc being what I usually see in my non-GvG PvP I'd say it'd be worth it. Look at our own Monks builds and how much "Healing" is really in there.
*shrug*
And maybe Spear of Light. Excellent Smiting Prayers spell. Does massive damage against Attackers. I know this is supposed to be a support/shutdown role, but hey, having just one straight damage skill wouldn't hurt, would it? And it works with the attribute lines you have. Cheap, and recharges quickly.
--- Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
|
|
6/16/2007, 2:39 am
|
Send Email to DamonIsa
Send PM to DamonIsa
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2113

|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
Yeah, the more I think about it, the more I like the idea of using one of the scourge skills. Either the healing or enchantment one should work well.
Either that or switch those 2 spots to Holy Veil and Gaze of Contempt. Making him pretty much pure hex and enchant removal.
Might be overkill, or might work great. Never really know until you play it.
|
|
6/16/2007, 9:44 am
|
Send Email to Andovar
Send PM to Andovar
|
Dannzzigg
Founder
Global user
Registered: 09-2003
Posts: 2686

|
|
Reply | Quote
|
|
Re: Corruptor (GvG build)
Gaze of Contempt rocks, IMO.
I'm actually working on a build using both Gaze of Contempt andLingering Curse.
Having two "remove all enchantments" skills seems kind of necessary, to me. Neither skill prevents the opponent from reloading the called target with enchantments, and the only skill which does so is a Sin Elite and kind of tough to work in anywhere.
If they re-enchant, with two heavy duty enchantment removers, we have the option of stripping the target again, or switching targets and forcing them to reapply all over again- a massive amount of energy pressure.
This would be the case with both the Well and Gaze also. We'll have to try thingsout to see how they work in practice, but I'm feeling good about the possibilities.
--- Check out Dylan's Den!

|
|
6/16/2007, 6:54 pm
|
Send Email to Dannzzigg
Send PM to Dannzzigg
MSN
|
Add a reply
Powered by AkBBS 0.9.5b - Link to us
- Blogs
- Hall of Honour
- Chat
Click here to get your own free message board
|
You are not logged in (login)
Board's time is: 11/25/2009, 5:38 am
|
|
|