Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2313

|
|
Reply | Quote
|
|
GVG Disenchant Necro
Nec/Sin
Curses 12+2
Shadow Arts 12
Soul Reaping 3
Shadow Shroud
Parasitic Bond
Rigor Mortis
Gaze of Contempt
Signet of Twilight
Rend Enchantments
Dark Escape
Rez Sig
Shadow Shroud can follow up Gaze, SoT, or Rend to keep additional enchantments from being applied, covered with Parasitic Bond.
Rigor Mortis is another approach that will effect non-target enchants like Aegis, and works against stances as well. Cover with Parasitic.
Dark Escape is a great skill all by itself but it does double duty here with Rend Enchantments as it also cuts the damage you take from casting that in half.
Rez Sig in case things don't go as planned.
Only thing is we need some additional Hexes in the build to really make Signet of Twilight effective. At best this build could have 3 hexes applied at the time of use but more than likely only 2 if they haven't been stripped yet which isn't likely. So by itself probably will only be removing 1 enchant with that skill, which isn't terrible, but not using it to its full potential. If we could bring in a couple more hexes in the team build it would work as a third Enchantment strip skill.
|
|
7/25/2007, 4:50 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2112

|
|
Reply | Quote
|
|
Re: GVG Disenchant Necro
I like it.
If we can coordinate disenchant/SS with the warrior adrenal spike it should work really well.
The only skill I'm not too crazy about is Signet of Twilight. Seems too conditional.
I guess the best bet is to use it after Rigor/PB?
|
|
7/25/2007, 7:10 pm
|
Send Email to Andovar
Send PM to Andovar
|
Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2313

|
|
Reply | Quote
|
|
Re: GVG Disenchant Necro
Originally I had Feigned Neutrality in that slot for additional survival, but figured I'd swap it out on the post. The Gaze of Contempt Condition is what was giving me fits in PVP. Its hard to remember they have to be > 50% health for it to trigger. I kept wondering why it wasn't working
It looked like Shadow Shroud wasn't working too, but I am guessing someone must have been stripping it.
The other problem with this build is that it only has staff damage. No degen or anything. It is however allowing the warriors to hopefully get a lot more of their damage through. Worth trying out I guess if you think it looks alright.
If we can't really add any additional hexes to the party then yeah I'd agree with swapping out Signet of Twilight. But if we can get the target with 3 or more hexes stacked its probably the best choice for meeting the goals the build was designed for.
I like Rigor for handling Aegis and Stances, just the 2s cast time that is annoying.
I didn't win a lot of random matches with this build but had a blast messing with Dervs, Ele's, and Monks.
BTW that Signet can knock off Spell Breaker, Shadow Form, and Obsidian Flesh, with a Warrior using Grasping Earth which effects nearby (doesn't target), you can get a hex on them to remove the enchant even after they have the enchant running.
|
|
7/25/2007, 8:54 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
Dannzzigg
Founder
Global user
Registered: 09-2003
Posts: 2686

|
|
Reply | Quote
|
|
Re: GVG Disenchant Necro
This should work well with the Grasping Axe I posted in the Warrior forum.
--- Check out Dylan's Den!

|
|
7/25/2007, 9:52 pm
|
Send Email to Dannzzigg
Send PM to Dannzzigg
MSN
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2112

|
|
Reply | Quote
|
|
Re: GVG Disenchant Necro
quote: Pyxis wrote:
I didn't win a lot of random matches with this build but had a blast messing with Dervs, Ele's, and Monks.
Yeah, I can't see this working too well without the supporting team build.
So I'm guessing the plan of attack would go something like this...
Warriors build adrenaline on target 1.
Adrenaline full, and target 2 is called.
Necro strips/shroud/p-bond the target.
Warriors go to work on target 2.
Sounds pretty straightforward, but I think it will take some practice to get the timing right. Especially since you only have 8 seconds to work with after SS. If target 2 is some distance away, or moving away, it's going to take a few seconds for the warriors to get there and snare him.
If possible, I'd like to try a little 4v4 warmup scrimmage prior to playing just to see how well it plays out.
|
|
7/26/2007, 7:23 am
|
Send Email to Andovar
Send PM to Andovar
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2112

|
|
Reply | Quote
|
|
Re: GVG Disenchant Necro
Just thought of a bit of an off the wall idea.
What about going sin primary?
Granted, you'd have 5 less base energy, but you'd also have 10 extra armor. Could also get an extra second out of SS.
That, plus the fact that it will take the enemy more time to figure out what is coming from where.
Last edited by Andovar, 7/26/2007, 8:51 am
|
|
7/26/2007, 8:50 am
|
Send Email to Andovar
Send PM to Andovar
|
Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2313

|
|
Reply | Quote
|
|
Re: GVG Disenchant Necro
I'm not against the idea of Sin primary at all. The problem is that doing that really makes me want to put some points into Crit and Daggers and add some spiking damage after the right skills are cast.
What could be better than casting Rigor Mortis and then popping in on the target with a combo? Anyhow, try things out however you like, just wanted to post some possible build ideas that would help with some of the issues that were raised with the Mesmer build this past weekend.
|
|
7/26/2007, 8:38 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
Add a reply
Powered by AkBBS 0.9.5b - Link to us
- Blogs
- Hall of Honour
- Chat
Click here to get your own free message board
|
You are not logged in (login)
Board's time is: 11/24/2009, 9:31 pm
|
|
|