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Turgar
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Restore Condition Monk


Restore Condition Protection Prayers Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. That ally is healed for 10-70 for each condition removed. 5 0.75 2

Guardian Protection Prayers Enchantment Spell For 5 seconds, target ally has a 20-50% chance to "block" attacks. 5 1 2

Reversal of Fortune Protection Prayers Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15-80. 5 0.25 2

Protective Spirit Protection Prayers Enchantment Spell For 5-23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. 10 0.25 5
 
Holy Veil No Attribute Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. 5 1 12

Aegis Protection Prayers Enchantment Spell For 5-11 seconds, all party members have a 50% chance to block attacks. 15 2 30

Contemplation of Purity Divine Favor Skill Lose all Enchantments, for each one lost, you gain 6-80 health, lose one Hex and lose one Condition. 5 0.25 10

Glyph of Lesser Energy No Attribute Glyph For 15 seconds, your next 2 Spells costs 15 less Energy to cast. 5 1 30

The ideas is to spam RC, RoF, and Guardian as much as possible and neccessary. The Glyph and Aegis will be spammed also so there is a lot of casting, but all of the spells except Aegis would be considered a relatively quick casting.

In the event you were to come under fire you would then cast RoF, Guardian, Holy Veil, and then Spamming RoF and Gaurdian then Contemplation of purity which should hit you for 66 x 3 + 43 Divine Favor or 233 healing. This technique does not fair well against a Grenths Derv without support healing. If we come up a against a condition heavy build this should really do the trick.

This is my first thought. I still really like the ZB monk that we have been running. I know that it has proven really useful and might need some tweaking. but looking for some insight into this build.



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Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
2/22/2007, 11:26 pm Send Email to Turgar   Send PM to Turgar
 
Pyxis
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Re: Restore Condition Monk


If we run 2 CoP monks the other monk can be stacking enchantments while one is being targetted, so that may deal with some of the energy management issues that come with using that skill.

I would also like to try out 2 ZB monks with Aegis and see how that works out as well.

Maybe a Heal Monk with Martyr as an Elite using CoP and cheap enchants.

Last edited by Pyxis, 2/23/2007, 12:41 am
2/23/2007, 12:39 am Send Email to Pyxis   Send PM to Pyxis MSN
 
Andovar
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Re: Restore Condition Monk


Looks good, but doesn't seem like you're really getting your money's worth out of the glyph. With the long recharge of aegis and no other 15+ energy skills on the bar.
2/23/2007, 9:43 am Send Email to Andovar   Send PM to Andovar
 
Turgar
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Re: Restore Condition Monk


I agree with the Glyph but looking Divine spirit may acutally prove to be more suitable. The Glyph is usually used when there is a break right before going back in to battle or when there is a free minute where where all the bars look good. However, divine spirit might prove more useful.


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Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
2/23/2007, 1:11 pm Send Email to Turgar   Send PM to Turgar
 
Pyxis
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Re: Restore Condition Monk


Monk/Elementalist
Level: 20

Divine Favor: 13 (12+1)
Protection Prayers: 15 (12+3)

- Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 80.
Energy:5 Cast:0.25 Recharge:2

- Guardian (Protection Prayers)
For 5 seconds, target ally has a 50% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

- Restore Condition [Elite] (Protection Prayers)
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleed, Crippled, and Deep Wound) from target other ally. That ally is healed 70 for each Condition removed.
Energy:5 Cast:0.75 Recharge:2

- Dismiss Condition (Protection Prayers)
Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 75 Health.
Energy:5 Cast:0.75 Recharge:3

- Protective Spirit (Protection Prayers)
For 23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

- Deny Hexes (Monk other)
Remove one Hex from target ally for each recharging Divine Favor skill you have
Energy:5 Cast:1 Recharge:12

- Divine Spirit (Divine Favor)
For 12 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60

- Glyph of Lesser Energy (Elementalist other)
For 15 seconds, your next 2 Spells costs 15 less Energy to cast.
Energy:5 Cast:1 Recharge:30


This is the RC monk I have been playing around with. 2 energy management skills and with the change to Deny Hex, Divine Spirits huge rechage time is useful for a change. Deny Hex now counts itself as a recharging skill when cast so always removes at least 1 Hex.

You could go with CoP instead of Divine Spirit if you prefer. With Divine Spirit I also considered replacing Protective Spirit with Shield Guardian to spam that at 5 energy, but the 5s recharge on Protective Spirit isn't bad and both work equally as well with the Glyph. Anyhow, just some ideas to consider.

4/5/2007, 5:22 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Andovar
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Re: Restore Condition Monk


Ok, you crazy monks are starting to confuse me. emoticon (not like that's hard to do...)

Just curious, what's the planned monk builds for GvG this weekend?
 
4/6/2007, 8:47 am Send Email to Andovar   Send PM to Andovar
 
Turgar
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Re: Restore Condition Monk


I think we are running the exact same builds as last week with the exception that the HB monk will be running Heal Other instead of infuse.

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Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
4/6/2007, 10:23 am Send Email to Turgar   Send PM to Turgar
 
Andovar
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Re: Restore Condition Monk


I wasn't there, but from what I remember from watching obs mode, it's a ZB prot, and an HB healer. Is that right?
 
4/6/2007, 12:02 pm Send Email to Andovar   Send PM to Andovar
 
DamonIsa
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Re: Restore Condition Monk


Yeah....

Did anyone bother to consider the Skill Changes? Just wondering, because you still got that Gylph of Lesser Energy in there, etc. emoticon

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4/6/2007, 1:18 pm Send Email to DamonIsa   Send PM to DamonIsa
 
Dannzzigg
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Re: Restore Condition Monk


quote:

DamonIsa wrote:

Yeah....

Did anyone bother to consider the Skill Changes? Just wondering, because you still got that Gylph of Lesser Energy in there, etc. emoticon



Glyph is still quite usefull. With no points in EStore, you still cast your next two spels for 10 E less.

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4/6/2007, 6:37 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 


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