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Pyxis
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Registered: 04-2005
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LoDRunner


Mo/Me
Healing 13+1
Protect 6+1
Divine 11+1

Skill
ATNRjfGcHSSdluupzJ1ELSQA
Equip
RmHK1MrPNCy8qIViwUkeamxUkglNx0kjoOwUklw2wckmAA

Infuse Health
Light of Deliverance
Words of Comfort
Dismiss Condition
Healing Touch
Holy Veil
Purge Conditions
Arcane Mimicry

Designed to share flagrunning responsibility and can cover a very large area of the map between the 2. Best if neither of these builds brings up the first flag, both can stay in range for healing at the start and then start going for back up flags as needed. On our map for instances they can both stay by the first lava pit and heal from there, no speed boost, but having 2 runners in tandem will make up for that.

Will continue later...
2/26/2007, 3:03 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Turgar
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Registered: 12-2006
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Re: LoDRunner


I would say drop Purge Conditions and Holy Veil and use Convert Hexes and Aegis.

Both are energy heavy but you would probably only use 1 heavily. Either you willl be removing hexes or warding with Aegis. With both LoD monks having Aegis they should be able to stay back and keep this up pretty much the entire time. Coupled with LoD and Healers Boon they may not need to using anything else.

Just so we are clear we are talking about two LoD / Healers Boon Monks healing all team members for about 120 x 6 = 720 health per LoD cast. So two shots of LoD would heal for 240 x 6 = 1440 in the event of a several players being below 80% from anywhere on the map. I think this would be a great build against a pressure team.



---
Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
2/26/2007, 4:40 pm Send Email to Turgar   Send PM to Turgar
 
DamonIsa
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Registered: 08-2005
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Re: LoDRunner


Though I worry about how it would work if we run into Spike Teams. Or even more disorganized teams that merely say things like "Kill the warrior now"... *shrug* I guess I need to see it in action.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
2/26/2007, 4:57 pm Send Email to DamonIsa   Send PM to DamonIsa
 
Pyxis
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Re: LoDRunner


Just to note, one of these builds will always be up front and in healing distance of the party for the rest of the spells. We could definitely tweak these with Extinguish/Aegis and have them both stay out of range and just cast those spells with LoD as well, might need to put some more points towards prot to get the numbers right for that though.

The issue with the 15 energy spells while playing up close is that there is going to be no chance of using Infuse at that point. Infuse is basically a 15 energy cast as it is usually going to require Healing Touch to be followed up to it.

Infuse does a 600HP Heal with this build btw.
2/26/2007, 5:39 pm Send Email to Pyxis   Send PM to Pyxis MSN
 


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