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Andovar
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Dual GvG prot monks


I usually don't do the monking, but I wanted to get this thread started so Pyx and Chandris can comment on this, because I really like the idea.


Prot monk 1:
Monk/any
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 10
Protection Prayers: 13 (11+2)

- Zealous Benediction [Elite] (Protection Prayers)
Heal target ally for 160 Health. If target was below 50% Health, you gain 7 Energy.
Energy:10 Cast:0.75 Recharge:4

- Gift of Health (Healing Prayers)
All of your other Healing Prayers skills are disables for 7 seconds. Target other ally is healed for 105 Health.
Energy:5 Cast:0.75 Recharge:5

- Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 71.
Energy:5 Cast:0.25 Recharge:2

- Guardian (Protection Prayers)
For 5 seconds, target ally has a 46% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

- Shielding Hands (Protection Prayers)
For 8 seconds, damage received by target ally is reduced by 16.
Energy:5 Cast:0.25 Recharge:15

- Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 61 points.
Energy:5 Cast:0.75 Recharge:2

- Deny Hexes (Monk other)
Remove one Hex from target ally for each recharging Divine Favor skill you have
Energy:5 Cast:1 Recharge:12

- Divine Spirit (Divine Favor)
For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60


Prot monk 2:
Monk/any
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 10
Protection Prayers: 13 (11+2)

- Life Sheath [Elite] (Protection Prayers)
For the next 20 seconds, the next 134 damage target ally would take is negated.
Energy:5 Cast:1 Recharge:7

- Gift of Health (Healing Prayers)
All of your other Healing Prayers skills are disables for 7 seconds. Target other ally is healed for 105 Health.
Energy:5 Cast:0.75 Recharge:5

- Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 71.
Energy:5 Cast:0.25 Recharge:2

- Protective Spirit (Protection Prayers)
For 21 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

- Shield of Absorption (Protection Prayers)
For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.
Energy:5 Cast:1 Recharge:10

- Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 61 points.
Energy:5 Cast:0.75 Recharge:2

- Deny Hexes (Monk other)
Remove one Hex from target ally for each recharging Divine Favor skill you have
Energy:5 Cast:1 Recharge:12

- Divine Spirit (Divine Favor)
For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60



The only overlapping enchantment is RoF. This shouldn't be an issue since it usually gets 'used' right after you cast it.
Both have condition and hex removal and DS for some e-management. So I think I got all bases covered.

Obviously both should have a +20% enchantments mod.
As far as the runes and insignias go, I think that's just personal preference. I left them without sup runes for more HP, but you could always add superior prot to get more bang for the buck.
 
5/11/2007, 12:11 pm Send Email to Andovar   Send PM to Andovar
 
nemren
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Re: Dual GvG prot monks


I'd prefer Dismiss Condition on the second monk instead of Mend Condition since you can heal without any condition. Life Sheath and all the other enchantments should trigger it without any problems.

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5/11/2007, 12:57 pm Send Email to nemren   Send PM to nemren
 
Andovar
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Re: Dual GvG prot monks


quote:

nemren wrote:

I'd prefer Dismiss Condition on the second monk instead of Mend Condition since you can heal without any condition. Life Sheath and all the other enchantments should trigger it without any problems.


Not a bad idea. Another direct-heal option from the prot line.
 
5/11/2007, 1:17 pm Send Email to Andovar   Send PM to Andovar
 
Pyxis
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Re: Dual GvG prot monks


Holy Veil for Deny Hexes, I've just grown so dependant on HV against Diversion/Backfire.

I think the ZB monk could put his Healing points in something else if he liked, but the Life Sheath monk definitely needs GoH. Probably Healing Touch as well, otherwise very dependant on the other monk for heals.

ZB should be Mo/El and use Glyph for E-management, still the best option. I wouldn't mind seeing those Healing points put in Earth and bring Grasping Earth. Could probably even drop a couple points back and put them in Divine.

Dismiss Condition can also be used on self, thats what we normally bring.

I'm thinking drop RoF for Healing Touch on the Sheath monk. RoF doesn't combine with Sheath according to Wiki anyways. the same damage it heals for still counts against Sheath, and the ZB monk would still be bringing RoF anyways.

I'd also consider bringing Restore Conditions as the Elite instead on the Sheath monk. The number of matches we have had where we were not overloaded with conditions is very few. Generally they are the Hex overload builds, and even then they still have some conditions flying around, just not a ton like most builds.

The best thing about switching out RC is the rest of the skills don't really need to change to do that, so it is something we can try out without much effort.
5/11/2007, 4:09 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Andovar
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Re: Dual GvG prot monks


I say go with whatever works best for you guys.
I just really like the sound of 2 prot monks.
 
5/11/2007, 6:05 pm Send Email to Andovar   Send PM to Andovar
 


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