Turgar
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Restore Condition Monk
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Monk / Dervish Attribute Rank
Protection Prayers 12
Divine Favor 12
Restore Condition
Reversal of Fortune
Guardian
Spirit Bond
Dismiss Condition
Watchful Healing
Deny Hexes
Pious Haste
--- Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
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10/2/2007, 9:35 pm
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Andovar
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Re: Restore Condition Monk
Do you really like Watchful Healing? It seems too conditional to me to be really effective.
What about putting some points in healing and taking Gift of Health? You could do a 12/10/8 point spread (8 in healing) and gift would give you a 120+ point heal.
Also, is there a reason we don't use Shield of Absorption? I know it was nerfed a bit a while back. Is it no longer effective?
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10/3/2007, 7:55 am
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Turgar
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Re: Restore Condition Monk
Have ran gift of health. However, watchful is there for hex removal. You can remove two hexes with Deny hexes with watchful in the build. Plus it does heal for 108-180 health. It is +4 regen for 10 seconds so 80 regen but if at anytime it ends early you get the 108 bonus. So if it end in the ninth second prematurely you have healed for 180 total healt plus divine favor.
As far as absorption goes wiki says after 5-7 sustained hits, this skill outperforms Shielding Hands. It only last for 7 seconds though. Also, Shielding hands last for 8 seconds. I would rather have hands personally.
--- Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
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10/3/2007, 8:46 am
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DamonIsa
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Re: Restore Condition Monk
Yeah, but isn't the recharge on Absorption only 5 seconds, over like 20 seconds on Shielding Hands?
--- Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
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10/3/2007, 12:04 pm
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Turgar
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Re: Restore Condition Monk
quote: DamonIsa wrote:
Yeah, but isn't the recharge on Absorption only 5 seconds, over like 20 seconds on Shielding Hands?
Absorption is 10
Hands is 15
--- Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
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10/3/2007, 12:45 pm
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Pyxis
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Re: Restore Condition Monk
I kinda gave up on trying to get Deny Hex to be worth it. It worked well with Blessed Light before they lowered the recharge. With Watchful you will be forced to cast it first everytime in order to get the 2 hex removal bonus, and that costs 10 energy and 2s cast when all is said and done.
It works ok with Divine Spirit, but I'm not crazy about that skill either. As far as energy management I think its very poor, it will allow you to pump out a lot of spells in short order every 60s, but beyond that its annoying. Unless you pair it with Glyph of Renewal, but then it no longer works well with Deny Hexes.
I say run this build a while and see how you like it. Swapping out skills can be done easily later if needed.
Watchful is actually great against spells like Shatter Enchantment, and will combine well with Resilient Weapon if the target has conditions or hexes for +10 regen.
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10/3/2007, 12:50 pm
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RDarken
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Re: Restore Condition Monk
quote: Pyxis wrote:
I kinda gave up on trying to get Deny Hex to be worth it. It worked well with Blessed Light before they lowered the recharge. With Watchful you will be forced to cast it first everytime in order to get the 2 hex removal bonus, and that costs 10 energy and 2s cast when all is said and done.
Wiki says it counts itself as a recharging skill. So, it will always remove at least one.
--- - Darken
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10/3/2007, 5:55 pm
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Andovar
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Re: Restore Condition Monk
I think the people playing the monks should play whatever they're most comfortable with.
If Keith can make Watchful work then he should use that. Pyx can use Gift of Health or whatever works for him, and Darken can use yet another skill.
The nice thing about monk builds is that you can really tweak them to whatever you're most comfortable with without having an impact on the team build. (for the most part)
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10/3/2007, 6:22 pm
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Pyxis
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Re: Restore Condition Monk
Yeah it will always remove 1, but remove hex will do the same with a lower recharge, and all the other hex removal options that are 5 1 12 will do the same with some other benefit. With BL I was able to remove 3 with it, but with the shorter recharge on it now, I can't really hesitate to see where the extra hex removal is needed. I use to be able to BL 1 target, see someone else with hexes and cast deny on them, but my reaction time just isn't up to the new 3s recharge on BL. Maybe I just didn't give it enough time, probably can be done with a little practice. I did like that combo when BL had a 5s recharge. Someone with better reflexes give it a try.
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10/3/2007, 11:38 pm
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RDarken
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Re: Restore Condition Monk
This build worked great.
I liked the addition of Watchful Healing, especially when I saw it get removed for a big heal.
I changed from Mo/D to Mo/A and swapped out Pious Haste for Dark Escape. It REALLY helped out and I think I pissed off quite a few players who were repeatedly trying to spike me. I'd hit it, then Watchful Healing, then remove any hexes from Assassins, then just run them around. Of course, it would not have worked without all the other healers helping out.
I have to say that I definitely do not like Deny Hexes. 12 seconds is a LONG time to wait to remove a hex and, like Pyx said, the extra hex removal isn't really needed... the only thing I NEEDED to remove all night was Blurred Vision a few times and Spiteful Spirit once or twice. Otherwise, I was removing Diversion or Shame; not really necessary because of their short duration, but helpful. I think I may switch back to Remove Hex for the shorter recast.
--- - Darken
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10/7/2007, 11:55 am
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