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Pyxis
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Equinox Runner


Divine 10+1
Healing 11+2
Wilderness 10

Healing Touch
Patient Spirit
Holy Veil (Or Cure Hex)
Mending Touch
Restful Breeze
Equinox
Natural Stride
Storm Chaser

Patient Spirit is good cover enchant and strip counter. Natural Stride mainly for 50% block.
11/5/2007, 12:43 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Andovar
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Re: Equinox Runner


Looks good to me.

I was really hoping for a ranger primary for the added durability. But I guess good self healing and condition/hex removal = durability.
 
11/5/2007, 4:15 pm Send Email to Andovar   Send PM to Andovar
 
Pyxis
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Re: Equinox Runner


Actually might be able to make a Ra/Rt or Rt/Ra build that could do the job as well. I just threw this one together.
11/5/2007, 4:38 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Andovar
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Re: Equinox Runner


Yeah, I've been kinda stuck on the Ranger prime thing, but I actually like the idea of an Rt/Ra.
This way we get the spawning power bonus to help boost the durability of the Equinox spirit.

How about something like this...

Ritualist/Ranger

Spawning Power: 13 (11+2)
Restoration Magic: 12 (10+2)
Wilderness Survival: 10

- Vengeful Weapon (Restoration Magic)
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe.
Energy:5 Cast:0.25 Recharge:3

- Weapon of Warding (Restoration Magic)
For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block.
Energy:10 Cast:1 Recharge:5

- Weapon of Shadow (Restoration Magic)
For 9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
Energy:10 Cast:1 Recharge:20

- Soothing Memories (Restoration Magic)
Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy.
Energy:5 Cast:1 Recharge:5

- Wielder's Remedy (Spawning Power)
For 27 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition.
Energy:5 Cast:1 Recharge:10

- Renewing Memories (Spawning Power)
For 18 seconds, while holding an item, any weapon and item Spells you cast cost 31% less Energy.
Energy:5 Cast:1 Recharge:20

- Storm Chaser (Wilderness Survival)
For 16 seconds, you move 25% faster, and you gain 4 Energy whenever you take elemental damage.
Energy:10 Cast:0 Recharge:20

- Equinox [Elite] (Wilderness Survival)
Create a level 7 spirit. Spells cast within its range that causes Exhaustion cause double the Exhaustion instead. This spirit dies after 110 seconds.
Energy:10 Cast:3 Recharge:15


The only thing it's missing is some hex removal.
 
11/6/2007, 9:58 am Send Email to Andovar   Send PM to Andovar
 


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