Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2314

|
|
Reply | Quote
|
|
Equinox Runner
Divine 10+1
Healing 11+2
Wilderness 10
Healing Touch
Patient Spirit
Holy Veil (Or Cure Hex)
Mending Touch
Restful Breeze
Equinox
Natural Stride
Storm Chaser
Patient Spirit is good cover enchant and strip counter. Natural Stride mainly for 50% block.
|
|
11/5/2007, 12:43 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2114

|
|
Reply | Quote
|
|
Re: Equinox Runner
Looks good to me.
I was really hoping for a ranger primary for the added durability. But I guess good self healing and condition/hex removal = durability.
|
|
11/5/2007, 4:15 pm
|
Send Email to Andovar
Send PM to Andovar
|
Pyxis
Officer
Global user
Registered: 04-2005
Posts: 2314

|
|
Reply | Quote
|
|
Re: Equinox Runner
Actually might be able to make a Ra/Rt or Rt/Ra build that could do the job as well. I just threw this one together.
|
|
11/5/2007, 4:38 pm
|
Send Email to Pyxis
Send PM to Pyxis
MSN
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2114

|
|
Reply | Quote
|
|
Re: Equinox Runner
Yeah, I've been kinda stuck on the Ranger prime thing, but I actually like the idea of an Rt/Ra.
This way we get the spawning power bonus to help boost the durability of the Equinox spirit.
How about something like this...
Ritualist/Ranger
Spawning Power: 13 (11+2)
Restoration Magic: 12 (10+2)
Wilderness Survival: 10
- Vengeful Weapon (Restoration Magic)
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe.
Energy:5 Cast:0.25 Recharge:3
- Weapon of Warding (Restoration Magic)
For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block.
Energy:10 Cast:1 Recharge:5
- Weapon of Shadow (Restoration Magic)
For 9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
Energy:10 Cast:1 Recharge:20
- Soothing Memories (Restoration Magic)
Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy.
Energy:5 Cast:1 Recharge:5
- Wielder's Remedy (Spawning Power)
For 27 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition.
Energy:5 Cast:1 Recharge:10
- Renewing Memories (Spawning Power)
For 18 seconds, while holding an item, any weapon and item Spells you cast cost 31% less Energy.
Energy:5 Cast:1 Recharge:20
- Storm Chaser (Wilderness Survival)
For 16 seconds, you move 25% faster, and you gain 4 Energy whenever you take elemental damage.
Energy:10 Cast:0 Recharge:20
- Equinox [Elite] (Wilderness Survival)
Create a level 7 spirit. Spells cast within its range that causes Exhaustion cause double the Exhaustion instead. This spirit dies after 110 seconds.
Energy:10 Cast:3 Recharge:15
The only thing it's missing is some hex removal.
|
|
11/6/2007, 9:58 am
|
Send Email to Andovar
Send PM to Andovar
|