Orin Keegenson
Guild Member
Global user
Registered: 09-2006
Posts: 10
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Possible running builds
Kind of new to putting together builds but I've been playing around with some possible running builds. Would these work? Any Thoughts?
GvG Runner #1
Monk/Elementalist
Level: 20
Healing Prayers: 8
Protection Prayers: 16 (12+4)
Air Magic: 10
- Storm Djinn's Haste (Air Magic)
For 20 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
Energy:5 Cast:0.25 Recharge:10
- Shield of Deflection [Elite] (Protection
Prayers)
For 10 seconds, target ally has a 75% chance to block attacks and gains 31 armor.
Energy:10 Cast:0.25 Recharge:10
- Spirit Bond (Protection Prayers)
For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 104 Health.
Energy:10 Cast:0.25 Recharge:2
- Healing Breeze (Healing Prayers)
For 15 seconds, target ally gains +7 Health
regeneration.
Energy:10 Cast:1 Recharge:2
- Healing Touch (Healing Prayers)
Heal target touched ally for 39 Health. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5
- Cure Hex (Healing Prayers)
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 78 Health
Energy:5 Cast:1 Recharge:12
- Extinguish (Protection Prayers)
Remove 1 condition from each party member. Party members relieved of Burning are healed for 106
Health.
Energy:15 Cast:1 Recharge:12
- Vital Blessing (Protection Prayers)
While you maintain this Enchantment, target ally has +211 maximum Health.
Energy:10 Cast:0.75 Recharge:2
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GvG Runner #2
Monk/Elementalist
Level: 20
Divine Favor: 6
Healing Prayers: 9
Protection Prayers: 14 (10+4)
Air Magic: 10
- Storm Djinn's Haste (Air Magic)
For 20 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
Energy:5 Cast:0.25 Recharge:10
- Healer's Boon [Elite] (Divine Favor)
For 28 seconds your Healing Prayers Spells cast 50% faster and heal for 50% more Health.
Energy:5 Cast:0.25 Recharge:10
- Heal Party (Healing Prayers)
Heal entire party for 57 Health.
Energy:15 Cast:2 Recharge:2
- Spirit Bond (Protection Prayers)
For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health.
Energy:10 Cast:0.25 Recharge:2
- Healing Touch (Healing Prayers)
Heal target touched ally for 42 Health. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5
- Mend Ailment (Protection Prayers)
Remove one Condition from target ally. For each remaining Condition, that ally is healed for 66 Health.
Energy:5 Cast:0.75 Recharge:5
- Extinguish (Protection Prayers)
Remove 1 condition from each party member. Party members relieved of Burning are healed for 94 Health.
Energy:15 Cast:1 Recharge:12
- Spotless Soul (Healing Prayers)
For 9 seconds, target other ally loses a Condition every 3 seconds
Energy:5 Cast:0.25 Recharge:12
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4/12/2008, 3:53 pm
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Andovar
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Registered: 04-2005
Posts: 2114

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Re: Possible running builds
#2 looks very similar to our HB/HP Runner build, which was one of my favorites. But it's all defense.
I haven't played it, but on paper, I still like the looks of the Rit runner best.
It's a really good combo of offense and defense.
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4/14/2008, 9:10 pm
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