Andovar
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e-denial / degen mez for GvG
Since we occasionally run in to gimmick builds that are difficult to impact through e-denial, I wanted to modify the e-denial build to be able to cause some damage as well.
Mesmer/any
Level: 20
Fast Casting: 9 (8+1)
Illusion Magic: 12 (10+2)
Domination Magic: 14 (12+2)
- Energy Surge [Elite] (Domination Magic)
Target foe loses 8 Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage.
Energy:10 Cast:1.42 Recharge:20
- Energy Burn (Domination Magic)
Target foe loses 8 Energy and takes 10 damage for each point of Energy lost.
Energy:10 Cast:1.42 Recharge:20
- Signet of Weariness (Domination Magic)
Target foe and all nearby foes lose 8 Energy.
Energy:0 Cast:2 Recharge:30
- Price of Pride (Domination Magic)
For 19 seconds, the next time target foe uses an elite Skill, that foe loses 7 Energy.
Energy:5 Cast:1.42 Recharge:8
- Conjure Phantasm (Illusion Magic)
For 12 seconds, target foe experiences Health degeneration of 5.
Energy:10 Cast:0.71 Recharge:5
- Phantom Pain (Illusion Magic)
For 10 seconds, target foe suffers Health degeneration of 3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 17 seconds.
Energy:10 Cast:1.42 Recharge:15
- Unnatural Signet (Domination Magic)
Target foe takes 71 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.
Energy:0 Cast:1 Recharge:40
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
The first 4 are my bread-and-butter for e-denial.
Conjure Phantasm is a great all-around degen spell, and coupled with Phantom Pain, it will be some heavy degen. Plus if they remove phantom, we still get a deep-wound out of it.
I also added Unnatural Signet because we seem to be running into more and more spirit heavy builds.
1 sec cast with no recharge, and double damage, and it should make quick work of spirits. Most should go down in 2 hits.
Just have to warn our monks that I'm "going in", so they can prot me before I run into spirit range.
Even if we're not up against spirits, it still does decent damage in the event that I need to help finish someone off.
I know the e-denial and the degen don't really go together, but given this past weekend's experience, I'm just trying to put something more flexible together.
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5/14/2007, 9:42 am
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DamonIsa
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Re: e-denial / degen mez for GvG
With no Energy Leeching I'd probably switch out Conjure Phantasm for the cheaper Images of Remorse. As is it looks like most of the skills are 10 energy skills. I'd need to get a chance to toy around with it to see how it does on Energy.
Since you have no secondary, maybe you could think about going Me/Rt and taking Death Pact Signet? It's become just about my favorite Battle Ressurection skill.
--- Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
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5/14/2007, 12:02 pm
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Greentongue
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Re: e-denial / degen mez for GvG
I'm not good at Mez but I would consider using AI for energy management.
Auspicious Incantation [5/1/25] Enchantment Spell.
For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
Saw it being used for this build.
Migraine (E) / Crippling Anguish (E)
Images of Remorse
Illusion of Pain
Conjure Nightmare
Auspicious Incantation
Power Return
Mantra of Persistence
Rez
For this build to work, you'll need an energy pool of roughly 70 or so, a Radiant set of armour with a +15/-1 offhand. Because it's very frontloaded, and uses AI, energy regen is not a big deal. Or simply keep a high-energy set for switching with your regular weapon, just before you're about to AI.
Before you do anything, get Mantra of Persistence up.
Migraine + IoR on a caster target will get them to -6 degen, and of course slow their casting.
Find the called target (which should not be the Migrained mob), and hit it with Illusion of Pain. -10 degen for 18 seconds, with a big heal if the hex ends early. -10 for 18 seconds is a lot of degen, and this is the target being beaten up. While doing that, drop a Nightmare on one of the off-targets (-8 degen, 25 seconds). You should now have roughly 30ish mana, which is what you want in order to cast Auspicious Incantation and another Nightmare, refunding about 46 energy, and bringing you back into the 50s.
=
--- 
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5/14/2007, 12:38 pm
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Andovar
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Re: e-denial / degen mez for GvG
quote: DamonIsa wrote:
With no Energy Leeching I'd probably switch out Conjure Phantasm for the cheaper Images of Remorse. As is it looks like most of the skills are 10 energy skills. I'd need to get a chance to toy around with it to see how it does on Energy.
Since you have no secondary, maybe you could think about going Me/Rt and taking Death Pact Signet? It's become just about my favorite Battle Ressurection skill.
Actually the build never really gets stressed for energy. (well, at least the original form didn't)
With 2 sigs (3 if you include rez), and 2 relatively long recharge e-denial skills, it should actually be difficult to run into energy problems.
The only skills that are somewhat spamable are Price of Pride and Conjure Phantasm.
Speaking of sigs, I'd probably switch to Artificer's insignias for the permanent +9 armor.
As far as Death Pact Sig is concerned, I'll admit that it is tempting, but I'd still be hesitant to use it in GvG. Since many teams will target the same person once they're rezzed (because of their DP penalty), there's a good chance that they'll get a 2-for-1 deal with the next kill, and that could turn the battle in their favor.
quote: Greentongue wrote:
Migraine (E) / Crippling Anguish (E)
Images of Remorse
Illusion of Pain
Conjure Nightmare
Auspicious Incantation
Power Return
Mantra of Persistence
Rez
That's an interesting build Green.
I really like the synergy between AI and Nightmare.
Might be worth trying something like this at the next GvG.
EDIT: Wow, the more I look into this build, the more I really, really like it.
As much as I like to "roll my own", I think this one is definitely worth copying. (maybe with a couple tweaks )
Last edited by Andovar, 5/14/2007, 1:00 pm
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5/14/2007, 12:42 pm
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Dannzzigg
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Re: e-denial / degen mez for GvG
I would consider removing Power Return for you, Andovar, since I know your aversion to twitch interupts.
You may want to consider:
Signet of Humility, Spirit of Failure, Hex removal, Accumulated Pain, Ethereal Burden...
There's a ton of options. I would also switch the Sig for a Hard Res if you will be running significant points in Fast Casting. It would be much better used there than on any other character.
Check this link out for a template and full build loadout:
http://gw.gamependium.com/tools/builds/show/1896
--- Check out Dylan's Den!

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5/16/2007, 11:25 am
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Andovar
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Re: e-denial / degen mez for GvG
I'm not crazy about power return, especially with the energy it gives back, but if they're under migraine, it might actually be worth it.
My biggest concern is with the cover hex being Images of Remorse. It's longer cast time and the 5 sec recharge will put some lag time between the hexes.
I was actually thinking of going necro secondary and replacing it with Parasitic Bond.
Although that would eliminate my ability to bring a hard rez.
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5/16/2007, 11:50 am
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Dannzzigg
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Re: e-denial / degen mez for GvG
The hard rez isn't 100% necessary, and your point about a cover hex is well taken. I hand't noticed the casting time on IoR.
That may be the better way to go. The Air Pressure build can always bring the Res Chant. Even though I was interrupted about 50% of the time, that's 100% more rez's than we would have had without it
--- Check out Dylan's Den!

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5/16/2007, 7:18 pm
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