Andovar
Officer
Global user
Registered: 04-2005
Posts: 2114

|
|
Reply | Quote
|
|
Disenchanter (GvG build)
Updated based on the GvG feedback discussions.
Mesmer/Necromancer
Level: 20
Fast Casting: 12 (10+2)
Inspiration Magic: 2
Domination Magic: 9 (8+1)
Curses: 12
- Corrupt Enchantment [Elite] (Curses)
Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -7 Health degeneration for 10 seconds.
Energy:5 Cast:0.46 Recharge:10
- Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 102 when Parasitic Bond ends.
Energy:5 Cast:0.62 Recharge:2
- Defile Flesh (Curses)
Sacrifice 10% max Health. For 29 seconds, target foe gains only two-thirds Health from healing.
Energy:10 Cast:0.62 Recharge:10
- Envenom Enchantments (Curses)
Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 9 seconds.
Energy:5 Cast:0.62 Recharge:20
- Gaze of Contempt (Necromancer Other)
If target foe has more than 50% Health, that foe loses all Enchantments.
Energy:10 Cast:0.62 Recharge:25
- Diversion (Domination Magic)
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 38 seconds to recharge.
Energy:10 Cast:1.86 Recharge:12
- Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 5 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:0.62 Recharge:0
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:1.92 Recharge:0
Last edited by Andovar, 6/27/2007, 6:46 pm
|
|
6/19/2007, 9:33 pm
|
Send Email to Andovar
Send PM to Andovar
|
Dannzzigg
Founder
Global user
Registered: 09-2003
Posts: 2686

|
|
Reply | Quote
|
|
Re: Disenchanter (GvG build)
I like the looks of this. Energy may be an issue though without Spirit of Failure, but since you won't be casting "all the time" it should work out.
If energy does become an issue, I would suggest swapping Inspired Enchantment for Spirit of Failure to be cast on a blind attacker or one who is in our Ward.
This build covers Disenchanting pretty thouroughly and will likely become a target rather quickly. I would make sure that this character stays out of trouble as much as possible- perhaps running up to Shatterstorm or Gaze and then retreating back to the Wards.
Takin the anti-melee out of the build I was running really isn't an issue, since they weren't all that effective with the long, long recharges, plus we've added a Ward vs. Melee.
I think this may be a winner.
One other thing to explore- if energy is not a concern, either Inspired Enchantment or Shatter Enchantment could potentially be replaced by Revealed Hex. The build would still have plenty of Enchantment Removal and it would increase the overall hex removal of the team. Revealed is simply a copy of Inspired Hex.
I just found that while playing my version of the Disenchanter, when I wasn't removing enchantments, being able to pull hexes from allies and turn them back on to foes is a nice touch.
--- Check out Dylan's Den!

|
|
6/20/2007, 10:54 am
|
Send Email to Dannzzigg
Send PM to Dannzzigg
MSN
|
Orin Keegenson
Guild Member
Global user
Registered: 09-2006
Posts: 10
|
|
Reply | Quote
|
|
Re: Disenchanter (GvG build)
well I like it. It will also be good for the other runner.
By the way, when the other runner starts to cap the stand, if someone stands at the top of the flag stand then he can only cap from one of the sides... so then you have a warrior run up behind him then he is blocked.
I will be at the top of the flag stand most of the time, before the other runner gets there.
Last edited by Orin Keegenson, 6/20/2007, 2:23 pm
|
|
6/20/2007, 2:20 pm
|
Send Email to Orin Keegenson
Send PM to Orin Keegenson
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2114

|
|
Reply | Quote
|
|
Re: Disenchanter (GvG build)
I thought about the energy issue, but I'm not too worried about it.
I never came close to having an energy problem with the corruptor build. The long recharge times of the enchantment removal skills coupled with the 2 'Inspired' skills, and it should be ok with the energy.
I was thinking of reserving the Inspired Hex pretty much for myself, unless someone else was asking for hex removal help.
That and hopefully Ether Feast will help make him a little more durable.
|
|
6/20/2007, 8:56 pm
|
Send Email to Andovar
Send PM to Andovar
|
Andovar
Officer
Global user
Registered: 04-2005
Posts: 2114

|
|
Reply | Quote
|
|
Re: Disenchanter (GvG build)
Ok, I think this is what we were going for based on the feedback thread.
Basic plan is to keep the called targets enchantment free and apply pressure on the monks through Diversion and Defile Flesh on the targets.
|
|
6/27/2007, 6:49 pm
|
Send Email to Andovar
Send PM to Andovar
|
Add a reply
Powered by AkBBS 0.9.5b - Link to us
- Blogs
- Hall of Honour
- Chat
Click here to get your own free message board
|
You are not logged in (login)
Board's time is: 11/25/2009, 1:22 pm
|
|
|