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Dannzzigg
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Registered: 09-2003
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Rending Gaze of Diversion Recovery


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Okay, so the name leaves something to be desired, but it pretty aptly describes the build anyway.

The idea is for a repeatable disenchantment on demand, with the secondary option of Diverting key skills on the oppositon's monks.

This is what I ran in the last two matches, and it went pretty well for me. I posted it mainly for reference.

MoR Diversion Disenchantment

Mesmer/Necromancer


Fast Casting: 13 (11+2)
Inspiration Magic: 11 (10+1)
Domination Magic: 9 (8+1)
Curses: 6

- Gaze of Contempt (Necromancer Other)
If target foe has more than 50% Health, that foe loses all Enchantments.
Energy:10 Cast:0.59 Recharge:25

- Rend Enchantments (Curses)
Remove 7 Enchantments from target foe. For each Monk Enchantment removed, you take 43 damage.
Energy:5 Cast:0.59 Recharge:30

- Lyssa's Balance (Mesmer other)
If you have fewer Enchantments than target foe, that foe loses one Enchantment.
Energy:5 Cast:0.59 Recharge:15

- Revealed Hex (Inspiration Magic)
Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.

Duplicate: Inspired Hex, Prophecies.
Energy:5 Cast:0.59 Recharge:0

- Power Drain (Inspiration Magic)
If target foe is casting a Spell, the Spell is interrupted and you gain 23 Energy.
Energy:5 Cast:0.15 Recharge:25

- Diversion (Domination Magic)
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 38 seconds to recharge.
Energy:10 Cast:1.77 Recharge:12

- Mantra of Recovery [Elite] (Fast Casting)
For 18 seconds, Spells you cast recharge 50% faster.
Energy:5 Cast:0 Recharge:20

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0




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6/26/2007, 10:40 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
Andovar
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Re: Rending Gaze of Diversion Recovery


Personally, I'm not a fan of Rend. It can put undue pressure on our monks. Especially when you're probably already a hot target once the opponent realizes what you're doing.

I'm starting to think that we may end up with a couple versions of the disenchantment build.
Depending on who's playing the role.
 
6/27/2007, 10:35 am Send Email to Andovar   Send PM to Andovar
 
Dannzzigg
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Re: Rending Gaze of Diversion Recovery


quote:

Andovar wrote:
I'm starting to think that we may end up with a couple versions of the disenchantment build.
Depending on who's playing the role.
 



Actually, I think the Corrupter build we are discussing over in the review thread is probably going to be the best bet. With the short-ish recharge and additional degen of Corrupt, especially if we can follow it up with Defile most times, it should be very effective.

I posted this here because I had referred to the build a few times and figured I would get it "out there".

Also, if we find that we need more monk disruption than we do disenchantment, the MoR Diversion really helps a lot in that regard, so it would be a viable alternative should that case arise.

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6/27/2007, 12:16 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
Pyxis
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Re: Rending Gaze of Diversion Recovery


Could switch a Warrior out for a Dervish, they have some ability to remove enchantments as well.
6/27/2007, 6:13 pm Send Email to Pyxis   Send PM to Pyxis MSN
 


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