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Andovar
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Solo midline - anti-melee


Well with all the new build talk I thought I'd throw this one out there.
Like I said, with switching to a derv for the disenchantment, we'd be stuck with one midline/shutdown build. Which doesn't really suit the air pressure build, because we would need more shutdown than just blind.

Anyway, here's an idea for some hex-based anti-melee.


Mesmer/Necromancer
Level: 20

Fast Casting: 11 (10+1)
Illusion Magic: 11 (9+2)
Inspiration Magic: 4
Curses: 11

- Spirit of Failure (Inspiration Magic)
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 2 Energy whenever that foe fails to hit in combat.
Energy:10 Cast:1.95 Recharge:20

- Price of Failure (Curses)
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 37 damage whenever that foe fails to hit in combat.
Energy:10 Cast:1.95 Recharge:20

- Parasitic Bond (Curses)
For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 96 when Parasitic Bond ends.
Energy:5 Cast:0.65 Recharge:2

- Faintheartedness (Curses)
For the next 21 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 2.
Energy:10 Cast:0.65 Recharge:8

- Enfeeble (Curses)
Target suffers from Weakness for 16 seconds.
Energy:5 Cast:0.65 Recharge:5

- Ineptitude [Elite] (Illusion Magic)
For 8 seconds, if target foe attacks, that foe takes 107 damage and becomes Blinded for 10 seconds.
Energy:10 Cast:0.65 Recharge:20

- Sympathetic Visage (Illusion Magic)
For 8 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Energy:10 Cast:0.65 Recharge:20

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


No idea how well the e-management will work out.
Could switch out Ineptitude for another elite if necessary. I just put it there because it looked like some decent warrior hate and it's under illusion, which I have points in mainly for Sympathetic Visage. I'm a big fan of SV. Wiping out all a warriors adrenaline works wonders for cutting down on their DPS.
 
7/24/2007, 9:29 am Send Email to Andovar   Send PM to Andovar
 
Pyxis
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Re: Solo midline - anti-melee


I think Shared Burden might be a good choice for elite. It hits everyone in nearby radius so great for hexing a group and should help the healers be able to kite. Also its a hex based slow which works great when we are on offense as well.

I like Enfeebling blood over Enfeeble for the nearby effect as well, but that gives you further energy concerns. I do think hitting multiple targets is important though, usually if there is only one attacker the monks can handle it, its when it gets to 2 very good ones, or 3 or more that things start to get very difficult and thats when these nearby effect spells would really pay off.

Echo might be a good choice for elite too, but I like the mass slow the best. Could really pay off if we end up splitting, and with the Derv that gives us 2 slots that can slow in the build using both conditions and hexes. Spirit of Failure should give you Energy if it isn't stripped, but yeah you might need to swap something out for some additional E-management.

My take on Ineptitude is that it is great for spiking in conjunction with other skills, but I don't think it will do much by itself. If you could put another couple hundred HP damage on the target at the same time they may react, but its easy to ignore otherise.

I think the Air Pressure build would work with the party as is, or at least its worth seeing how it works with the party, but if you were playing that slot and would rather play a Mes or Nec that achieves the same thing, I personally don't have a problem with that. We have our old build posted so not that hard to go back to if things aren't working out.
7/24/2007, 12:38 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Turgar
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Re: Solo midline - anti-melee


I don't see the blind not being ineffective for melee shutdown. I think it will work just as good and really all the mesmer build was doing from my understanding is stripping enchantments. If the mesmer build did a lot more then I was unaware.

You are taking the 4 second recharing blindin spell and replacing it with something that takes 10 seconds to recharge.

I do like the fact that a lot of the shutdown on this build will come from hexes which are hard to remove but the last time we pulled the Air Pressure build out we did not have enough damage to take someone down. This could be the case again since all of our damage will come from melee and if the other team has a strong Aegis, Guardian, or other enchangement heavy build then one enchantment stripper may not be enough to make sure enough of the melee makes it through.


---
Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
7/24/2007, 12:56 pm Send Email to Turgar   Send PM to Turgar
 
Andovar
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Re: Solo midline - anti-melee


Maybe it's just me, but I really don't see the air pressure being all that effective in conjunction with the proposed changes.
A single blind skill as our only form of shutdown? Especially being a condition, it's just way too easy for their monks to deal with. We had trouble keeping the blind on with 2 air builds running.
With the disenchanter role there was Defile Flesh and Diversion. Granted, nothing to do with melee shutdown, but at least it added monk stress.
Whether it's anti-caster or anti-melee, I think having only one shutdown skill in the entire team build leaves us shorthanded.

If they're able to stop our melee damage from getting through, then it's not likely that the air pressure build is going to take the target solo. Besides if he's focused on the target, then he won't be blinding the opposing melee.
I'm not saying it can't be an ele with blinding surge, but that it should probably be modified to have more shutdown and less direct damage.
 
Anyway, Shared Burden sounds good to me. Not really crazy about the long recharge, but we can always test it out.
Another sensible switch might be Faintheartedness for Shadow of Fear. Gives another AoE hex.
I really like Meekness as well, but the energy and the life sac seems too expensive to me.
 
7/24/2007, 1:25 pm Send Email to Andovar   Send PM to Andovar
 
Pyxis
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Re: Solo midline - anti-melee


Actually I think I have an idea we can try that will only change the team build slightly.
7/24/2007, 1:35 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
Pyxis
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Re: Solo midline - anti-melee


Nevermind was going to do something with Rigor Mortis and Echo but I think losing the crippling from the Derv would just be a trade off unless we can get some slows in somewhere else for kiters.
7/24/2007, 1:48 pm Send Email to Pyxis   Send PM to Pyxis MSN
 
DamonIsa
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Re: Solo midline - anti-melee


Hmm...

Question:

Why this instead of the "Air Pressure" build?

The Air Pressure seems to have more damage output. Both of these builds are Anti-Attacker only. Blinding, or Hexing, doesn't matter, still only hitting one type of character.

Now if you threw in some stuff like, I dunno, Arcane Conundrum (Yes, I do actually like "You cast twice as slowly" even if I'm not disrupting, I find it very effective), etc, to slow down Casters as well as being able to mess with Attackers...

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
7/24/2007, 2:18 pm Send Email to DamonIsa   Send PM to DamonIsa
 


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