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Pyxis
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GVG Derv 7-28
D/N
Mystic 12+1
Scythe 12+3
Wind 3
Skills:
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Gear:
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Victorious Sweep
Wearying Strike
Plague Touch
Grenth's Balance [E]
Test of Faith
Gaze of Contempt
Pious Haste
Rez Sig
The +\- 50% Health requirements on each enchant removal can cause a failure to remove due to spike damage or spike heal prior to cast, but overall should provide 2 means to remove all enchantments on target and always be in range of the target caller.
Plague Touch works with Wearying strike and can also be used to remove blind. This build should work great against NPCs including the Guild Lord.
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7/23/2007, 12:19 pm
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Andovar
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Re: GVG Derv 7-28
Would be nice if we could some points in earth and fit Aura of Thorns in there. Would give a decent AoE cripple.
As powerful as Grenth's Balance can be, I'm not sure about it here. I mean it would work great for soloing the GL, but I wouldn't expect there to be a lot of opportunity to use it against the target during battle. Especially since there will be 3 others beating down the target keeping his HP down.
I'd also consider putting a third enchant removal in there, like Rending Touch. The long recharge of Gaze can leaving you hanging when another enchant strip is really needed.
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7/23/2007, 2:10 pm
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DamonIsa
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Re: GVG Derv 7-28
I'd think of... what is it, Itimidating Aura? Gives you another cover enchant for Test of Faith, and will give you another enchantment strip when you poke someone with your scythe.
Just sayin'.
--- Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
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7/23/2007, 3:57 pm
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Pyxis
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Re: GVG Derv 7-28
Ok heres another one.
Scythe 12+3
Wind 12+1
Wounding Strike[E]
Plague Touch
Rending Touch
Test of Faith
Gaze of Contempt
Harrier's Grasp
Harrier's Haste
Rez Sig
Should be able to keep Cripple and Deep Wound on a target while also providing Enchant removal. No self healing though.
Nothing wrong with Intimidating Aura either, just didn't have room for it, and the energy cost is tough with the other 10 energy skills already in the builds.
Last edited by Pyxis, 7/23/2007, 4:48 pm
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7/23/2007, 4:47 pm
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Andovar
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Re: GVG Derv 7-28
Yeah, I like the second one better.
Here's one I came up with that's along the same lines.
Dervish/Necromancer
Level: 20
Mysticism: 3
Scythe Mastery: 14 (12+2)
Wind Prayers: 13 (12+1)
- Grenth's Grasp [Elite] (Wind Prayers)
For 20 seconds, if you are weilding a cold weapon, your attack skills also cripple for 13 seconds.
Energy:5 Cast:0.25 Recharge:10
- Wearying Strike (Scythe Mastery)
If this attack hits, you deal +29 damage and inflict a Deep Wound for 10 seconds. You suffer from Weakness for 10 seconds.
Energy:5 Cast:0 Recharge:6
- Victorious Sweep (Scythe Mastery)
If this attack hits, you deal +29 damage. If the target foe has less health than you, you gain 77 health.
Energy:5 Cast:0 Recharge:4
- Test of Faith (Wind Prayers)
Target touched foe and all nearby foes are struck for 58 cold damage. Affected foes below 50% Health lose all Enchantments.
Energy:10 Cast:0.75 Recharge:15
- Gaze of Contempt (Necromancer Other)
If target foe has more than 50% Health, that foe loses all Enchantments.
Energy:10 Cast:1 Recharge:25
- Rending Touch (Dervish Other)
You and target touched foe each lose 1 enchantment.
Energy:5 Cast:0.75 Recharge:10
- Plague Touch (Necromancer Other)
Transfer a negative Condition and its remaining duration from yourself to target touched foe.
Energy:5 Cast:0.75 Recharge:0
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
It's got the same 3 disenchants, and should be able to keep cripple on the target and can stack some conditions.
Rending Touch would only be used after the other disenchants if needed, as it would remove Grenth's Grasp. Although you could try and cast it before casting GG, but I guess that would depend on the situation.
Still a little bit of self-heal in this build with Victorious Sweep.
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7/23/2007, 5:08 pm
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Pyxis
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Re: GVG Derv 7-28
If you aren't bringing a speed boost I'd probably go Earth instead.
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7/23/2007, 5:15 pm
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Andovar
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Re: GVG Derv 7-28
oh, forgot about that.
Shows my noobish ways when it comes to melee builds.
In that case, I like your build better.
I was basically trying to accomplish the same thing. Keep the target in one spot and keep them disenchanted.
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7/23/2007, 6:11 pm
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Turgar
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Re: GVG Derv 7-28
Playing a derv build I am amazed at the SLOW DPS. When you hit you can really pound them but it definately comes in waves.
This was the last build that I was using during some random runs but none of them seemed to work to well in randoms:
Deadly Arts: 6
Mysticism: 11+1
Scythe: 13 +2
Siphon Speed
Wounding Strike
Rending Sweep
Zealous Renewel
Chilling Victory
Victorious Sweep
Rending Touch
Rez Sig
You can use Siphon Speed / Rending Sweep to remove one enchantment then follow up with Redning touch Chilling Victory and Wounding Strike for the deep wound.
Worked okay but not really good to solo a build. Also you have to run full set of radiant and to attunemnt to make the energy jive.
--- Keith
Turgar Chandris E/Mo (PVE Fire)
Ryv Adem Mo/W (PVE Heal Monk)
Torn Honrr W/Me (PVE Hammer)
Caleb Thadeus D/Mo (PVE Scythe)
Two Open PVP M/D/W
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7/23/2007, 10:56 pm
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Pyxis
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Re: GVG Derv 7-28
I like that second build I posted as well. The other problem I had with Grenth's Grasp was the Cold Weapon requirements which keeps you from being able to use Zealous.
Makes we wonder if it works with Bow Attack skills though. Also it only triggers on attack skills while Harrier's Grasp is on every attack. Anyhow I think its important that the main build responsible for keeping targets slowed has a speed boost. I do like some of the earth skills, those are the ones I play with the most, but no speed boost there. Considering both Warriors are running Fury the Derv is probably going to be the heartiest target on the front line anyways.
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7/23/2007, 11:02 pm
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Andovar
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Re: GVG Derv 7-28
quote: Turgar wrote:
Playing a derv build I am amazed at the SLOW DPS. When you hit you can really pound them but it definately comes in waves.
I think in this case though, the DPS is really secondary to his main job. Which is to keep the target soft enough for the warriors and the rit to take him down. Any extra damage he does is just a bonus.
So I guess the next question is who can (and would want to) play this role?
I know both Keith and Adam have played a derv, but honestly I'd rather have you guys monking unless one of you really wants to do it.
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7/24/2007, 7:13 am
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