Malavon
Guild Member
Global user
Registered: 04-2007
Posts: 3
|
|
Reply | Quote
|
|
Critical Strikes Build
This is the sin build I enjoy playing most:
Critical Strikes: 15
Dagger Mastery: 13
Critical Eye
Critical Defenses
Jagged Strike
Wild Strike
Nine Tail Strike
Palm Strike
Critical Strike
Res Signet
With this build, you can actually keep Critical Defenses up indefinitely, which dramatically increases a sin's survivability. According to GuildWiki, Critical Defenses blocks melee, bow and wand attacks. To keep Crit. Defenses up, always start off your combo's with Palm Strike followed by Critical Strike. Critical Strike recharges pretty fast, so always use it for your Dual Attack over Nine Tail Strike if you have the option.
Palm Strike is a great skill - 85 armor ignoring damage that doesn't care about blindness or blocking, and it sets up a dual strike for a good spike.
Jagged Strike and Wild Strike are fast recharging combo skills that enable you to repeatedly using the two dual attacks in this build without taking up all the spots in your skill bar.
For blocking monsters, you can Palm Strike and Nine tail strike for some decent damage.
Last edited by Malavon, 4/25/2007, 10:56 pm
|
|
4/25/2007, 10:55 pm
|
Send Email to Malavon
Send PM to Malavon
|