Dannzzigg
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Unblockable Assault- GvG Flagstand Frontline
Gamependium Build Viewer
Click the link for details.
Basic idea- provide damage output that can nto be stopped by enchantments, stances or most importantly, wards.
weaknesses: Blind, enchantment condition required for maximum output.
note- enchantments are not required to hit the target, just to do more than harrassment type damage.
Out of time... leave any thoughts or comments
Last edited by Dannzzigg, 10/6/2007, 11:37 am
--- Check out Dylan's Den!

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10/5/2007, 6:26 pm
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Andovar
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Re: Unblockable Sin- GvG Flagstand Frontline
hmmm... nothing showing up there.
It just says "This build is just a rough draft".
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10/5/2007, 10:43 pm
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Dannzzigg
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Re: Unblockable Sin- GvG Flagstand Frontline
fixed...
--- Check out Dylan's Den!

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10/6/2007, 11:37 am
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Andovar
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Re: Unblockable Sin- GvG Flagstand Frontline
Well, I'm a total assassin noob, but it looks pretty good to me.
Enchantment removal, several no-block skills, and some bonus damage from conjure.
Although the order of the skills looks confusing to me. Don't you normally put them in lead/off/dual order?
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10/6/2007, 3:46 pm
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Dannzzigg
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Re: Unblockable Assault- GvG Flagstand Frontline
They should be in this order:
Conjure Frost- For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 14 cold damage.
Golden Fox Strike- If this attack hits, target foe takes +26 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.
Fox Fangs- Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +25 damage if it hits.
Nine Tails Strike- Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +35 damage if it hits.
*Assault Enchantments*- Must follow a dual attack. Target foe loses all Enchantments.
Golden Fox Strike- If this attack hits, target foe takes +26 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.
Golden Fang Strike- Must follow a lead attack. If you are under the effects of an Enchantment, target foe suffers from a Deep wound for 17 seconds.
Blades of Steel- Must follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 60) for each recharging dagger attack.
--- Check out Dylan's Den!

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10/6/2007, 7:07 pm
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