Unblockable Assault- GvG Flagstand Frontline ~ at Runboard.com






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Dannzzigg
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Unblockable Assault- GvG Flagstand Frontline


Gamependium Build Viewer

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Basic idea- provide damage output that can nto be stopped by enchantments, stances or most importantly, wards.

weaknesses: Blind, enchantment condition required for maximum output.

note- enchantments are not required to hit the target, just to do more than harrassment type damage.

Out of time... leave any thoughts or comments

Last edited by Dannzzigg, 10/6/2007, 11:37 am


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10/5/2007, 6:26 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
Andovar
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Re: Unblockable Sin- GvG Flagstand Frontline


hmmm... nothing showing up there.
It just says "This build is just a rough draft".
 
10/5/2007, 10:43 pm Send Email to Andovar   Send PM to Andovar
 
Dannzzigg
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Re: Unblockable Sin- GvG Flagstand Frontline


fixed...

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10/6/2007, 11:37 am Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
Andovar
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Re: Unblockable Sin- GvG Flagstand Frontline


Well, I'm a total assassin noob, but it looks pretty good to me.
Enchantment removal, several no-block skills, and some bonus damage from conjure.

Although the order of the skills looks confusing to me. Don't you normally put them in lead/off/dual order?
 
10/6/2007, 3:46 pm Send Email to Andovar   Send PM to Andovar
 
Dannzzigg
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Re: Unblockable Assault- GvG Flagstand Frontline


They should be in this order:

Conjure Frost- For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 14 cold damage.

Golden Fox Strike- If this attack hits, target foe takes +26 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.

Fox Fangs- Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +25 damage if it hits.

Nine Tails Strike- Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +35 damage if it hits.

*Assault Enchantments*- Must follow a dual attack. Target foe loses all Enchantments.

Golden Fox Strike- If this attack hits, target foe takes +26 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.

Golden Fang Strike- Must follow a lead attack. If you are under the effects of an Enchantment, target foe suffers from a Deep wound for 17 seconds.

Blades of Steel- Must follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 60) for each recharging dagger attack.


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