Greentongue
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Registered: 11-2004
Posts: 1425

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As/Wa - We All Fall Down
Pick a target, any target and interrupt with a series of knockdowns.
This build is not intended to kill by itself, it allows for a critical opponent build to be neutralized , held in AoE or to be killed by a partner.
(Can be a Warrior/Assassin just as easily since there are no profession specific skill lines. Energy may be an issue.)
[Deadly Arts]
Dark Prison, Hex Spell. 10/.25/30
Shadow Step to target foe. For 1...6 seconds, that foe moves 33% slower.
[Dagger Mastery]
Black Mantis Thrust, Lead Attack. 5/-/4
If this attack hits, you strike for +8...18 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13 seconds.
[Deadly Arts]
Entangling Asp, Spell. 10/1/20
Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17 seconds.
[Deadly Arts]
Iron Palm, Skill. 5/.75/20
Target touched foe suffers 5...41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
[Dagger Mastery]
Falling Lotus Strike, Off-Hand Attack. 5/-/12
Must strike a knocked-down foe. If it hits, you strike for +15...31 damage and gain 1...10 Energy.
[Dagger Mastery]
Trampling Ox, Dual Attack. 5/-/8
Must follow an off-hand attack. If it hits, you deal +10...34 damage. If you hit a Crippled foe, that foe is knocked down.
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[Warrior No Attribute]
Grapple, Skill. 5/.75/12
You lose your current stance. You and target touched foe are knocked down.
[Tactics]
Shove, Elite Skill. 5/.75/20
Lose all Adrenaline. All of your other non-attack skills are disabled for 10...6 seconds. Target touched foe is knocked down and takes 15...63 damage.
===
As you may notice, most of the skills are not blockable.
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Last edited by Greentongue, 10/21/2007, 3:11 pm
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10/21/2007, 3:09 pm
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Greentongue
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Registered: 11-2004
Posts: 1425

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Re: As/Wa - We All Fall Down
Tested this in AB and made a few tweaks.
SKILL CODE: OwFkUxdpXOODFEACxkY+vE22XPC
EQUIPMENT: PkpxFfGGzSqAlzI90ElzIBLfojIHV/kzIBrDljIJFA
Swapped in "Wild Strike" and "Horns of the Ox".
The other skills were not getting used as their requirements were not being met.
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10/21/2007, 8:56 pm
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Pyxis
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Registered: 04-2005
Posts: 2314

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Re: As/Wa - We All Fall Down
Looks good to me. I think there are plenty of ways to make good knockdown builds with Sins and I think Knockdown works the best with SH.
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11/20/2007, 10:54 pm
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