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Jl Rangerguy
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Registered: 06-2005
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PvE Assasin Build


Here's a build I lifted off of Guild Wars Guru. I haven't tried an assasin yet myself, but I think that as soon as I do I'll give this a shot:

quote:


 use two combos of 3 moves each in my skill bar
combo#1:unsuspecting strike(+27dmg+30dmg if foe was above 90%hp), fox fangs(cannot be blocked or evaded +18dmg), death blossom(+35dmg and +35dmg to each adjacent enemy)
total dmg:+115 or +145 depending on if enemy was above or below 90%hp


combo#2: leaping mantis sting(+19dmg and criples foe for 13 seconds), jungle strike(+18dmg and +25dmg if foe is crippled), 9 tail strike(+35dmg and cannot be blocked or evaded)
total damage:+132dmg on top of whatever you're hits normaly would do

i use these combos alone, i dont try and mix them up when im in battle. they are set to do more dmg than any other combe that assasins have without useing the elite offhand mobeus strike.

for my other two skills i use recall, at the start of a mission/quest i cast it on a monk. this is an enchantment spell that lasts until i end it. when i end it i teleport back to the person i cast it on, the monk. that way when im running low on hp i can end it, and be right at the monk, which if its a good monk will be close enough to heal, but far away enough to not take damage. this way monks dont have to deal with rezing me every 10 seconds like most assasins(i also have a monk and i know what it is like to rez assasins constantly)

for my last skill i use shadow form. this skill is an elite and can be gotten in vizunah square from The Afflicted Soon Kim, or dragons throat from The Afflicted Huu. For 17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 41 Health. when that spell is about to end i stop my enchantment spell and im teleported right to a monk, who can either heal me right away, or let me back up and get away from battle for a minute. that way the monks dont have to keep rezing me or healing me and wasting needed energy

My weapon set consists of 3 main weapons. I have a pair of ceremonial daggers for the 15^50 zealous mod and hp+30, they are max req9 dagger mast. second is shiros blades for the life stealing mod. third is one of my favorites against killing monks, lous karambits, +15%(stance) 20/20 armor pen, hp+30. This allows for me to do maximum damage with my weapons. these can be expensive to come by, so if you cannot get them a pair of max daggers with a 15^50 mod will work fine.

my attributes are set as so:
dagger mastery 12
deadly arts 1
shadow arts 12
critical strikes 10

I have a minor rune for each stat except critical strikes, cant find one and wont pay someone camping at rune trader 5k for one.

i also have a mask with +1dagger mast that stacks

armoremoticoneverything is max al 70)
bladed seitung mask of minor dagger mastery
dagger mast +2

infiltrators seitung guise of major vigor
en+5
hp+41
armor +15vs peircing attacks

sabuterus setung gloves
reduces bleeding duration by 20%
armor+15vs slashing attacks

valkyries seitung leggings of minor deadly arts
deadly arts +1 non stacking
en regen +1
hp+10

valkyries seitung shoes of minor shadow arts
shadow arts +1 non stacking
en regen +1
hp+5

with any one of my daggers my energy is 25 with 4 pips regen, and hp is 566



---
JL Rangerguy
5/10/2006, 11:37 am Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
Dannzzigg
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Re: PvE Assasin Build


I'd be curious to know where this guy's energy is supposed to come from.

I didn't do the math (typical me: firing off without researching first) but it sure seems like he' be running out of E about midway through the second combo- especially since he'll be running with only 3 pips of regen thanks to Recall.

Other than that, it seems like a pretty good build. One issue I have run into during the early stages with my A and the limited skillset available through where I have been so far, is that the recharge on the skills lowers my DPS way down while waiting to fire up another chain.

Having two chains in the bar, and being able to use them both semi-consecutively would eliminate that problem altogether.



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5/10/2006, 7:03 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
DamonIsa
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Registered: 08-2005
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Re: PvE Assasin Build


Well Boss Man, you got a high Dagger Mastery plus Critical Strikes for energy. That build would give you +2 energy each critical strike, a 24% chance to "double strike" with daggers, and an insanely good chance of critical striking.

My experience has shown that once you get that Critical Strikes and Dagger Mastery up, you rarely have trouble with energy.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/11/2006, 4:53 am Send Email to DamonIsa   Send PM to DamonIsa
 
Jl Rangerguy
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Re: PvE Assasin Build


One problem I also noticed was the lack of a rez. I'm sure if the party were aware of it it wouldn't be so bad...but I'd be pretty angry if I were in a PUG and the only one left alive had no rez sig!

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JL Rangerguy
5/11/2006, 5:20 am Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
Dannzzigg
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Re: PvE Assasin Build


In my limited experience so far, there's little chance of an Assassin being the last one left alive.

Melee, but soft and squishy... nope- I don't think they'll be the last one standing in a situation gone wrong.

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5/11/2006, 9:02 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
DamonIsa
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Re: PvE Assasin Build


Well, the thing seems to be most people that are playing assassins are people that played warriors in Tyria. Problem being that Assassins have about 25 less armor than Warriors. So they try to tank, and die.

It's odd, but I'm starting to develop the hit and run playstyle that I need for assassins. It should work much better when I get some of the skills that let me Shadowstep away from the cluster you can get drawn into.

Basic Assassin Lessons I have learned:

1) Despite the amazing Spike Type Damage an assassin can inflict in a short time, do NOT lead the charge to Melee. If you are the first character to the fray, you will die.

2) Do not be afraid to run away. We know people hate it when you run to the healers, etc. Of course, don't do that, running away is a playskill you should definately invest some time in.

3) Always carry with you a Dash type skill to help with fleeing.

4) Due to the amazing death dealing in a short time, I never follow called targets in a PvE group, and instead go for the Number 2 Target. You can usually take out one enemy per combo, just about. However if you follow targets, you'll often find yourself wasting combo attacks and energy.

Eh, I'll post more hints and such when I discover them.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/12/2006, 3:10 am Send Email to DamonIsa   Send PM to DamonIsa
 


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