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DamonIsa
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TFC Assassin.


Just started working on a new assassin, trying to fix the problems with them, mostly things like getting stomped on in Melee.

Thus, in a flash of inspiration, I started coming up with a rough build. I want input and advice though, before I go off looking for the elite, and buying up the skills.

So, what's going to prevent an Assassin from trying to Tank? Easy, keep it out of melee.

Thus I'm planning on going Assassin/Ranger.

The attributes I am looking into are Marksmanship, Shadow Arts, and Critical Strikes.

The core of the build is around the following skills.

Critical Eye. 5 energy, increases your chance to get a critical hit, gain an additional 1 energy off critical hits.
Sharpen Daggers. 5 energy, Critical hits will inflict bleeding.
Way of Perfection. 5 energy, critical hits will gain you health.
(Maybe) Spirit of Favorable Winds. Increases Arrow Speed and Damage.
And for the Elite, Barrage, of course.

From the look of it, I should, with every Barrage, gain most likely around 10-12 energy, inflict bleeding on at least 4 or so targets, and gain probably about 80-100 health.

I'm not sure in practice how well this will work, but it's roughly what I'm planning on becoming.

Any ideas?

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/24/2006, 2:48 pm Send Email to DamonIsa   Send PM to DamonIsa
 
Jl Rangerguy
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Re: TFC Assassin.


Are the assasin skills preparations? I'm not too familiar with those types of skills yet, but if they are classified as preparations then Barrage would cancel them out. If not...could be a nasty build though! And even if they are, it could work well in combination with some other ranger marksmanship skills.

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JL Rangerguy
5/24/2006, 2:59 pm Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
DamonIsa
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Re: TFC Assassin.


Nope, I thought of that. They're Enchantments, and Critical Eye is just a 'skill' not a preperation.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/24/2006, 3:00 pm Send Email to DamonIsa   Send PM to DamonIsa
 
Syragar
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Re: TFC Assassin.


Wow! That sounds like a lot of fun! I haven't thought of an A/R build focusing on bows instead of melee. VERY cool idea!

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Dalana Darklight - N/Mo
Terra Windfury - D/E
Yoko Nakagama - W/A
Shyreena Saelana - Rt/R
Shyra Arcana - E/Me
5/24/2006, 3:16 pm Send Email to Syragar   Send PM to Syragar
 
Jl Rangerguy
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Re: TFC Assassin.


Cool...let us know how it works out! Maybe that'll give me some incentive to get my Assasin off the starter island emoticon

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JL Rangerguy
5/24/2006, 3:18 pm Send Email to Jl Rangerguy   Send PM to Jl Rangerguy
 
DamonIsa
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Re: TFC Assassin.


I will. Just checked the resources though, apparently I can't cap Barrage til after I get to Boreas Seaboard... ug... that's a lot of tough, annoying missions in my way.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/24/2006, 3:24 pm Send Email to DamonIsa   Send PM to DamonIsa
 
DamonIsa
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Re: TFC Assassin.


Okay... small update. Still on Shing Jea, so I'm with my 'lite' version of the build right now. Read the Winds, Sharpen Daggers, Way of Perfection, Critical Eye, and Dual Shot. I'm more or less happy with it as it stands.

But this has got me wondering what is the 'standard' rate for Critical hits? I have been keeping a log, of sorts, counting attacks, the ammount of which are critical, etc. Here, I'm about to get 'mathy'. I normally hate doing this, but curiousity is a powerful force, driving me to do it...

It seems, if I'm doing the math right (This presumes as I was told that each level of weapon mastery, Marksmanship, in this case, provides a 1% bonus), that your 'base' rate for critical hits is somewhere between 10 and 15 percent.

Presuming I max out on Critical Strikes, and Marksmanship as I plan to, that becomes a 34 to 43 percent chance to critical strike, on any given attack. (With most likely a result that should be about 37% or so.)

I'm not sure of the bonus Critical Eye will provide at Max, but it seems it would probably be about 10, increasing the odds to 44 - 53 %.

All these numbers have been figured using a Hornbow. I am not sure if different bowtypes provide a different base Critical Hit rate. However, I am now using a shortbow. While I don't have the same depth of records for the shortbow, it seems to have a higher critical hit rate, perhaps as high as 20%.

I wonder if all weapon types do this. If perhaps something like Shortswords critical hit more than longswords, etc, or if it is purely a random deviation.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/25/2006, 5:31 am Send Email to DamonIsa   Send PM to DamonIsa
 
Greentongue
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Re: TFC Assassin.


My As/Ra has just got out of the city. I've been pleased with the performance so far. I live a lot longer than when I started with using daggers.

This is my current skill bar:

Caltrops (Spell) 10/0.25 sec./20 sec.
Target foe and all foes adjacent to your target are Crippled for 5..13 [16] seconds. Caltrops has half the normal range.

Savage Shot (Bow Attack) 10/0.5 sec./5 sec.
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +(13..25 [29]) damage.

Hunter's Shot (Bow Attack) 5/None/5 sec.
If Hunter's Shot hits, you strike for +(3..13 [16]) damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..21 [26] seconds.

Penetrating Attack (Bow Attack) 10/None/3 sec.
If Penetrating Attack hits, you strike for +(3..15 [19]) damage and this attack has 20% Armor penetration.

Read the Wind (Preparation) 5/2 sec./12 sec.
For 24 seconds, your arrows move twice as fast and deal 3..9 [10] extra damage.

Critical Eye (Skill) 5/None/30 sec.
For 10..30 [37] seconds, you have an additional 1..6 [7]% chance to land a Critical Hit when attacking. You gain 1 Energy whenever you score a Critical Hit.

Antidote Signet (Signet) 0/2 sec./8 sec.
Cleanse yourself of Poison, Disease, and Blindness.

Shadow Refuge (Enchantment Spell) 5/1 sec./8 sec.
For 4 seconds, you gain 5.. [] Health regeneration. When Shadow Refuge ends, you gain 30..102 [126] Health if you are attacking.


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5/25/2006, 7:26 am Send Email to Greentongue   Send PM to Greentongue
 
Dannzzigg
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Re: TFC Assassin.




But this has got me wondering what is the 'standard' rate for Critical hits?

It is affected by so many factors, even down to relative level to your opponent, that I doubt we will ever know the answer to this one.

I'm not sure of the bonus Critical Eye will provide at Max, but it seems it would probably be about 10, increasing the odds to 44 - 53 %.

Crit Eye @ 14-16 = +7%
@ 12-13 = +6%
@ 9-11 = +5%
Disregarding additional duration gained...






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Check out Dylan's Den!


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5/27/2006, 7:44 pm Send Email to Dannzzigg   Send PM to Dannzzigg MSN
 
DamonIsa
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Re: TFC Assassin.


Ah, thanks Boss Man. I don't care to know the exact numbers, per se, I'd never be able to do the math properly midcombat anyway. Just wanted to know a general percentage, so I could have an idea of how effective it would be.

Normally, I hate math. emoticon

Still need to find some way to punch through to Boreas Seaboard, when I have more time, that is.

---
Niva Reikan: Warrior/Monk, Kurzick Champion
Arcturus Highwind: Paragon/Ranger
Pet: ROUS
Walker Tam: Warrior, Defender of Ascalon in Training
Nikolia Vasburg: Ritualist/Necromancer
5/29/2006, 2:54 am Send Email to DamonIsa   Send PM to DamonIsa
 


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