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Senor Hugo
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New, and need some advice on costume idea


Well I'm new here, those of you who go to Seibertron.com should have seen me around once or twice...

Anywho, I signed up because I'm planning on building a Transformer costume for next years conventions or the year after thats, dpending on how things go, and I figure out of everyone, Mark and you guys here would be my best source if I get stuck or need some advice.

Anywho yet again, no idea which Transformer I'll be turning into a costume just yet, but my ideas so far is to have a 8-10ft Transformer costume, electronics, LED's the whole shabang.

For the arms I plan to have wire controlled, like the toy Terminator Hands we've all seen, a harness around my arm with a handle and "triggers" for each of the fingers, including the thumb, and one large trigger for the forearm so it can bend at the elbow. I plan to keep my hands in the shoulder area of the suit.

You can kinda tell how I big the costume I plan on building is.

The head I plan on being fake, meaning my head will be in the chest area, in the head I plan on using webcams for my "eyes" a small power source inside the chest to power the electronics, and a speaker acting as the mouth for the fake head. The head itself I plan to have sitting on a small neck attached to a helmet which I will be wearing, one so that when I tilt my head down, the head will do the same to a certain extent.

I've already started playing around with designs using a CAD, and considering my hand drawing is crapola it's been a big help, the system I'm using also lets me order the things I draw from a manufacturer, so I can get it done in plastic, aluminum and all that fancy stuff without having to worry about any major screw ups, which will also allow me to focus on putting together the electronics and wire hands.

Mostly this will sit as a reminder for me on just what I plan on doing, and any and all advice is welcome, you guys are the vets, so I look forward to your input.

6/17/2005, 12:22 pm Send Email to Senor Hugo   Send PM to Senor Hugo
 
RandomFerret
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Re: New, and need some advice on costume idea


Man, that is a really complex thing to engineer. You've got stilts, you've got electronics, you've got remote articulation and you'll be inside it in an awkward position.

Now, there's no way that I know what you're capable of, I just know that if I were in the same position, I'd try to use one, maybe two of those things in the same rig.
6/19/2005, 6:38 am Send Email to RandomFerret   Send PM to RandomFerret
 
Senor Hugo
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Re: New, and need some advice on costume idea


Well luckily I have access to ITT tech, as a student, I can pretty much get help on just about anything incase I step over the deepend.
Not to mention friends with workshops specializing in electronics that I could mooch off of and get to help me out for free.

Luckily depending on the bot I choose, so far it's sound like it maye be Soundwave, the only real electronics I may have to rig up are LED eyes and a speaker system for the mouth, as I could be able to see out the chest.

So all in all, theoretically I should only have to pay to rig up the arms, small parts like LED lights, and the frame which as I previously mentioned I can have built for me so long as I design it right, which I'm working on a few head designs, Grimlock's and Soundwave's to be exact, to get a feel for the software.

So all in all, it's workable, will be tough as hell, but workable.
6/19/2005, 8:39 am Send Email to Senor Hugo   Send PM to Senor Hugo
 
Gutter Monkey
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Re: New, and need some advice on costume idea


quote:

Senor Hugo wrote:

So all in all, it's workable, will be tough as hell, but workable.



The tougher it is, the sweeter the reward when you get it done. emoticon

If you stick with Soundwave I recommend keeping all the plans you've outlaid, except the webcams. If you fiddle with the transparecy of his chest plate then you should be able to see fine out of that without anyone outside seeing you. You'll avoid the technical difficulties that the webcams will bring (if the system goes down then you'll be blind on stilts in a 9' tall robot with your arms in a useless position - trust me, that just plain sucks) and the head movement won't suffer at all since it's mounted onto your helmet. I found that the hardest part about this arrangement is adjusting to the fact that everyone will talk to the costume's face and not your human one.

The trickiest part of your design will be the shoulders and elbows. If you just have the shoulders in a fixed position then you'll be trading in some character movement for a heck of a lot of personal comfort, but if you want to be able to raise the arms and turn them side to side then you're going to have to mount the handle & triggers for the hands inside the upper arms. Your arms movements control the arm movements of the costume, your hands control the lower arm & hand movements.
The big problem with this is that you'll have your human arms in a really uncomfortable position for the whole time you're in the costume, and this design really doesn't help your balance if you're not very experienced with stilts. But it's certainly not impossible, and if you've got the determination to grit your teeth and go through with it then you'll knock the sox off anyone who sees the costume.

My biggest recommendation for a 8-10' tall costume: spend a LOT of time and energy thinking about your stilt design. You really, really need to be on some sort of stilts to give a costume of that size the correct proportions, even if it's just built up boots. (Unless you're going for a squatter design, like the Alternators toys.) You really need stilts which allow you to stand still in them and not topple over, so they'll need wide, flat feet. But wide, flat feet on stilts make them quite hard to walk naturally in, unless you can figure out some ankle design that won't end up tearing your hamstrings to shreds.

As for the articulated hands - I half built a set for my Optimus Prime suit but never ended up finishing them. I decided to have them wired up so that the tension kept them closed into a fist and the triggers caused the fingers to open when I pulled on them, but that was just an aesthetic thing. The biggest problem I encountered with them was getting the tension right - I'd get the springs tight enough so that they kept the hand snuggly closed into a fist, but then I'd find that it took a LOT of pressure to pull on the triggers and open the fingers out again. Those Terminator hands are tiny compared to what you'll need for a costume this size - something the size of those toy Hulk hands will be about right. It'll be a matter of experimentation to get them wired just right.

Take a look at the hands on this Gundam, I'm fairly sure they're articulated in a similar manner to what we're both talking about:
http://www.ops.dti.ne.jp/~darkk/7/gogan1.jpg

Boy, I could go on for ages ... keep us updated, Senor H!
6/19/2005, 12:24 pm Send Email to Gutter Monkey   Send PM to Gutter Monkey
 
Senor Hugo
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Re: New, and need some advice on costume idea


quote:

Gutter Monkey wrote:

quote:

Senor Hugo wrote:

So all in all, it's workable, will be tough as hell, but workable.



The tougher it is, the sweeter the reward when you get it done. emoticon

If you stick with Soundwave I recommend keeping all the plans you've outlaid, except the webcams. If you fiddle with the transparecy of his chest plate then you should be able to see fine out of that without anyone outside seeing you. You'll avoid the technical difficulties that the webcams will bring (if the system goes down then you'll be blind on stilts in a 9' tall robot with your arms in a useless position - trust me, that just plain sucks) and the head movement won't suffer at all since it's mounted onto your helmet. I found that the hardest part about this arrangement is adjusting to the fact that everyone will talk to the costume's face and not your human one.



Well the whole webcam for eyes thing would be for when I have the hang of the whole costume thing, for more challenging costumes like Grimlock, or guys with no seethrough chests, the webcam for eyes would be icing on the cake, not only to let me look through a 10' robots eyes, but to also get the feeling that people are actually looking up to me, no idea if I explained that as best I could, but you get the idea. The head I consider the most important piece of any costume, if you don't get it right, thats all it is, a costume, my goal with this is to have people say instead of "wow, thats a nice Soundwave costume", I want them to say "holy crap that IS Soundwave."

quote:

The trickiest part of your design will be the shoulders and elbows. If you just have the shoulders in a fixed position then you'll be trading in some character movement for a heck of a lot of personal comfort, but if you want to be able to raise the arms and turn them side to side then you're going to have to mount the handle & triggers for the hands inside the upper arms. Your arms movements control the arm movements of the costume, your hands control the lower arm & hand movements.
The big problem with this is that you'll have your human arms in a really uncomfortable position for the whole time you're in the costume, and this design really doesn't help your balance if you're not very experienced with stilts. But it's certainly not impossible, and if you've got the determination to grit your teeth and go through with it then you'll knock the sox off anyone who sees the costume.



Well the whole idea I had with the arms, was to have the connection with the shoulders and the upperbody large enough so I could pull my arms inside the chest and let them sit after being in the costume for too long. Another plan I had for Soundwave, inside the chest, while simple, would play a huge role in how long I could stay in costume, a cup holder, with a little bit of thermo-insillation to keep the cold drinks cold, because it will be hot as crap in the finished product. Another plan was to have the tape-deck door open where I could look out and grab some drinks and stuff when I run out. Sure the costume won't be comfortable, but like hell I won't be trying to make it atleast a bit comfortable.

quote:

My biggest recommendation for a 8-10' tall costume: spend a LOT of time and energy thinking about your stilt design. You really, really need to be on some sort of stilts to give a costume of that size the correct proportions, even if it's just built up boots. (Unless you're going for a squatter design, like the Alternators toys.) You really need stilts which allow you to stand still in them and not topple over, so they'll need wide, flat feet. But wide, flat feet on stilts make them quite hard to walk naturally in, unless you can figure out some ankle design that won't end up tearing your hamstrings to shreds.



For the stilts, I planned on having them as 2 feet tall blocks of wood, hollowed out in the middle to lighten the weight atleast a little bit, after I finish the head designs, which I believe will be THE most important piece of the costume, the stilts and legs will be the second piece I design, and the first I build.

As for the ankle system, I actually had some ideas on the feet design, especially for Soundwave, who was my first choice to build a costume, so I thought on his design alot, anyway I was thinking on a sort of "shock absorber" system, nothing complicated, just have the "toe" and the "heel" of Soundwave's feet as a slightly free-moving pieces, where when I step forward the toe will bend, like a real foot, then when I put my foot down, a small bit of the heel will press in and depress allowing for a somewhat natural movement, have a couple car -like shocks so the toe and heel doesn't stay in and has some resistance, that way I'm not walking like that moron using oil drums for stilts in the DOlby Digital theatre advertisement. This idea may not take off, but it's an idea and thats good enough for me at the moment.

quote:

As for the articulated hands - I half built a set for my Optimus Prime suit but never ended up finishing them. I decided to have them wired up so that the tension kept them closed into a fist and the triggers caused the fingers to open when I pulled on them, but that was just an aesthetic thing. The biggest problem I encountered with them was getting the tension right - I'd get the springs tight enough so that they kept the hand snuggly closed into a fist, but then I'd find that it took a LOT of pressure to pull on the triggers and open the fingers out again. Those Terminator hands are tiny compared to what you'll need for a costume this size - something the size of those toy Hulk hands will be about right. It'll be a matter of experimentation to get them wired just right.

Take a look at the hands on this Gundam, I'm fairly sure they're articulated in a similar manner to what we're both talking about:
http://www.ops.dti.ne.jp/~darkk/7/gogan1.jpg

Boy, I could go on for ages ... keep us updated, Senor H!



It'd be awesome to see how the wire-hands you built, may give me some idea on how to definatley go about building em. Not the system, more so the cosmetic stuff like fingers.

Yeah, those gundam hands are pretty much the idea I had for hands, the thing I planned to do differently, was have only a small amount of resistance, just enough so the hands don't get stuck midway in the prone position rendering them unclenchable, making them easier to pull, and since dpending on who I make, from the looks of things it will be Soundwave, possibly Wheeljack, but leaning more towards Soundwave, I won't be having any hand held weapons, just his shoulder cannon, so I wouldn't have to worry about hanging on to anything.

6/19/2005, 1:34 pm Send Email to Senor Hugo   Send PM to Senor Hugo
 
Gutter Monkey
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Re: New, and need some advice on costume idea


quote:

Senor Hugo wrote:
not only to let me look through a 10' robots eyes, but to also get the feeling that people are actually looking up to me, no idea if I explained that as best I could, but you get the idea.



I know exactly what you're talking about.

quote:

Senor Hugo wrote:
Well the whole idea I had with the arms, was to have the connection with the shoulders and the upperbody large enough so I could pull my arms inside the chest and let them sit after being in the costume for too long.



Hmmm. The hinge design for the shoulder will be interesting, especially if you want it to rotate up in a sideways arc as well as rotating up & down.

The problem I came up with here is that having the costume's head sitting on top of your own head means that the costume's shoulders will be dragged higher by about the same distance. I ended up cutting holes into the side of the chest below the shoudler for my arms to go out into the costume arms. It sounds awkward but it allows a surprising amount of movement.

quote:

Senor Hugo wrote:
it will be hot as crap in the finished product.



I can guarantee that. I had a bit of a problem with the sweat running down my face and getting into my eyes and not being able to wipe it away.

quote:

Senor Hugo wrote:
For the stilts, I planned on having them as 2 feet tall blocks of wood, hollowed out in the middle to lighten the weight atleast a little bit



I did something similar, bolting inline skate boots into them (if you take the wheels out they're ready to be bolted right in) as quick way to get them on securely.
Each stilt ended up weighing about 10kg, which is a LOT of weight to be carrying around just on your feet. I always hated them.

quote:

Senor Hugo wrote:
As for the ankle system, I actually had some ideas on the feet design {snip}I was thinking on a sort of "shock absorber" system, nothing complicated, just have the "toe" and the "heel" of Soundwave's feet as a slightly free-moving pieces, where when I step forward the toe will bend, like a real foot, then when I put my foot down, a small bit of the heel will press in and depress allowing for a somewhat natural movement, have a couple car -like shocks so the toe and heel doesn't stay in and has some resistance, that way I'm not walking like that moron using oil drums for stilts in the DOlby Digital theatre advertisement. This idea may not take off, but it's an idea and thats good enough for me at the moment.



It's got merit. I haven't seen the ad with the oil drums but I suspect I'd recognize the movement if I saw it, 'cos I ended up hobbling around like a cripple in my stilts.

An articulated ankle held in place with shock absorbers sounds like a good idea. It'll be tricky getting them tensioned just right so that you can walk on them with a somewhat natural movement, but when you're standing in place you don't topple backwards.

quote:

Senor Hugo wrote:
I won't be having any hand held weapons, just his shoulder cannon, so I wouldn't have to worry about hanging on to anything.



There's 2 ways around that in case you change your mind and want to go with a hand held weapon. ('Cos an 8 foot tall robot with a weapon looks cool.) I thought of a design for Prime's ion cannon where the butt of it actually slots into place on his arm and is bolted down, so it's no actually being supported by the hand at all. You could have the fingers curled around the grip but they wouldn't actually be doing anything.

Alternatively, you could just make a whole spare arm which has the gun permanently set in place and non-working fingers permanently wrapped around it (except, perhaps, for the trigger finger.) This was you could also build some cool electronics into it for some nice effects.

6/21/2005, 11:52 am Send Email to Gutter Monkey   Send PM to Gutter Monkey
 
Senor Hugo
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Re: New, and need some advice on costume idea


quote:

Gutter Monkey wrote:
quote:

Senor Hugo wrote:
Well the whole idea I had with the arms, was to have the connection with the shoulders and the upperbody large enough so I could pull my arms inside the chest and let them sit after being in the costume for too long.



Hmmm. The hinge design for the shoulder will be interesting, especially if you want it to rotate up in a sideways arc as well as rotating up & down.

The problem I came up with here is that having the costume's head sitting on top of your own head means that the costume's shoulders will be dragged higher by about the same distance. I ended up cutting holes into the side of the chest below the shoudler for my arms to go out into the costume arms. It sounds awkward but it allows a surprising amount of movement.



Hmmm, you know I think I might do that same thing, damn good idea.

[quote[Gutter Monkey wrote:
quote:

Senor Hugo wrote:
it will be hot as crap in the finished product.



I can guarantee that. I had a bit of a problem with the sweat running down my face and getting into my eyes and not being able to wipe it away.



Well depending on the space inside the chest I was gonna try to fit a small portable fan somewhere to help keep the heat down, or invest in one of those necklace type thing that you put on the back of your neck and theres a fan in there that blows right onto the back of you neck and all that spiffy crap.
quote:

Gutter Monkey wrote:

quote:

Senor Hugo wrote:
For the stilts, I planned on having them as 2 feet tall blocks of wood, hollowed out in the middle to lighten the weight atleast a little bit



I did something similar, bolting inline skate boots into them (if you take the wheels out they're ready to be bolted right in) as quick way to get them on securely.
Each stilt ended up weighing about 10kg, which is a LOT of weight to be carrying around just on your feet. I always hated them.


I was planning on using stripped snowboard shoes to bolt the stuff down, inline skates sound good, I'd have to compare prices to see which would be eaiser to get.

My plan to deal with the stilts weight, is right after I get the head build, and the legs designed was to put the stilts together, no shock or toe system, just the plain old stilts and walk around with em for a few months, build up muscles and get used to em, then as the costume slowly gets put together to add weight so I can get used to it all.

quote:

Gutter Monkey wrote:

quote:

Senor Hugo wrote:
As for the ankle system, I actually had some ideas on the feet design {snip}I was thinking on a sort of "shock absorber" system, nothing complicated, just have the "toe" and the "heel" of Soundwave's feet as a slightly free-moving pieces, where when I step forward the toe will bend, like a real foot, then when I put my foot down, a small bit of the heel will press in and depress allowing for a somewhat natural movement, have a couple car -like shocks so the toe and heel doesn't stay in and has some resistance, that way I'm not walking like that moron using oil drums for stilts in the DOlby Digital theatre advertisement. This idea may not take off, but it's an idea and thats good enough for me at the moment.



It's got merit. I haven't seen the ad with the oil drums but I suspect I'd recognize the movement if I saw it, 'cos I ended up hobbling around like a cripple in my stilts.

An articulated ankle held in place with shock absorbers sounds like a good idea. It'll be tricky getting them tensioned just right so that you can walk on them with a somewhat natural movement, but when you're standing in place you don't topple backwards.



Yeah, that will be the hardest thing to do, I'll probably be asking for help from car buddies, they'd probably have the best input on setting the tention.

quote:

Gutter Monkey wrote:

quote:

Senor Hugo wrote:
I won't be having any hand held weapons, just his shoulder cannon, so I wouldn't have to worry about hanging on to anything.



There's 2 ways around that in case you change your mind and want to go with a hand held weapon. ('Cos an 8 foot tall robot with a weapon looks cool.) I thought of a design for Prime's ion cannon where the butt of it actually slots into place on his arm and is bolted down, so it's no actually being supported by the hand at all. You could have the fingers curled around the grip but they wouldn't actually be doing anything.

Alternatively, you could just make a whole spare arm which has the gun permanently set in place and non-working fingers permanently wrapped around it (except, perhaps, for the trigger finger.) This was you could also build some cool electronics into it for some nice effects.




Thats actually a really good idea, I'll have to keep that in mind if/when I do a second costume, Megatron or a Dinobot with the sword and all.

6/21/2005, 9:50 pm Send Email to Senor Hugo   Send PM to Senor Hugo
 
Gutter Monkey
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Re: New, and need some advice on costume idea


quote:

Senor Hugo wrote:
Well depending on the space inside the chest I was gonna try to fit a small portable fan somewhere to help keep the heat down



Just make sure you're not going to get your hair caught in it!

quote:

Senor Hugo wrote:
I was planning on using stripped snowboard shoes to bolt the stuff down, inline skates sound good, I'd have to compare prices to see which would be eaiser to get.



I got second hand inline skates. They were perfectly good and only cost a few bucks.
6/21/2005, 11:15 pm Send Email to Gutter Monkey   Send PM to Gutter Monkey
 
derepentignymarc
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Re: New, and need some advice on costume idea


hey hi senor hugo !!!

all i can say is wow !! if you manage to pull this throught it will be a hell of a masterpiece.....

that being said ...what kind of budget will you have ?
also what will be the primary utility of this costume ? to go in costumes contests ?,clubs ? also if you have allot of electronics you might consider a cooling system for yourself.....

if you are buiding a costume for a club i highly recommend the following... try not to be more then 7 feet tall, DO,NT use cameras to see where your going.... the reason is the darkness of course.... just build small holes that you can see directly through them.... make your feets large so if you get bumped you,ll have a better chance of staying up (that saved me more then once) also if you can make your hands, the robot,s hands ...that also is for security...

i like allot of your ideas but with the 12 years i,ve done this i,ve found that the more something is complex ,there more chance it has to fail... badly sometimes....

but i admire your creativity and i hope to see your designs soon....emoticon


mark

6/23/2005, 1:45 am Send Email to derepentignymarc   Send PM to derepentignymarc MSN
 
Senor Hugo
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Re: New, and need some advice on costume idea


quote:

derepentignymarc wrote:

hey hi senor hugo !!!

all i can say is wow !! if you manage to pull this throught it will be a hell of a masterpiece.....

that being said ...what kind of budget will you have ?
also what will be the primary utility of this costume ? to go in costumes contests ?,clubs ? also if you have allot of electronics you might consider a cooling system for yourself.....

if you are buiding a costume for a club i highly recommend the following... try not to be more then 7 feet tall, DO,NT use cameras to see where your going.... the reason is the darkness of course.... just build small holes that you can see directly through them.... make your feets large so if you get bumped you,ll have a better chance of staying up (that saved me more then once) also if you can make your hands, the robot,s hands ...that also is for security...

i like allot of your ideas but with the 12 years i,ve done this i,ve found that the more something is complex ,there more chance it has to fail... badly sometimes....

but i admire your creativity and i hope to see your designs soon....emoticon


mark





Well my budget, is around $1000, being that I'm Greek, and we're mostly penny pinchers, I hope to spend around $5 making this costume. Of course I know that won't happen, but realistically, if I can spend less than $500, I'll be happy.

The purpose for the costume is "whatever" costume party, conventions, contests, walking around on a cool day getting weird looks from passerbyers, inadvertantly cause a car wreck, the usual stuff.

Plus getting the electronics to work along with the robotic hands, and the ankle system, will be some great experience on my way to a robotics degree.

Also, I agree, the more complex something is, the more likely it is to fail. The trick is, to not look at it as a whole, go from one step to another taking each as it's own simple piece.

Afterall, it's harder to put a puzzle together all at once than to do it one piece at a time.

My designs are going, slowly but surely, the CAD software I'm using is getting a bit tricky but I'm getting the hang of it, Soundwave's head is the first thing I'm desiging, I want to make sure I got every little piece right, so it's going slowly, but looking great so far, once I get the entire head finished I'll post the designs.
6/24/2005, 8:48 am Send Email to Senor Hugo   Send PM to Senor Hugo
 


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