About Laran Training ~ at Runboard.com

Welcome To The Red Sun


Darkover; a world of snow capped mountains, secret powers and bloody feuds. This role-playing game is set during the Recontact era, when Terrans and Darkovans met for the first time for thousands of years. Come play a Terran explorer, a Free Amazon or a laran gifted Comyn heir! We encourage good writing, adventurous role-play and lots of fun.

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Zandru
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posticon About Laran Training


Darkovans have learned, over the centuries, how to train their special abilities as weapons, as shields and as tools. Laran training generally takes place in Towers and begins as soon as a child manifests laran, in other words - threshold sickness.

Only trained Darkovans, those who have gone to a working tower or have been trained by a tower technician, can manifest their gift in it's fullest extent (see individual gifts for details). Pretty much all Comyn go to a tower for a few months, minimum, for testing, to receive a matrix and for basic training. Anyone who receives a matrix from a tower must take the monitor's oath, witnessed by the keeper of that tower, and is expected to keep it for the rest of their life. Penalties for violating the monitor's oath can be severe, up to and including the destruction of the criminal's laran centers.

Basic training includes, first of all, how to shield your thoughts so they don't bleed over into others minds. This is a primary courtesy on Darkover and even those who don't spend time in a tower pick it up if they spend time around telepaths.

Those who have any sort of projective or receptive gifts are taught how to gain basic control, so they aren't reading/feeling others minds when they don't wish to nor inflicting their thoughts and feelings on others.

Those who have special laran gifts are taught, at minimum, how to not use it - so they aren't accidentally setting people on fire or calling all rats to their room when they have a nightmare. Training on the nitty-gritty of a special laran is not given unless the student is willing to trade time (usually about a year) of service to the tower in return for their education.

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Welcome! We have nine hells to better serve you!
10/23/2005, 6:33 pm Send Email to Zandru   Send PM to Zandru Blog
 
Zandru
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Advanced Laran Training


Advanced Training
If a student is willing to commit to spending some time at a tower, they can gain advanced laran skills. In this day and age, laran practitioners are rare and anyone with skill and interest is likely to find a tower or technician willing to train them. Only Arlin tower, under Leonie Hastur, keeps to the old ways and admits only Comyn.

Everyone who trains at this level learns how to monitor, this is the most basic level of tower worker. Monitors are able to read the physical and, for the unshielded, minds of others. They read lifepoints and energon pathways, can perceive heart-rate, blood pressure, temperature, pregnancy (and fertility). Monitors can tell if someone is experiencing threshold sickness vs. a more mundane illness, when someone has overloaded their energon pathways and other laran related problems. Monitors are also trained to handle many simpler laran problems, they can minimize threshold sickness and clear energon pathways (at least temporarily) as well as do things like adjust body temperature, level of consciousness, heart rate and so forth.

In a working tower, monitors take care of their fellows' bodies while their minds are occupied with tower work. Outside the towers, monitors may work as midwifes and healers, fortune tellers and minor hedge-witches.

The next type of worker is a matrix mechanic. These tower workers manage a lot of the physical aspects of tower tools; they build and maintain relays and matrix devices. They often travel to the mountains to search out and mine raw matrix stone and they are the ones who shape and prepare raw matrix so it can be used by Darkovan telepaths. They also monitor and control any matrix screens and stones used in a working circle.

Tower technicians are another type of tower worker. Aside from keepers, technicians are the most powerful of tower workers - few have the strength. Technicians center and balance a working circle of telepaths before channeling all that strength to the keeper. Technicians have to have fast mental reflexes, the ability to multi-task, a strong, stable mind and the ability to maintain large energon flows. In many ways, technicians and keepers do similar work and are similarly skilled.

Technicians occasionally work independently in major Domain houses but most find the outside world difficult to deal with after the intimacy of tower life. Technicians can perform all functions of monitors and mechanics.

Keepers of the final type of tower worker, the most respected and the most powerful. Keepers take the focused power and energy from their working circle, channel it through a matrix stone or screen to amplify it further then use all that power to perform almost miraculous feats of destruction, creation and change. Characters must have either a Ridenow, Alton or Hastur gift as their primary gift in order to qualify as a keeper. They receive many years of training under a more experienced keeper and must be in peak physical and mental condition to avoid the deadly side effects of their work. During the game time, most keepers are women (men are considored to weak) and it's assumed that a keeper must be completely sexually celibate to function.

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Welcome! We have nine hells to better serve you!
10/23/2005, 6:43 pm Send Email to Zandru   Send PM to Zandru Blog
 


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